// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once #include // can be used to reconfigure visibility/exports for public APIs #ifndef LUACODE_API #define LUACODE_API extern #endif typedef struct lua_CompileOptions lua_CompileOptions; typedef void* lua_CompileConstant; // return a type identifier for a global library member // values are defined by 'enum LuauBytecodeType' in Bytecode.h typedef int (*lua_LibraryMemberTypeCallback)(const char* library, const char* member); // setup a value of a constant for a global library member // use luau_set_compile_constant_*** set of functions for values typedef void (*lua_LibraryMemberConstantCallback)(const char* library, const char* member, lua_CompileConstant* constant); struct lua_CompileOptions { // 0 - no optimization // 1 - baseline optimization level that doesn't prevent debuggability // 2 - includes optimizations that harm debuggability such as inlining int optimizationLevel; // default=1 // 0 - no debugging support // 1 - line info & function names only; sufficient for backtraces // 2 - full debug info with local & upvalue names; necessary for debugger int debugLevel; // default=1 // type information is used to guide native code generation decisions // information includes testable types for function arguments, locals, upvalues and some temporaries // 0 - generate for native modules // 1 - generate for all modules int typeInfoLevel; // default=0 // 0 - no code coverage support // 1 - statement coverage // 2 - statement and expression coverage (verbose) int coverageLevel; // default=0 // alternative global builtin to construct vectors, in addition to default builtin 'vector.create' const char* vectorLib; const char* vectorCtor; // alternative vector type name for type tables, in addition to default type 'vector' const char* vectorType; // null-terminated array of globals that are mutable; disables the import optimization for fields accessed through these const char* const* mutableGlobals; // null-terminated array of userdata types that will be included in the type information const char* const* userdataTypes; // null-terminated array of globals which act as libraries and have members with known type and/or constant value // when an import of one of these libraries is accessed, callbacks below will be called to receive that information const char* const* librariesWithKnownMembers; lua_LibraryMemberTypeCallback libraryMemberTypeCb; lua_LibraryMemberConstantCallback libraryMemberConstantCb; // null-terminated array of library functions that should not be compiled into a built-in fastcall ("name" "lib.name") const char* const* disabledBuiltins; }; // compile source to bytecode; when source compilation fails, the resulting bytecode contains the encoded error. use free() to destroy LUACODE_API char* luau_compile(const char* source, size_t size, lua_CompileOptions* options, size_t* outsize); // when libraryMemberConstantCb is called, these methods can be used to set a value of the opaque lua_CompileConstant struct // vector component 'w' is not visible to VM runtime configured with LUA_VECTOR_SIZE == 3, but can affect constant folding during compilation // string storage must outlive the invocation of 'luau_compile' which used the callback LUACODE_API void luau_set_compile_constant_nil(lua_CompileConstant* constant); LUACODE_API void luau_set_compile_constant_boolean(lua_CompileConstant* constant, int b); LUACODE_API void luau_set_compile_constant_number(lua_CompileConstant* constant, double n); LUACODE_API void luau_set_compile_constant_vector(lua_CompileConstant* constant, float x, float y, float z, float w); LUACODE_API void luau_set_compile_constant_string(lua_CompileConstant* constant, const char* s, size_t l);