* Reduce the stack utilization of type checking.
* Improve the error message that's reported when a delimiting comma is
missing from a table literal. eg
```lua
local t = {
first = 1
second = 2
}```
* https://github.com/Roblox/luau/pull/719
* Improved `Failed to unify type packs` error message to be reported as
`Type pack 'X' could not be converted into 'Y'`
* https://github.com/Roblox/luau/pull/722
* 1% reduction in executed instruction count by removing a check in fast
call dispatch
* Additional fixes to reported error location of OOM errors in VM
* Improve `math.sqrt`, `math.floor` and `math.ceil` performance on
additional compilers and platforms (1-2% geomean improvement including
8-9% on math-cordic)
* All thrown exceptions by Luau analysis are derived from
`Luau::InternalCompilerError`
* When a call site has fewer arguments than required, error now reports
the location of the function name instead of the argument to the
function
* https://github.com/Roblox/luau/pull/724
* Fixed https://github.com/Roblox/luau/issues/725
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Right now `getDocumentationSymbol` on an overloaded class method or
table prop just gives the prop name, not prepended with `/overload/ +
toString(overload)`.
This causes the incorrect symbol to be used for `table.insert`,
`BrickColor.new`, `Color3.new` etc. (present in
https://raw.githubusercontent.com/MaximumADHD/Roblox-Client-Tracker/roblox/api-docs/en-us.json)
Co-authored-by: vegorov-rbx <75688451+vegorov-rbx@users.noreply.github.com>
* Support `["prop"]` syntax on class definitions in definition files.
(#704)
* Improve type checking performance for complex overloaded functions
* Fix rare cases of incorrect stack traces for out of memory errors at
runtime
Name the parameters used in `math` lib
This is mainly done to highlight the particular confusion for
`math.atan2`, where `y` comes before `x`, but this might not be
immediately obvious.
And then I added the rest of the names for consistency.
Note: I didn't add names to `math.random` as it's currently typed as
`(number?, number?) -> number`. Naming it `min` and `max` is technically
incorrect for the 1 argument version.
Maybe it should be typed as an intersection instead?
`Frontend.markDirty()` does not correctly mark reverse dependencies that
are not immediate as dirty.
This is because it would keep adding the reverse deps of `name` into the
queue to mark as dirty, instead of the reverse deps of `next`
Some classes have properties which are not valid identifiers (such as
https://create.roblox.com/docs/reference/engine/classes/Studio)
This adds support for the following syntax in definition files:
```lua
declare class Foo
["a property"]: string
end
```
Closes#702
We will now run luau with --codegen during benchmark runs and collect
the data into separate JSON. Note that we don't yet have the historical
data for these, which will be backfilled later.
This change adds codegen runs to coverage config and adds O2/codegen
testing to CI.
Note that we don't run O2 combinations in coverage - it's better that we
see gaps in O2 coverage in compiler tests, as these are valuable for
validating codegen intricacies that are difficult to see from
conformance tests passing/failing.
* Reoptimized math.min/max/bit32 builtins assuming at least 2 arguments are used (1-2% lift on some benchmarks)
* Type errors that mention function types no longer have redundant parenthesis around return type
* Luau REPL now supports --compile=remarks which displays the source code with optimization remarks embedded as comments
* Builtin calls are slightly faster when called with 1-2 arguments (~1% improvement in some benchmarks)
- Fix rare type checking bugs with invalid generic types escaping the
module scope
- Fix type checking of variadic type packs in certain cases
- Implement type normalization, which resolves a large set of various
issues with unions/intersections in type checker
- Improve parse errors for trailing commas in function calls and type
lists
- Reduce profiling skew when using --profile with very high frequencies
- Improve performance of `lua_getinfo` (`debug.info`, `debug.traceback`
and profiling overhead are now 20% faster/smaller)
- Improve performance of polymorphic comparisons (1-2% lift on some
benchmarks)
- Improve performance of closure creation (1-2% lift on some benchmarks)
- Improve string comparison performance (4% lift on string sorting)
We don't need to run any cachegrind benchmarks in benchmark-dev, since
benchmark uses our new callgrind setup instead.
Also removes prototyping filters that we no longer need from all builds.
- Type aliases can no longer override primitive types; attempts to do
that will result in a type error
- Fix misleading type error messages for mismatches in expression list
length during assignment
- Fix incorrect type name display in certain cases
- setmetatable/getmetatable are now ~2x faster
- tools/perfstat.py can be used to display statistics about profiles
captured via --profile switch
To my understanding lua_cleartable does not need GC barriers because
it's only removing elements and not modifying the stack. But I'm not a
GC expert so please correct if I'm wrong.
resolves#672
Co-authored-by: Petri Häkkinen <petrih@rmd.remedy.fi>
- Improve type error messages for argument count mismatch in certain
cases
- Fix type checking variadic returns when the type is incompatible which
type checked in certain cases
- Reduce size of upvalue objects by 8 bytes on 64-bit platforms
- Reduce I$ footprint of interpreter by 1.5KB
- Reduce GC pause during atomic stage for programs with a lot of threads
- Remove support for bytecode v2
Luau currently has the following functions in the C API for dealing with
tables without invoking metamethods:
lua_rawgetfield
lua_rawget
lua_rawgeti
lua_rawset
lua_rawseti
This change adds the missing function lua_rawsetfield for consistency
and because it's more efficient to use it in place of plain lua_rawset
which requires pushing the key and value separately.
Co-authored-by: Petri Häkkinen <petrih@rmd.remedy.fi>
Resolves#668
## The problem
Benchmarks jobs run concurrently for the different operating systems.
This means that when it comes time to push the benchmark results to [the
assigned benchmark results
repo](https://github.com/luau-lang/benchmark-data), there can be two
different jobs trying to push changes at the same time. In such a case,
one of the pushes will fail and we end up missing some benchmark results
data from the workflow run.
## The solution
Whenever a push fails, we need to retry the steps leading up to the push
(checking out the benchmark results repo, storing benchmark results,
pushing the results to [a specific
repo](https://github.com/luau-lang/benchmark-data)).
### Note
There are 3 push attempts before submitting to failure.
## TL;DR
This PR retries pushing benchmark results when they fail to get pushed
(often due to pushing from multiple jobs concurrently)
Co-authored-by: Jamie Kuppens <reshurum@gmail.com>
Co-authored-by: Ignacio Falk <flakolefluk@gmail.com>
- Remove type definitions of
`utf8.nfcnormalize`/`nfdnormalize`/`graphemes` that aren't supported by
standalone Luau library
- Add `lua_costatus` to retrieve extended thread status (similar to
`coroutine.status`)
- Improve GC sweeping performance (2-10% improvement on allocation-heavy
benchmarks)
Originally it was titled "Luau Recap: August 2022" but it got renamed to "Luau Recap: July & August 2022" and we just didn't fix the link here too. Also backports the title change to here too for consistency.
- Improve ComparisonPrecedence lint suggestions for three-way comparisons (X < Y < Z)
- Improve type checking stability
- Improve location information for errors when parsing invalid type annotations
- Compiler now generates bytecode version 3 in all configurations
- Improve performance of comparisons against numeric constants on AArch64
We've had this restriction in the original RFC, but decided to remove it afterwards. This change puts the restriction back - we need to work through some implications of future support for string-based DSLs together with interpolated strings which may or may not change the behavior here, for example to allow something like
```
local fragment = xml `
<img src="{self.url}" />
`
```
- Fix DeprecatedGlobal warning text in cases when the global is deprecated without a suggested alternative
- Fix an off-by-one error in type error text for incorrect use of string.format
- Reduce stack consumption further during parsing, hopefully eliminating stack overflows during parsing/compilation for good
- Mark interpolated string support as experimental (requires --fflags=LuauInterpolatedStringBaseSupport to enable)
- Simplify garbage collection treatment of upvalues, reducing cache misses during sweeping stage and reducing the cost of upvalue assignment (SETUPVAL); supersedes #643
- Simplify garbage collection treatment of sleeping threads
- Simplify sweeping of alive threads, reducing cache misses during sweeping stage
- Simplify management of string buffers, removing redundant linked list operations
Implements the string interpolation RFC (#165).
Adds the string interpolation as per the RFC.
```lua
local name = "world"
print(`Hello {name}!`) -- Hello world!
```
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Alexander McCord <11488393+alexmccord@users.noreply.github.com>
This was implicitly assumed to be supported, but we should really just say so explicitly. If we didn't, there'd be two ways to interpret it: string interpolations are raw strings and escape sequences don't exist for the most part (false), or string interpolations are like strings and escape sequences do exist (true).
Also talks about the ambiguity with `\u{` and that it is defined to take priority and does not terminate the interpolation chunk and starts a new expression, instead it must be a well-formed escape sequence `\u{...}`. It is very unlikely there'd be another escape sequence that also has this same ambiguity problem, so we don't need to worry about this.
Fixes a bug where the environment scope is not passed to the autocomplete typechecker, so environment-related types are not provided.
This caused an issue where `getModuleEnvironment` returns `typeChecker.globalScope` when there is no environment. We pass this through to `typeCheckerForAutocomplete.check()` then environmentscope is no longer nullopt and it will use `typeChecker.globalScope` instead of falling back to `typeCheckerForAutocomplete.globalScope`.
This is solved by passing `forAutocomplete` to `getModuleEnvironment` so it falls back to the autocomplete global scope if none found.
- Fix autocomplete not suggesting globals defined after the cursor (fixes#622)
- Improve type checker stability
- Reduce parser C stack consumption which fixes some stack overflow crashes on deeply nested sources
- Improve performance of bit32.extract/replace when width is implied (~3% faster chess)
- Improve performance of bit32.extract when field/width are constants (~10% faster base64)
- Heap dump now annotates thread stacks with local variable/function names