14 KiB
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
Unreleased
Added
- Implemented a new task scheduler which resolves several long-standing issues:
- Issues with yielding across the c-call/metamethod boundary no longer occur when calling certain async APIs that Lune provides.
- Ordering of interleaved calls to
task.spawn/task.defer
is now completely deterministic, defer is now guaranteed to run last even in these cases. - The minimum wait time possible when using
task.wait
and minimum delay time usingtask.delay
are now much smaller, and only limited by the underlying OS implementation. For most systems this meanstask.wait
andtask.delay
are now accurate down to about 5 milliseconds or less.
Changed
- Type definitions are now bundled as part of the Lune executable, meaning they no longer need to be downloaded.
lune --generate-selene-types
will generate the Selene type definitions file, replacinglune --download-selene-types
lune --generate-luau-types
will generate the Luau type definitions file, replacinglune --download-luau-types
- Improved accuracy of Selene type definitions, strongly typed arrays are now used where possible
- Improve error handling and messages for
net.serve
- Improve error handling and messages for
stdio.prompt
Fixed
- Fixed remaining edge cases where the
task
andcoroutine
libraries weren't interoperable - Fixed
task.delay
keeping the script running even if it was cancelled usingtask.cancel
- Fixed
stdio.prompt
blocking all other lua threads while prompting for input
0.4.0
- February 11th, 2023
Added
-
Web Sockets
net
now supports web sockets for both clients and servers!
Note that the web socket object is identical on both client and server, but how you retrieve a web socket object is different.Server API
The server web socket API is an extension of the existing
net.serve
function.
This allows for serving both normal HTTP requests and web socket requests on the same port.Example usage:
net.serve(8080, { handleRequest = function(request) return "Hello, world!" end, handleWebSocket = function(socket) task.delay(10, function() socket.send("Timed out!") socket.close() end) -- The message will be nil when the socket has closed repeat local messageFromClient = socket.next() if messageFromClient == "Ping" then socket.send("Pong") end until messageFromClient == nil end, })
Client API
Example usage:
local socket = net.socket("ws://localhost:8080") socket.send("Ping") task.delay(5, function() socket.close() end) -- The message will be nil when the socket has closed repeat local messageFromServer = socket.next() if messageFromServer == "Ping" then socket.send("Pong") end until messageFromServer == nil
Changed
-
net.serve
now returns aNetServeHandle
which can be used to stop serving requests safely.Example usage:
local handle = net.serve(8080, function() return "Hello, world!" end) print("Shutting down after 1 second...") task.wait(1) handle.stop() print("Shut down succesfully")
-
The third and optional argument of
process.spawn
is now a global typeProcessSpawnOptions
. -
Setting
cwd
in the options forprocess.spawn
to a path starting with a tilde (~
) will now use a path relative to the platform-specific home / user directory. -
NetRequest
query parameters value has been changed to be a table of key-value pairs similar toprocess.env
. If any query parameter is specified more than once in the request url, the value chosen will be the last one that was specified. -
The internal http client for
net.request
now reuses headers and connections for more efficient requests. -
Refactored the Lune rust crate to be much more user-friendly and documented all of the public functions.
Fixed
- Fixed
process.spawn
blocking all lua threads if the spawned child process yields.
0.3.0
- February 6th, 2023
Added
-
Added a new global
stdio
which replacesconsole
-
Added
stdio.write
which writes a string directly to stdout, without any newlines -
Added
stdio.ewrite
which writes a string directly to stderr, without any newlines -
Added
stdio.prompt
which will prompt the user for different kinds of inputExample usage:
local text = stdio.prompt() local text2 = stdio.prompt("text", "Please write some text") local didConfirm = stdio.prompt("confirm", "Please confirm this action") local optionIndex = stdio.prompt("select", "Please select an option", { "one", "two", "three" }) local optionIndices = stdio.prompt( "multiselect", "Please select one or more options", { "one", "two", "three", "four", "five" } )
Changed
- Migrated
console.setColor/resetColor
andconsole.setStyle/resetStyle
tostdio.color
andstdio.style
to allow for more flexibility in custom printing using ANSI color codes. Check the documentation for new usage and behavior. - Migrated the pretty-printing and formatting behavior of
console.log/info/warn/error
to the standard Luau printing functions.
Removed
- Removed printing functions
console.log/info/warn/error
in favor of regular global functions for printing.
Fixed
- Fixed scripts hanging indefinitely on error
0.2.2
- February 5th, 2023
Added
- Added global types for networking & child process APIs
net.request
getsNetFetchParams
andNetFetchResponse
for its argument and return valuenet.serve
getsNetRequest
andNetResponse
for the handler function argument and return valueprocess.spawn
getsProcessSpawnOptions
for its third and optional parameter
Changed
- Reorganize repository structure to take advantage of cargo workspaces, improves compile times
0.2.1
- February 3rd, 2023
Added
-
Added support for string interpolation syntax (update to Luau 0.561)
-
Added network server functionality using
net.serve
Example usage:
net.serve(8080, function(request) print(`Got a {request.method} request at {request.path}!`) local data = net.jsonDecode(request.body) -- For simple text responses with a 200 status return "OK" -- For anything else return { status = 203, headers = { ["Content-Type"] = "application/json" }, body = net.jsonEncode({ message = "echo", data = data, }) } end)
Changed
- Improved type definitions file for Selene, now including constants like
process.env
+ tags such asreadonly
andmustuse
wherever applicable
Fixed
- Fixed type definitions file for Selene not including all API members and parameters
- Fixed
process.exit
exiting at the first yield instead of exiting instantly as it should
0.2.0
- January 28th, 2023
Added
-
Added full documentation for all global APIs provided by Lune! This includes over 200 lines of pure documentation about behavior & error cases for all of the current 35 constants & functions. Check the README to find out how to enable documentation in your editor.
-
Added a third argument
options
forprocess.spawn
:cwd
- The current working directory for the processenv
- Extra environment variables to give to the processshell
- Whether to run in a shell or not - set totrue
to run using the default shell, or a string to run using a specific shellstdio
- How to treat output and error streams from the child process - set to"inherit"
to pass output and error streams to the current process
-
Added
process.cwd
, the path to the current working directory in which the Lune script is running
0.1.3
- January 25th, 2023
Added
- Added a
--list
subcommand to list scripts found in thelune
or.lune
directory.
0.1.2
- January 24th, 2023
Added
- Added automatic publishing of the Lune library to crates.io
Fixed
- Fixed scripts that terminate instantly sometimes hanging
0.1.1
- January 24th, 2023
Fixed
- Fixed errors containing
./
and / or../
in the middle of file paths - Potential fix for spawned processes that yield erroring with "attempt to yield across metamethod/c-call boundary"
0.1.0
- January 24th, 2023
Added
task
now supports passing arguments intask.spawn
/task.delay
/task.defer
require
now uses paths relative to the file instead of being relative to the current directory, which is consistent with almost all other languages but not original Lua / Luau - this is a breaking change but will allow for proper packaging of third-party modules and more in the future.- NOTE: If you still want to use the default Lua behavior instead of relative paths, set the environment variable
LUAU_PWD_REQUIRE
totrue
- NOTE: If you still want to use the default Lua behavior instead of relative paths, set the environment variable
Changed
- Improved error message when an invalid file path is passed to
require
- Much improved error formatting and stack traces
Fixed
- Fixed downloading of type definitions making json files instead of the proper format
- Process termination will now always make sure all lua state is cleaned up before exiting, in all cases
0.0.6
- January 23rd, 2023
Added
-
Initial implementation of Roblox's task library, with some caveats:
- Minimum wait / delay time is currently set to 10ms, subject to change
- It is not yet possible to pass arguments to tasks created using
task.spawn
/task.delay
/task.defer
- Timings for
task.defer
are flaky and deferred tasks are not (yet) guaranteed to run after spawned tasks
With all that said, everything else should be stable!
- Mixing and matching the
coroutine
library withtask
works in all cases process.exit()
will stop all spawned / delayed / deferred threads and exit the process- Lune is guaranteed to keep running until there are no longer any waiting threads
If any of the abovementioned things do not work as expected, it is a bug, please file an issue!
Fixed
- Potential fix for spawned processes that yield erroring with "attempt to yield across metamethod/c-call boundary"
0.0.5
- January 22nd, 2023
Added
- Added full test suites for all Lune globals to ensure correct behavior
- Added library version of Lune that can be used from other Rust projects
Changed
- Large internal changes to allow for implementing the
task
library. - Improved general formatting of errors to make them more readable & glanceable
- Improved output formatting of non-primitive types
- Improved output formatting of empty tables
Fixed
- Fixed double stack trace for certain kinds of errors
0.0.4
- January 21st, 2023
Added
- Added
process.args
for inspecting values given to Lune when running (read only) - Added
process.env
which is a plain table where you can get & set environment variables
Changed
- Improved error formatting & added proper file name to stack traces
Removed
- Removed
...
for process arguments, useprocess.args
instead - Removed individual functions for getting & setting environment variables, use
process.env
instead
0.0.3
- January 20th, 2023
Added
-
Added networking functions under
net
Example usage:
local apiResult = net.request({ url = "https://jsonplaceholder.typicode.com/posts/1", method = "PATCH", headers = { ["Content-Type"] = "application/json", }, body = net.jsonEncode({ title = "foo", body = "bar", }), }) local apiResponse = net.jsonDecode(apiResult.body) assert(apiResponse.title == "foo", "Invalid json response") assert(apiResponse.body == "bar", "Invalid json response")
-
Added console logging & coloring functions under
console
This piece of code:
local tab = { Integer = 1234, Hello = { "World" } } console.log(tab)
Will print the following formatted text to the console, with syntax highlighting:
{ Integer = 1234, Hello = { "World", } }
Additional utility functions exist with the same behavior but that also print out a colored tag together with any data given to them:
console.info
,console.warn
,console.error
- These print out prefix tags[INFO]
,[WARN]
,[ERROR]
in blue, orange, and red, respectively.
Changed
- The
json
api is now part ofnet
json.encode
becomesnet.jsonEncode
json.decode
becomenet.jsonDecode
Fixed
- Fixed JSON decode not working properly
0.0.2
- January 19th, 2023
Added
-
Added support for command-line parameters to scripts
These can be accessed as a vararg in the root of a script:
local firstArg: string, secondArg: string = ... print(firstArg, secondArg)
-
Added CLI parameters for downloading type definitions:
lune --download-selene-types
to download Selene types to the current directorylune --download-luau-types
to download Luau types to the current directory
These files will be downloaded as
lune.yml
andluneTypes.d.luau
respectively and are also available in each release on GitHub.
0.0.1
- January 18th, 2023
Initial Release