6.1 KiB
Lune 🌙
A standalone Luau script runner
🚀 Use the ergonomics and readability of Luau for your shell scripts 🚀
⚙️ Installation
The preferred way of installing Lune is using Aftman.
This will add lune
to an aftman.toml
file in the current directory, or create one if it does not exist:
aftman add filiptibell/lune
You can also download pre-built binaries for most systems directly from the GitHub Releases page.
✏️ Writing Lune Scripts
Check out the examples on how to write a script in the .lune folder !
A great starting point and walkthrough of Lune can be found in the Hello, Lune example.
🔎 Full list of APIs
console - Logging & formatting
type console = {
resetColor: () -> (),
setColor: (color: "black" | "red" | "green" | "yellow" | "blue" | "purple" | "cyan" | "white") -> (),
resetStyle: () -> (),
setStyle: (color: "bold" | "dim") -> (),
format: (...any) -> (string),
log: (...any) -> (),
info: (...any) -> (),
warn: (...any) -> (),
error: (...any) -> (),
}
fs - Filesystem
type fs = {
readFile: (path: string) -> string,
readDir: (path: string) -> { string },
writeFile: (path: string, contents: string) -> (),
writeDir: (path: string) -> (),
removeFile: (path: string) -> (),
removeDir: (path: string) -> (),
isFile: (path: string) -> boolean,
isDir: (path: string) -> boolean,
}
net - Networking
type net = {
request: (config: string | {
url: string,
method: ("GET" | "POST" | "PUT" | "DELETE" | "HEAD" | "OPTIONS" | "PATCH")?,
headers: { [string]: string }?,
body: string?,
}) -> {
ok: boolean,
statusCode: number,
statusMessage: string,
headers: { [string]: string },
body: string,
},
jsonEncode: (value: any, pretty: boolean?) -> string,
jsonDecode: (encoded: string) -> any,
}
process - Current process & child processes
type process = {
args: { string },
env: { [string]: string? },
exit: (code: number?) -> (),
spawn: (program: string, params: { string }?) -> {
ok: boolean,
code: number,
stdout: string,
stderr: string,
},
}
task - Task scheduler & thread spawning
type task = {
cancel: (thread: thread) -> (),
defer: <T...>(functionOrThread: thread | (T...) -> (...any), T...) -> thread,
delay: <T...>(duration: number?, functionOrThread: thread | (T...) -> (...any), T...) -> thread,
spawn: <T...>(functionOrThread: thread | (T...) -> (...any), T...) -> thread,
wait: (duration: number?) -> (number),
}
🔀 Example translation from Bash
#!/bin/bash
VALID=true
COUNT=1
while [ $VALID ]
do
echo $COUNT
if [ $COUNT -eq 5 ];
then
break
fi
((COUNT++))
done
With Lune & Luau:
local valid = true
local count = 1
while valid do
print(count)
if count == 5 then
break
end
count += 1
end
🧑💻 Configuring VSCode for Lune
Lune puts developer experience first, and as such provides type definitions and configurations for several tools out of the box.
Luau LSP
- Use
lune --download-luau-types
to download Luau types (luneTypes.d.luau
) to the current directory - Set your definition files setting to include
luneTypes.d.luau
- Set the require mode setting to
relativeToFile
An example of these settings can be found in the .vscode folder in this repository
Selene
- Use
lune --download-selene-types
to download Selene types (lune.yml
) to the current directory - Use either
std = "luau+lune"
, orstd = "roblox+lune"
if your project also contains Roblox-specific code, in yourselene.toml
configuration file
NOTE: It is highly recommended to add any type definition files to your .gitignore
and to only download them using these commands, since this guarantees that you have type definitions compatible with your installed version of Lune.
🏃 Running Lune Scripts
After you've written a script file, for example script-name.luau
, you can run it:
lune script-name
This will look for the file script-name.luau
in a few locations:
- The current directory
- The folder
lune
in the current directory, if it exists - The folder
.lune
in the current directory, if it exists
If you don't want Lune to look in sub-directories you can provide a full file path with the file extension included, instead of only the file name.
💭 Additional Commands
lune --list
Lists all scripts found in lune
or .lune
directories, including any top-level description comments.
Lune description comments are always written at the top of a file and start with a lua-style comment arrow (-->
).
NOTE: Lune also supports files with the .lua
extension but using the .luau
extension is highly recommended.