A fast, small, safe, gradually typed embeddable scripting language derived from Lua
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NotoriousV.I.G 32c2808930
Sync to upstream/release/744 (#3071)
# Boo! 🦇 🎃 

In the lead up to next weeks spooky season, we've fixed a few bugs that
have been lurking deep in the bowels of the runtime.

## Runtime Changes
- Fix a bug in DSE(Dead Store Elimination) caused by not invalidating
tags when the corresponding load was overwritten
- Fix an Arm64 crash caused by functions w/ more than 256 constants
overflowing the arm64 immediate size.
- Support Intel Mac libunwind (we just assume you're using libc++)
- INVOKE_FASTPCALL should be registered as being able to invalidate
SafeEnv
- Fix a crash found by our fuzzer due to slot allocations.
- Handful of correctness fixes to Luau integer and bit32 operations -
this affects bit32.lrotate, integer.lrotate, integer.extract/replace.
- Fix a bug caused by silently casting a uint8_t to an int8_t in the
compiler.
- Fixes a bug in FORGLOOP register reservation.

## Type System Changes
- Width subtyping should not inject `nil` as a type for a stand-in
property. Fixes #2625, #2644.
- Fix type pack handling in call tail argument position in nonstrict

## Prototype/Experimental projects
- Added runtime support for private class fields

---
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Ariel Weiss <arielweiss@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Ilya Rezvov <irezvov@roblox.com>
Co-authored-by: Sora Kanosue <skanosue@roblox.com>
Co-authored-by: Thomas Schollenberger <tschollenberger@roblox.com>
Co-authored-by: Varun Saini <vsaini@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com
2026-10-23 14:02:05 -07:00
.github Also run all the tests with the old solver. (#2652) 2026-08-14 15:48:18 -07:00
Analysis Sync to upstream/release/744 (#3071) 2026-10-23 14:02:05 -07:00
Ast Sync to upstream/release/744 (#3071) 2026-10-23 14:02:05 -07:00
bench Sync to upstream/release/744 (#3071) 2026-10-23 14:02:05 -07:00
Bytecode Sync to upstream/release/744 (#3071) 2026-10-23 14:02:05 -07:00
CLI Sync to upstream/release/744 (#3071) 2026-10-23 14:02:05 -07:00
CodeGen Sync to upstream/release/744 (#3071) 2026-10-23 14:02:05 -07:00
Common Sync to upstream/release/744 (#3071) 2026-10-23 14:02:05 -07:00
Compiler Sync to upstream/release/744 (#3071) 2026-10-23 14:02:05 -07:00
Config Sync to upstream/release/737 (#2734) 2026-09-04 10:56:04 -07:00
extern Sync to upstream/release/730 (#2566) 2026-07-17 12:05:33 -07:00
fuzz Sync to upstream/release/743 (#3054) 2026-10-16 13:41:27 -07:00
Inliner Sync to upstream/release/743 (#3054) 2026-10-16 13:41:27 -07:00
Require Sync to upstream/release/742 (#3038) 2026-10-09 14:15:24 -07:00
tests Sync to upstream/release/744 (#3071) 2026-10-23 14:02:05 -07:00
tools Sync to upstream/release/744 (#3071) 2026-10-23 14:02:05 -07:00
VM Sync to upstream/release/744 (#3071) 2026-10-23 14:02:05 -07:00
.clang-format Sync to upstream/release/637 (#1354) 2024-08-02 07:30:04 -07:00
.editorconfig Add .editorconfig (#2722) 2026-09-02 11:03:27 -07:00
.gitignore Sync to upstream/release/739 (#2974) 2026-09-18 15:16:23 -07:00
CMakeLists.txt Fix CMake configuration when tests are disabled on MSVC (#2980) 2026-09-23 10:54:44 -07:00
CMakePresets.json Sync to upstream/release/605 (#1118) 2023-12-01 23:46:57 -08:00
CONTRIBUTING.md Revise some of the copytext in markdown files. (#1677) 2025-02-20 13:56:00 -08:00
LICENSE.txt Update copyright year in LICENSE.txt (#2446) 2026-10-06 13:49:55 -07:00
lua_LICENSE.txt Sync to upstream/release/501 (#20) 2021-11-01 14:52:34 -07:00
Makefile Sync to upstream/release/740 (#2990) 2026-09-25 11:25:15 -07:00
README.md Add link to C API in README (#3033) 2026-10-07 09:28:41 -07:00
SECURITY.md Revise some of the copytext in markdown files. (#1677) 2025-02-20 13:56:00 -08:00
Sources.cmake Sync to upstream/release/743 (#3054) 2026-10-16 13:41:27 -07:00

Luau CI codecov

Luau (lowercase u, /ˈlu.aʊ/) is a fast, small, safe, gradually typed embeddable scripting language derived from Lua.

It is designed to be backwards compatible with Lua 5.1, as well as incorporating some features from future Lua releases, but also expands the feature set (most notably with type annotations and a state-of-the-art type inference system). Luau is largely implemented from scratch, with the language runtime being a very heavily modified version of Lua 5.1 runtime, with completely rewritten interpreter and other performance innovations. The runtime mostly preserves Lua 5.1 API, so existing bindings should be more or less compatible with a few caveats.

Luau is used by Roblox game developers to write game code, and by Roblox engineers to implement large parts of the user-facing application code as well as portions of the editor (Roblox Studio) as plugins. Roblox chose to open-source Luau to foster collaboration within the Roblox community as well as to allow other companies and communities to benefit from the ongoing language and runtime innovation. More recently, Luau has seen adoption in games like Alan Wake 2, Farming Simulator 2025, Second Life, and Warframe.

This repository hosts source code for the language implementation and associated tooling. Documentation for the language is available at https://luau.org/ and accepts contributions via site repository; the language is evolved through RFCs that are located in rfcs repository.

Usage

Luau is an embeddable programming language, but it also comes with two command-line tools by default, luau and luau-analyze.

luau is a command-line REPL and can also run input files. Note that REPL runs in a sandboxed environment and as such doesn't have access to the underlying file system except for ability to require modules.

luau-analyze is a command-line type checker and linter; given a set of input files, it produces errors/warnings according to the file configuration, which can be customized by using --! comments in the files or .luaurc files. For details, please refer to our type checking and linting documentation. Our community maintains a language server frontend for luau-analyze called luau-lsp for use with text editors.

Installation

You can install and run Luau by downloading the compiled binaries from a recent release; note that luau and luau-analyze binaries from the archives will need to be added to PATH or copied to a directory like /usr/local/bin on Linux/macOS.

Alternatively, you can use one of the packaged distributions (note that these are not maintained by Luau development team):

  • macOS: Install Homebrew and run brew install luau
  • Arch Linux: Luau has been added to the official Arch Linux packages repository under the extras repository (see luau), simply install using pacman: pacman -Syu luau
  • Alpine Linux: Enable community repositories and run apk add luau
  • Gentoo Linux: Luau is officially packaged by Gentoo and can be installed using emerge dev-lang/luau. You may have to unmask the package first before installing it (which can be done by including the --autounmask=y option in the emerge command).

After installing, you will want to validate the installation was successful by running the test case here.

Building

On all platforms, you can use CMake to run the following commands to build Luau binaries from source:

mkdir cmake && cd cmake
cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo
cmake --build . --target Luau.Repl.CLI --config RelWithDebInfo
cmake --build . --target Luau.Analyze.CLI --config RelWithDebInfo

Alternatively, on Linux and macOS, you can also use make:

make config=release luau luau-analyze

To integrate Luau into your CMake application projects as a library, at the minimum, you'll need to depend on Luau.Compiler and Luau.VM projects. From there you need to create a new Luau state (using Lua 5.x API such as lua_newstate), compile source to bytecode and load it into the VM like this:

// needs lua.h and luacode.h
size_t bytecodeSize = 0;
char* bytecode = luau_compile(source, strlen(source), NULL, &bytecodeSize);
int result = luau_load(L, chunkname, bytecode, bytecodeSize, 0);
free(bytecode);

if (result == 0)
    return 1; /* return chunk main function */

For more details about the use of the host API, see the C API documentation. Much of it is similar to the Lua 5.x API, but Luau has a few deviations, such as the need to compile source separately (which is important to be able to deploy VM without a compiler), and the lack of __gc support (use lua_newuserdatadtor instead).

To gain advantage of many performance improvements, it's highly recommended to use the safeenv feature, which sandboxes individual scripts' global tables from each other, and protects builtin libraries from monkey-patching. For this to work, you must call luaL_sandbox on the global state and luaL_sandboxthread for each new script's execution thread.

Testing

Luau has an internal test suite; in CMake builds, it is split into two targets, Luau.UnitTest (for the bytecode compiler and type checker/linter tests) and Luau.Conformance (for the VM tests). The unit tests are written in C++, whereas the conformance tests are largely written in Luau (see tests/conformance).

Makefile builds combine both into a single target that can be run via make test.

Dependencies

Luau uses C++ as its implementation language. The runtime requires C++11, while the compiler and analysis components require C++17. It should build without issues using Microsoft Visual Studio 2017 or later, or gcc-7 or clang-7 or later.

Other than the STL/CRT, Luau library components don't have external dependencies. The test suite depends on the doctest testing framework, and the REPL command-line depends on isocline.

License

Luau implementation is distributed under the terms of MIT License. It is based on the Lua 5.x implementation, also under the MIT License.

When Luau is integrated into external projects, we ask that you honor the license agreement and include Luau attribution into the user-facing product documentation. Attribution making use of the Luau logo is also encouraged when reasonable.