luau/Analysis/include/Luau/Instantiation.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/NotNull.h"
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#include "Luau/Substitution.h"
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#include "Luau/TypeFwd.h"
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#include "Luau/Unifiable.h"
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#include "Luau/VisitType.h"
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namespace Luau
{
struct TxnLog;
struct TypeArena;
struct TypeCheckLimits;
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// A substitution which replaces generic types in a given set by free types.
struct ReplaceGenerics : Substitution
{
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ReplaceGenerics(
const TxnLog* log,
TypeArena* arena,
NotNull<BuiltinTypes> builtinTypes,
TypeLevel level,
Scope* scope,
const std::vector<TypeId>& generics,
const std::vector<TypePackId>& genericPacks
)
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: Substitution(log, arena)
, builtinTypes(builtinTypes)
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, level(level)
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, scope(scope)
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, generics(generics)
, genericPacks(genericPacks)
{
}
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void resetState(
const TxnLog* log,
TypeArena* arena,
NotNull<BuiltinTypes> builtinTypes,
TypeLevel level,
Scope* scope,
const std::vector<TypeId>& generics,
const std::vector<TypePackId>& genericPacks
);
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NotNull<BuiltinTypes> builtinTypes;
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TypeLevel level;
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Scope* scope;
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std::vector<TypeId> generics;
std::vector<TypePackId> genericPacks;
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bool ignoreChildren(TypeId ty) override;
bool isDirty(TypeId ty) override;
bool isDirty(TypePackId tp) override;
TypeId clean(TypeId ty) override;
TypePackId clean(TypePackId tp) override;
};
// A substitution which replaces generic functions by monomorphic functions
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struct Instantiation final : Substitution
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{
Instantiation(const TxnLog* log, TypeArena* arena, NotNull<BuiltinTypes> builtinTypes, TypeLevel level, Scope* scope)
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: Substitution(log, arena)
, builtinTypes(builtinTypes)
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, level(level)
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, scope(scope)
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, reusableReplaceGenerics(log, arena, builtinTypes, level, scope, {}, {})
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{
}
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void resetState(const TxnLog* log, TypeArena* arena, NotNull<BuiltinTypes> builtinTypes, TypeLevel level, Scope* scope);
NotNull<BuiltinTypes> builtinTypes;
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TypeLevel level;
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Scope* scope;
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ReplaceGenerics reusableReplaceGenerics;
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bool ignoreChildren(TypeId ty) override;
bool isDirty(TypeId ty) override;
bool isDirty(TypePackId tp) override;
TypeId clean(TypeId ty) override;
TypePackId clean(TypePackId tp) override;
};
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// Used to find if a FunctionType requires generic type cleanup during instantiation
struct GenericTypeFinder : TypeOnceVisitor
{
bool found = false;
bool visit(TypeId ty) override
{
return !found;
}
bool visit(TypePackId ty) override
{
return !found;
}
bool visit(TypeId ty, const Luau::FunctionType& ftv) override
{
if (ftv.hasNoFreeOrGenericTypes)
return false;
if (!ftv.generics.empty() || !ftv.genericPacks.empty())
found = true;
return !found;
}
bool visit(TypeId ty, const Luau::TableType& ttv) override
{
if (ttv.state == Luau::TableState::Generic)
found = true;
return !found;
}
bool visit(TypeId ty, const Luau::GenericType&) override
{
found = true;
return false;
}
bool visit(TypePackId ty, const Luau::GenericTypePack&) override
{
found = true;
return false;
}
bool visit(TypeId ty, const Luau::ClassType&) override
{
// During function instantiation, classes are not traversed even if they have generics
return false;
}
};
/** Attempt to instantiate a type. Only used under local type inference.
*
* When given a generic function type, instantiate() will return a copy with the
* generics replaced by fresh types. Instantiation will return the same TypeId
* back if the function does not have any generics.
*
* All higher order generics are left as-is. For example, instantiation of
* <X>(<Y>(Y) -> (X, Y)) -> (X, Y) is (<Y>(Y) -> ('x, Y)) -> ('x, Y)
*
* We substitute the generic X for the free 'x, but leave the generic Y alone.
*
* Instantiation fails only when processing the type causes internal recursion
* limits to be exceeded.
*/
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std::optional<TypeId> instantiate(
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NotNull<BuiltinTypes> builtinTypes,
NotNull<TypeArena> arena,
NotNull<TypeCheckLimits> limits,
NotNull<Scope> scope,
TypeId ty
);
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} // namespace Luau