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* `table.sort` was improved further. It now guarentees N*log(N) time complexity in the worst case. * Fix https://github.com/Roblox/luau/issues/880 We are also working on fixing final bugs and crashes in the new type solver. On the CodeGen front we have a few things going on: * We have a smarter register allocator for the x86 JIT * We lower more instructions on arm64 * The vector constructor builtin is now translated to IR --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> |
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.. | ||
AddressA64.h | ||
AssemblyBuilderA64.h | ||
AssemblyBuilderX64.h | ||
CodeAllocator.h | ||
CodeBlockUnwind.h | ||
CodeGen.h | ||
ConditionA64.h | ||
ConditionX64.h | ||
IrAnalysis.h | ||
IrBuilder.h | ||
IrCallWrapperX64.h | ||
IrData.h | ||
IrDump.h | ||
IrRegAllocX64.h | ||
IrUtils.h | ||
Label.h | ||
OperandX64.h | ||
OptimizeConstProp.h | ||
OptimizeFinalX64.h | ||
RegisterA64.h | ||
RegisterX64.h | ||
UnwindBuilder.h | ||
UnwindBuilderDwarf2.h | ||
UnwindBuilderWin.h |