docs/pages/api-reference/luau.md
2024-06-23 14:57:50 +02:00

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# Luau
Built-in library for generating luau bytecode & functions.
#### Example usage
```lua
local luau = require("@lune/luau")
local bytecode = luau.compile("print('Hello, World!')")
local callableFn = luau.load(bytecode)
-- Additionally, we can skip the bytecode generation and load a callable function directly from the code itself.
-- local callableFn = luau.load("print('Hello, World!')")
callableFn()
```
Since luau bytecode is highly compressible, it may also make sense to compress it using the `serde`
library while transmitting large amounts of it.
## Functions
### compile
Compiles sourcecode into Luau bytecode
An error will be thrown if the sourcecode given isn't valid Luau code.
#### Example usage
```lua
local luau = require("@lune/luau")
-- Compile the source to some highly optimized bytecode
local bytecode = luau.compile("print('Hello, World!')", {
optimizationLevel = 2,
coverageLevel = 0,
debugLevel = 1,
})
```
#### Parameters
- `source` The string that will be compiled into bytecode
- `compileOptions` The options passed to the luau compiler that will output the bytecode
#### Returns
- luau bytecode
---
### load
Generates a function from either bytecode or sourcecode
An error will be thrown if the sourcecode given isn't valid luau code.
#### Example usage
```lua
local luau = require("@lune/luau")
local bytecode = luau.compile("print('Hello, World!')")
local callableFn = luau.load(bytecode, {
debugName = "'Hello, World'"
})
callableFn()
```
#### Parameters
- `source` Either luau bytecode or string source code
- `loadOptions` The options passed to luau for loading the chunk
#### Returns
- luau chunk
---
## Types
### CompileOptions
The options passed to the luau compiler while compiling bytecode.
This is a dictionary that may contain one or more of the following values:
- `optimizationLevel` - Sets the compiler option "optimizationLevel". Defaults to `1`.
- `coverageLevel` - Sets the compiler option "coverageLevel". Defaults to `0`.
- `debugLevel` - Sets the compiler option "debugLevel". Defaults to `1`.
Documentation regarding what these values represent can be found
[here](https://github.com/Roblox/luau/blob/bd229816c0a82a8590395416c81c333087f541fd/Compiler/include/luacode.h#L13-L39).
---
### LoadOptions
The options passed while loading a luau chunk from an arbitrary string, or bytecode.
This is a dictionary that may contain one or more of the following values:
- `debugName` - The debug name of the closure. Defaults to `luau.load(...)`.
- `environment` - A custom environment to load the chunk in. Setting a custom environment will
deoptimize the chunk and forcefully disable codegen. Defaults to the global environment.
- `injectGlobals` - Whether or not to inject globals in the custom environment. Has no effect if
no custom environment is provided. Defaults to `true`.
- `codegenEnabled` - Whether or not to enable codegen. Defaults to `false`.
---