luau/rfcs/function-table-clear.md
Arseny Kapoulkine e2176e35e1
Establish an RFC process (#29)
This is going to apply to language and core library changes and will supplant the internal Roblox API proposal process for Luau only.
2021-05-03 18:52:43 -07:00

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# table.clear
> Note: this RFC was adapted from an internal proposal that predates RFC process and as such doesn't follow the template precisely
## Summary
Add `table.clear` function that removes all elements from the table but keeps internal capacity allocated.
## Design
`table.clear` adds a fast way to clear a Lua table. This is effectively a sister function to `table.create()`, only for reclaiming an existing table's memory rather than pre-allocating a new one. Use cases:
* Often you want to recalculate a set or map data structure based on a table. Currently there is no good way to do this, the fastest way is simply to throw away the old table and construct a new empty one to work with. This is wasteful since often the new structure will take a similar amount of memory to the old one.
* Sometimes you have a shared table which multiple scripts access. In order to clear this kind of table, you have no other option than to use a slow for loop setting each index to nil.
These use cases can technically be accomplished via `table.move` moving from an empty table to the table which is to be edited, but I feel that they are frequent enough to warrant a clearer more understandable method which has an opportunity to be more efficient.
Like `table.move`, does not invoke any metamethods. Not that it would anyways, given that assigning nil to an index never invokes a metamethod.