luau/Analysis/include/Luau/Scope.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
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#include "Luau/Def.h"
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#include "Luau/LValue.h"
#include "Luau/Location.h"
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#include "Luau/NotNull.h"
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#include "Luau/Type.h"
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#include "Luau/DenseHash.h"
#include "Luau/Symbol.h"
#include "Luau/Unifiable.h"
#include <unordered_map>
#include <optional>
#include <memory>
namespace Luau
{
struct Scope;
using ScopePtr = std::shared_ptr<Scope>;
struct Binding
{
TypeId typeId;
Location location;
bool deprecated = false;
std::string deprecatedSuggestion;
std::optional<std::string> documentationSymbol;
};
struct Scope
{
explicit Scope(TypePackId returnType); // root scope
explicit Scope(const ScopePtr& parent, int subLevel = 0); // child scope. Parent must not be nullptr.
const ScopePtr parent; // null for the root
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// All the children of this scope.
std::vector<NotNull<Scope>> children;
std::unordered_map<Symbol, Binding> bindings;
TypePackId returnType;
std::optional<TypePackId> varargPack;
TypeLevel level;
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Location location; // the spanning location associated with this scope
std::unordered_map<Name, TypeFun> exportedTypeBindings;
std::unordered_map<Name, TypeFun> privateTypeBindings;
std::unordered_map<Name, Location> typeAliasLocations;
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std::unordered_map<Name, Location> typeAliasNameLocations;
std::unordered_map<Name, ModuleName> importedModules; // Mapping from the name in the require statement to the internal moduleName.
std::unordered_map<Name, std::unordered_map<Name, TypeFun>> importedTypeBindings;
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DenseHashSet<Name> builtinTypeNames{""};
void addBuiltinTypeBinding(const Name& name, const TypeFun& tyFun);
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std::optional<TypeId> lookup(Symbol sym) const;
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std::optional<TypeId> lookupUnrefinedType(DefId def) const;
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std::optional<TypeId> lookup(DefId def) const;
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std::optional<std::pair<TypeId, Scope*>> lookupEx(DefId def);
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std::optional<std::pair<Binding*, Scope*>> lookupEx(Symbol sym);
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std::optional<TypeFun> lookupType(const Name& name) const;
std::optional<TypeFun> lookupImportedType(const Name& moduleAlias, const Name& name) const;
std::unordered_map<Name, TypePackId> privateTypePackBindings;
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std::optional<TypePackId> lookupPack(const Name& name) const;
// WARNING: This function linearly scans for a string key of equal value! It is thus O(n**2)
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std::optional<Binding> linearSearchForBinding(const std::string& name, bool traverseScopeChain = true) const;
RefinementMap refinements;
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// This can be viewed as the "unrefined" type of each binding.
DenseHashMap<const Def*, TypeId> lvalueTypes{nullptr};
// Luau values are routinely refined more narrowly than their actual
// inferred type through control flow statements. We retain those refined
// types here.
DenseHashMap<const Def*, TypeId> rvalueRefinements{nullptr};
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void inheritAssignments(const ScopePtr& childScope);
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void inheritRefinements(const ScopePtr& childScope);
Sync to upstream/release/655 * General - Fix the benchmark require wrapper function to work in Lua - Fix memory leak in the new Luau C API test * New Solver - Luau: type functions should be able to signal whether or not irreducibility is due to an error - Do not generate extra expansion constraint for uninvoked user-defined type functions - Print in a user-defined type function should be reported as an error instead of logging to stdout - Many e-graphs bugfixes and performance improvements - Many general bugfixes and improvements to the new solver as a whole - Fixed issue with Luau used-defined type functions not having all environments initialized - Infer types of globals under new type solver * Fragment Autocomplete - Miscellaneous fixes to make interop with the old solver better * Runtime - Support disabling specific Luau built-in functions from being fast-called or constant-evaluated - Added constant folding for vector arithmetic - Added constant propagation and type inference for Vector3 globals ---------------------------------------------------------- 9 contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Daniel Angel <danielangel@roblox.com> Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
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// Track globals that should emit warnings during type checking.
DenseHashSet<std::string> globalsToWarn{""};
bool shouldWarnGlobal(std::string name) const;
// For mutually recursive type aliases, it's important that
// they use the same types for the same names.
// For instance, in `type Tree<T> { data: T, children: Forest<T> } type Forest<T> = {Tree<T>}`
// we need that the generic type `T` in both cases is the same, so we use a cache.
std::unordered_map<Name, TypeId> typeAliasTypeParameters;
std::unordered_map<Name, TypePackId> typeAliasTypePackParameters;
};
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// Returns true iff the left scope encloses the right scope. A Scope* equal to
// nullptr is considered to be the outermost-possible scope.
bool subsumesStrict(Scope* left, Scope* right);
// Returns true if the left scope encloses the right scope, or if they are the
// same scope. As in subsumesStrict(), nullptr is considered to be the
// outermost-possible scope.
bool subsumes(Scope* left, Scope* right);
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inline Scope* max(Scope* left, Scope* right)
{
if (subsumes(left, right))
return right;
else
return left;
}
} // namespace Luau