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## New Solver * Type functions should be able to signal whether or not irreducibility is due to an error * Do not generate extra expansion constraint for uninvoked user-defined type functions * Print in a user-defined type function reports as an error instead of logging to stdout * Many e-graphs bugfixes and performance improvements * Many general bugfixes and improvements to the new solver as a whole * Fixed issue with used-defined type functions not being able to call each other * Infer types of globals under new type solver ## Fragment Autocomplete * Miscellaneous fixes to make interop with the old solver better ## Runtime * Support disabling specific built-in functions from being fast-called or constant-evaluated (Closes #1538) * New compiler option `disabledBuiltins` accepts a list of library function names like "tonumber" or "math.cos" * Added constant folding for vector arithmetic * Added constant propagation and type inference for vector globals (Fixes #1511) * New compiler option `librariesWithKnownMembers` accepts a list of libraries for members of which a request for constant value and/or type will be made * `libraryMemberTypeCb` callback is called to get the type of a global, return one of the `LuauBytecodeType` values. 'boolean', 'number', 'string' and 'vector' type are supported. * `libraryMemberConstantCb` callback is called to setup the constant value of a global. To set a value, C API `luau_set_compile_constant_*` or C++ API `setCompileConstant*` functions should be used. --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Daniel Angel <danielangel@roblox.com> Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com> Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Andrew Miranti <amiranti@roblox.com> Co-authored-by: Shiqi Ai <sai@roblox.com> Co-authored-by: Yohoo Lin <yohoo@roblox.com> Co-authored-by: Daniel Angel <danielangel@roblox.com> Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com>
78 lines
3.9 KiB
C
78 lines
3.9 KiB
C
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include <stddef.h>
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// can be used to reconfigure visibility/exports for public APIs
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#ifndef LUACODE_API
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#define LUACODE_API extern
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#endif
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typedef struct lua_CompileOptions lua_CompileOptions;
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typedef void* lua_CompileConstant;
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// return a type identifier for a global library member
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// values are defined by 'enum LuauBytecodeType' in Bytecode.h
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typedef int (*lua_LibraryMemberTypeCallback)(const char* library, const char* member);
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// setup a value of a constant for a global library member
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// use luau_set_compile_constant_*** set of functions for values
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typedef void (*lua_LibraryMemberConstantCallback)(const char* library, const char* member, lua_CompileConstant* constant);
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struct lua_CompileOptions
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{
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// 0 - no optimization
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// 1 - baseline optimization level that doesn't prevent debuggability
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// 2 - includes optimizations that harm debuggability such as inlining
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int optimizationLevel; // default=1
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// 0 - no debugging support
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// 1 - line info & function names only; sufficient for backtraces
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// 2 - full debug info with local & upvalue names; necessary for debugger
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int debugLevel; // default=1
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// type information is used to guide native code generation decisions
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// information includes testable types for function arguments, locals, upvalues and some temporaries
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// 0 - generate for native modules
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// 1 - generate for all modules
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int typeInfoLevel; // default=0
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// 0 - no code coverage support
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// 1 - statement coverage
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// 2 - statement and expression coverage (verbose)
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int coverageLevel; // default=0
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// alternative global builtin to construct vectors, in addition to default builtin 'vector.create'
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const char* vectorLib;
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const char* vectorCtor;
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// alternative vector type name for type tables, in addition to default type 'vector'
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const char* vectorType;
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// null-terminated array of globals that are mutable; disables the import optimization for fields accessed through these
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const char* const* mutableGlobals;
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// null-terminated array of userdata types that will be included in the type information
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const char* const* userdataTypes;
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// null-terminated array of globals which act as libraries and have members with known type and/or constant value
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// when an import of one of these libraries is accessed, callbacks below will be called to receive that information
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const char* const* librariesWithKnownMembers;
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lua_LibraryMemberTypeCallback libraryMemberTypeCb;
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lua_LibraryMemberConstantCallback libraryMemberConstantCb;
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// null-terminated array of library functions that should not be compiled into a built-in fastcall ("name" "lib.name")
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const char* const* disabledBuiltins;
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};
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// compile source to bytecode; when source compilation fails, the resulting bytecode contains the encoded error. use free() to destroy
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LUACODE_API char* luau_compile(const char* source, size_t size, lua_CompileOptions* options, size_t* outsize);
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// when libraryMemberConstantCb is called, these methods can be used to set a value of the opaque lua_CompileConstant struct
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// vector component 'w' is not visible to VM runtime configured with LUA_VECTOR_SIZE == 3, but can affect constant folding during compilation
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// string storage must outlive the invocation of 'luau_compile' which used the callback
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LUACODE_API void luau_set_compile_constant_nil(lua_CompileConstant* constant);
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LUACODE_API void luau_set_compile_constant_boolean(lua_CompileConstant* constant, int b);
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LUACODE_API void luau_set_compile_constant_number(lua_CompileConstant* constant, double n);
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LUACODE_API void luau_set_compile_constant_vector(lua_CompileConstant* constant, float x, float y, float z, float w);
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LUACODE_API void luau_set_compile_constant_string(lua_CompileConstant* constant, const char* s, size_t l);
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