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# What's Changed? This week includes many changes to bring the behaviours of the Old and New Luau Type Solver more in line. * The old solver now stringifies tables identically to the new solver. Sealed tables are stringified as `{ ... }` and unsealed tables are represented by `{| ... |}`, regardless of your choice of solver. ## New Type Solver * Miscellaneous fixes to make the Luau Frontend able to dynamically toggle which solve is used. * Small fixes to reduce instances of nondeterminism of the New Type Solver. * Issue an error when a function that has multiple non-viable overloads is used. * Subtyping now returns more information about the generics for type inference to consume. * Stop stuck type-functions from blocking type inference. This should lead to fewer instances of 'type inference failed to complete'. ## Fragment Autocomplete * Fixed a bug where incremental autocomplete wouldn't be able to provide results directly on a required module script. `require(script.Module).{request completions here}` will now recommend the properties returned by the required object. --- Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Sora Kanosue <skanosue@roblox.com> Co-authored-by: Talha Pathan <tpathan@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/ConstraintGenerator.h"
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#include "Luau/ConstraintSolver.h"
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#include "Luau/DcrLogger.h"
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#include "Luau/EqSatSimplification.h"
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#include "Luau/Module.h"
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#include "Luau/TypeArena.h"
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#include "Fixture.h"
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#include "ScopedFlags.h"
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namespace Luau
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{
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struct ConstraintGeneratorFixture : Fixture
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{
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TypeArena arena;
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ModulePtr mainModule;
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DcrLogger logger;
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UnifierSharedState sharedState{&ice};
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Normalizer normalizer{&arena, getBuiltins(), NotNull{&sharedState}, SolverMode::New};
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SimplifierPtr simplifier;
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TypeCheckLimits limits;
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TypeFunctionRuntime typeFunctionRuntime{NotNull{&ice}, NotNull{&limits}};
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std::unique_ptr<DataFlowGraph> dfg;
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std::unique_ptr<ConstraintGenerator> cg;
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Scope* rootScope = nullptr;
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std::vector<NotNull<Constraint>> constraints;
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ScopedFastFlag forceTheFlag;
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ConstraintGeneratorFixture();
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void generateConstraints(const std::string& code);
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void solve(const std::string& code);
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};
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} // namespace Luau
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