luau/Compiler/include/luacode.h
Vighnesh-V 2e6fdd90a0
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Sync to upstream/release/655 (#1563)
## New Solver
* Type functions should be able to signal whether or not irreducibility
is due to an error
* Do not generate extra expansion constraint for uninvoked user-defined
type functions
* Print in a user-defined type function reports as an error instead of
logging to stdout
* Many e-graphs bugfixes and performance improvements
* Many general bugfixes and improvements to the new solver as a whole
* Fixed issue with used-defined type functions not being able to call
each other
* Infer types of globals under new type solver

## Fragment Autocomplete
* Miscellaneous fixes to make interop with the old solver better

## Runtime
* Support disabling specific built-in functions from being fast-called
or constant-evaluated (Closes #1538)
* New compiler option `disabledBuiltins` accepts a list of library
function names like "tonumber" or "math.cos"
* Added constant folding for vector arithmetic
* Added constant propagation and type inference for vector globals
(Fixes #1511)
* New compiler option `librariesWithKnownMembers` accepts a list of
libraries for members of which a request for constant value and/or type
will be made
* `libraryMemberTypeCb` callback is called to get the type of a global,
return one of the `LuauBytecodeType` values. 'boolean', 'number',
'string' and 'vector' type are supported.
* `libraryMemberConstantCb` callback is called to setup the constant
value of a global. To set a value, C API `luau_set_compile_constant_*`
or C++ API `setCompileConstant*` functions should be used.

---
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Daniel Angel <danielangel@roblox.com>
Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Varun Saini <vsaini@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Junseo Yoo <jyoo@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com>
Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com>
Co-authored-by: Varun Saini <vsaini@roblox.com>
Co-authored-by: Andrew Miranti <amiranti@roblox.com>
Co-authored-by: Shiqi Ai <sai@roblox.com>
Co-authored-by: Yohoo Lin <yohoo@roblox.com>
Co-authored-by: Daniel Angel <danielangel@roblox.com>
Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com>
2024-12-13 13:02:30 -08:00

78 lines
3.9 KiB
C

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include <stddef.h>
// can be used to reconfigure visibility/exports for public APIs
#ifndef LUACODE_API
#define LUACODE_API extern
#endif
typedef struct lua_CompileOptions lua_CompileOptions;
typedef void* lua_CompileConstant;
// return a type identifier for a global library member
// values are defined by 'enum LuauBytecodeType' in Bytecode.h
typedef int (*lua_LibraryMemberTypeCallback)(const char* library, const char* member);
// setup a value of a constant for a global library member
// use luau_set_compile_constant_*** set of functions for values
typedef void (*lua_LibraryMemberConstantCallback)(const char* library, const char* member, lua_CompileConstant* constant);
struct lua_CompileOptions
{
// 0 - no optimization
// 1 - baseline optimization level that doesn't prevent debuggability
// 2 - includes optimizations that harm debuggability such as inlining
int optimizationLevel; // default=1
// 0 - no debugging support
// 1 - line info & function names only; sufficient for backtraces
// 2 - full debug info with local & upvalue names; necessary for debugger
int debugLevel; // default=1
// type information is used to guide native code generation decisions
// information includes testable types for function arguments, locals, upvalues and some temporaries
// 0 - generate for native modules
// 1 - generate for all modules
int typeInfoLevel; // default=0
// 0 - no code coverage support
// 1 - statement coverage
// 2 - statement and expression coverage (verbose)
int coverageLevel; // default=0
// alternative global builtin to construct vectors, in addition to default builtin 'vector.create'
const char* vectorLib;
const char* vectorCtor;
// alternative vector type name for type tables, in addition to default type 'vector'
const char* vectorType;
// null-terminated array of globals that are mutable; disables the import optimization for fields accessed through these
const char* const* mutableGlobals;
// null-terminated array of userdata types that will be included in the type information
const char* const* userdataTypes;
// null-terminated array of globals which act as libraries and have members with known type and/or constant value
// when an import of one of these libraries is accessed, callbacks below will be called to receive that information
const char* const* librariesWithKnownMembers;
lua_LibraryMemberTypeCallback libraryMemberTypeCb;
lua_LibraryMemberConstantCallback libraryMemberConstantCb;
// null-terminated array of library functions that should not be compiled into a built-in fastcall ("name" "lib.name")
const char* const* disabledBuiltins;
};
// compile source to bytecode; when source compilation fails, the resulting bytecode contains the encoded error. use free() to destroy
LUACODE_API char* luau_compile(const char* source, size_t size, lua_CompileOptions* options, size_t* outsize);
// when libraryMemberConstantCb is called, these methods can be used to set a value of the opaque lua_CompileConstant struct
// vector component 'w' is not visible to VM runtime configured with LUA_VECTOR_SIZE == 3, but can affect constant folding during compilation
// string storage must outlive the invocation of 'luau_compile' which used the callback
LUACODE_API void luau_set_compile_constant_nil(lua_CompileConstant* constant);
LUACODE_API void luau_set_compile_constant_boolean(lua_CompileConstant* constant, int b);
LUACODE_API void luau_set_compile_constant_number(lua_CompileConstant* constant, double n);
LUACODE_API void luau_set_compile_constant_vector(lua_CompileConstant* constant, float x, float y, float z, float w);
LUACODE_API void luau_set_compile_constant_string(lua_CompileConstant* constant, const char* s, size_t l);