luau/tests/Fixture.h
Vighnesh-V e190754565
Sync to upstream/release/680 (#1894)
# What's Changed?

This week includes many changes to bring the behaviours of the Old and
New Luau Type Solver more in line.
* The old solver now stringifies tables identically to the new solver.
Sealed tables are stringified as `{ ... }` and unsealed tables are
represented by `{| ... |}`, regardless of your choice of solver.


## New Type Solver

* Miscellaneous fixes to make the Luau Frontend able to dynamically
toggle which solve is used.
* Small fixes to reduce instances of nondeterminism of the New Type
Solver.
* Issue an error when a function that has multiple non-viable overloads
is used.
* Subtyping now returns more information about the generics for type
inference to consume.
* Stop stuck type-functions from blocking type inference. This should
lead to fewer instances of 'type inference failed to complete'.

## Fragment Autocomplete
* Fixed a bug where incremental autocomplete wouldn't be able to provide
results directly on a required module script.
`require(script.Module).{request completions here}` will now recommend
the properties returned by the required object.

---
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Sora Kanosue <skanosue@roblox.com>
Co-authored-by: Talha Pathan <tpathan@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
2025-06-27 13:14:36 -07:00

368 lines
12 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Config.h"
#include "Luau/EqSatSimplification.h"
#include "Luau/Error.h"
#include "Luau/FileResolver.h"
#include "Luau/Frontend.h"
#include "Luau/IostreamHelpers.h"
#include "Luau/Linter.h"
#include "Luau/Location.h"
#include "Luau/ModuleResolver.h"
#include "Luau/Scope.h"
#include "Luau/ToString.h"
#include "Luau/Type.h"
#include "Luau/TypeFunction.h"
#include "IostreamOptional.h"
#include "ScopedFlags.h"
#include "doctest.h"
#include <string>
#include <string_view>
#include <unordered_map>
#include <optional>
#include <vector>
LUAU_FASTFLAG(DebugLuauFreezeArena)
LUAU_FASTFLAG(DebugLuauForceAllNewSolverTests)
LUAU_FASTFLAG(LuauTypeFunOptional)
LUAU_FASTFLAG(LuauUpdateSetMetatableTypeSignature)
LUAU_FASTFLAG(LuauUpdateGetMetatableTypeSignature)
#define DOES_NOT_PASS_NEW_SOLVER_GUARD_IMPL(line) ScopedFastFlag sff_##line{FFlag::LuauSolverV2, FFlag::DebugLuauForceAllNewSolverTests};
#define DOES_NOT_PASS_NEW_SOLVER_GUARD() DOES_NOT_PASS_NEW_SOLVER_GUARD_IMPL(__LINE__)
namespace Luau
{
struct TypeChecker;
struct TestRequireNode : RequireNode
{
TestRequireNode(ModuleName moduleName, std::unordered_map<ModuleName, std::string>* allSources)
: moduleName(std::move(moduleName))
, allSources(allSources)
{
}
std::string getLabel() const override;
std::string getPathComponent() const override;
std::unique_ptr<RequireNode> resolvePathToNode(const std::string& path) const override;
std::vector<std::unique_ptr<RequireNode>> getChildren() const override;
std::vector<RequireAlias> getAvailableAliases() const override;
ModuleName moduleName;
std::unordered_map<ModuleName, std::string>* allSources;
};
struct TestFileResolver;
struct TestRequireSuggester : RequireSuggester
{
TestRequireSuggester(TestFileResolver* resolver)
: resolver(resolver)
{
}
std::unique_ptr<RequireNode> getNode(const ModuleName& name) const override;
TestFileResolver* resolver;
};
struct TestFileResolver
: FileResolver
, ModuleResolver
{
TestFileResolver()
: FileResolver(std::make_shared<TestRequireSuggester>(this))
{
}
std::optional<ModuleInfo> resolveModuleInfo(const ModuleName& currentModuleName, const AstExpr& pathExpr) override;
const ModulePtr getModule(const ModuleName& moduleName) const override;
bool moduleExists(const ModuleName& moduleName) const override;
std::optional<SourceCode> readSource(const ModuleName& name) override;
std::optional<ModuleInfo> resolveModule(const ModuleInfo* context, AstExpr* expr) override;
std::string getHumanReadableModuleName(const ModuleName& name) const override;
std::optional<std::string> getEnvironmentForModule(const ModuleName& name) const override;
std::unordered_map<ModuleName, std::string> source;
std::unordered_map<ModuleName, SourceCode::Type> sourceTypes;
std::unordered_map<ModuleName, std::string> environments;
};
struct TestConfigResolver : ConfigResolver
{
Config defaultConfig;
std::unordered_map<ModuleName, Config> configFiles;
const Config& getConfig(const ModuleName& name) const override;
};
struct Fixture
{
explicit Fixture(bool prepareAutocomplete = false);
~Fixture();
// Throws Luau::ParseErrors if the parse fails.
AstStatBlock* parse(const std::string& source, const ParseOptions& parseOptions = {});
CheckResult check(Mode mode, const std::string& source, std::optional<FrontendOptions> = std::nullopt);
CheckResult check(const std::string& source, std::optional<FrontendOptions> = std::nullopt);
LintResult lint(const std::string& source, const std::optional<LintOptions>& lintOptions = {});
LintResult lintModule(const ModuleName& moduleName, const std::optional<LintOptions>& lintOptions = {});
/// Parse with all language extensions enabled
ParseResult parseEx(const std::string& source, const ParseOptions& parseOptions = {});
ParseResult tryParse(const std::string& source, const ParseOptions& parseOptions = {});
ParseResult matchParseError(const std::string& source, const std::string& message, std::optional<Location> location = std::nullopt);
// Verify a parse error occurs and the parse error message has the specified prefix
ParseResult matchParseErrorPrefix(const std::string& source, const std::string& prefix);
ModulePtr getMainModule(bool forAutocomplete = false);
SourceModule* getMainSourceModule();
std::optional<PrimitiveType::Type> getPrimitiveType(TypeId ty);
std::optional<TypeId> getType(const std::string& name, bool forAutocomplete = false);
TypeId requireType(const std::string& name);
TypeId requireType(const ModuleName& moduleName, const std::string& name);
TypeId requireType(const ModulePtr& module, const std::string& name);
TypeId requireType(const ScopePtr& scope, const std::string& name);
std::optional<TypeId> findTypeAtPosition(Position position);
TypeId requireTypeAtPosition(Position position);
std::optional<TypeId> findExpectedTypeAtPosition(Position position);
std::optional<TypeId> lookupType(const std::string& name);
std::optional<TypeId> lookupImportedType(const std::string& moduleAlias, const std::string& name);
TypeId requireTypeAlias(const std::string& name);
TypeId requireExportedType(const ModuleName& moduleName, const std::string& name);
std::string canonicalize(TypeId ty);
// While most flags can be flipped inside the unit test, some code changes affect the state that is part of Fixture initialization
// Most often those are changes related to builtin type definitions.
// In that case, flag can be forced to 'true' using the example below:
// ScopedFastFlag sff_LuauExampleFlagDefinition{FFlag::LuauExampleFlagDefinition, true};
ScopedFastFlag sff_LuauUpdateSetMetatableTypeSignature{FFlag::LuauUpdateSetMetatableTypeSignature, true};
ScopedFastFlag sff_LuauUpdateGetMetatableTypeSignature{FFlag::LuauUpdateGetMetatableTypeSignature, true};
// Arena freezing marks the `TypeArena`'s underlying memory as read-only, raising an access violation whenever you mutate it.
// This is useful for tracking down violations of Luau's memory model.
ScopedFastFlag sff_DebugLuauFreezeArena{FFlag::DebugLuauFreezeArena, true};
TestFileResolver fileResolver;
TestConfigResolver configResolver;
NullModuleResolver moduleResolver;
std::unique_ptr<SourceModule> sourceModule;
InternalErrorReporter ice;
std::string decorateWithTypes(const std::string& code);
void dumpErrors(std::ostream& os, const std::vector<TypeError>& errors);
void dumpErrors(const CheckResult& cr);
void dumpErrors(const ModulePtr& module);
void dumpErrors(const Module& module);
void validateErrors(const std::vector<TypeError>& errors);
std::string getErrors(const CheckResult& cr);
void registerTestTypes();
LoadDefinitionFileResult loadDefinition(const std::string& source, bool forAutocomplete = false);
// TODO: test theory about dynamic dispatch
NotNull<BuiltinTypes> getBuiltins();
virtual Frontend& getFrontend();
private:
bool hasDumpedErrors = false;
protected:
bool forAutocomplete = false;
std::optional<Frontend> frontend;
BuiltinTypes* builtinTypes = nullptr;
TypeArena simplifierArena;
SimplifierPtr simplifier{nullptr, nullptr};
};
struct BuiltinsFixture : Fixture
{
explicit BuiltinsFixture(bool prepareAutocomplete = false);
// For the purpose of our tests, we're always the latest version of type functions.
ScopedFastFlag sff_optionalInTypeFunctionLib{FFlag::LuauTypeFunOptional, true};
Frontend& getFrontend() override;
};
std::optional<std::string> pathExprToModuleName(const ModuleName& currentModuleName, const std::vector<std::string_view>& segments);
std::optional<std::string> pathExprToModuleName(const ModuleName& currentModuleName, const AstExpr& pathExpr);
ModuleName fromString(std::string_view name);
template<typename T>
std::optional<T> get(const std::map<Name, T>& map, const Name& name)
{
auto it = map.find(name);
if (it != map.end())
return std::optional<T>(it->second);
else
return std::nullopt;
}
std::string rep(const std::string& s, size_t n);
bool isInArena(TypeId t, const TypeArena& arena);
void dumpErrors(const ModulePtr& module);
void dumpErrors(const Module& module);
void dump(const std::string& name, TypeId ty);
void dump(const std::vector<Constraint>& constraints);
std::optional<TypeId> lookupName(ScopePtr scope, const std::string& name); // Warning: This function runs in O(n**2)
std::optional<TypeId> linearSearchForBinding(Scope* scope, const char* name);
void registerHiddenTypes(Frontend& frontend);
void createSomeExternTypes(Frontend& frontend);
template<typename E>
const E* findError(const CheckResult& result)
{
for (const auto& e : result.errors)
{
if (auto p = get<E>(e))
return p;
}
return nullptr;
}
} // namespace Luau
#define LUAU_REQUIRE_ERRORS(result) \
do \
{ \
auto&& r = (result); \
validateErrors(r.errors); \
REQUIRE(!r.errors.empty()); \
} while (false)
#define LUAU_REQUIRE_ERROR_COUNT(count, result) \
do \
{ \
auto&& r = (result); \
validateErrors(r.errors); \
REQUIRE_MESSAGE(count == r.errors.size(), getErrors(r)); \
} while (false)
#define LUAU_REQUIRE_NO_ERRORS(result) LUAU_REQUIRE_ERROR_COUNT(0, result)
#define LUAU_CHECK_ERRORS(result) \
do \
{ \
auto&& r = (result); \
validateErrors(r.errors); \
CHECK(!r.errors.empty()); \
} while (false)
#define LUAU_CHECK_ERROR_COUNT(count, result) \
do \
{ \
auto&& r = (result); \
validateErrors(r.errors); \
CHECK_MESSAGE(count == r.errors.size(), getErrors(r)); \
} while (false)
#define LUAU_CHECK_NO_ERRORS(result) LUAU_CHECK_ERROR_COUNT(0, result)
#define LUAU_CHECK_HAS_KEY(map, key) \
do \
{ \
auto&& _m = (map); \
auto&& _k = (key); \
const size_t count = _m.count(_k); \
CHECK_MESSAGE(count, "Map should have key \"" << _k << "\""); \
if (!count) \
{ \
MESSAGE("Keys: (count " << _m.size() << ")"); \
for (const auto& [k, v] : _m) \
{ \
MESSAGE("\tkey: " << k); \
} \
} \
} while (false)
#define LUAU_CHECK_HAS_NO_KEY(map, key) \
do \
{ \
auto&& _m = (map); \
auto&& _k = (key); \
const size_t count = _m.count(_k); \
CHECK_MESSAGE(!count, "Map should not have key \"" << _k << "\""); \
if (count) \
{ \
MESSAGE("Keys: (count " << _m.size() << ")"); \
for (const auto& [k, v] : _m) \
{ \
MESSAGE("\tkey: " << k); \
} \
} \
} while (false)
#define LUAU_REQUIRE_ERROR(result, Type) \
do \
{ \
using T = Type; \
const auto& res = (result); \
if (!findError<T>(res)) \
{ \
dumpErrors(res); \
REQUIRE_MESSAGE(false, "Expected to find " #Type " error"); \
} \
} while (false)
#define LUAU_CHECK_ERROR(result, Type) \
do \
{ \
using T = Type; \
const auto& res = (result); \
if (!findError<T>(res)) \
{ \
dumpErrors(res); \
CHECK_MESSAGE(false, "Expected to find " #Type " error"); \
} \
} while (false)
#define LUAU_REQUIRE_NO_ERROR(result, Type) \
do \
{ \
using T = Type; \
const auto& res = (result); \
if (findError<T>(res)) \
{ \
dumpErrors(res); \
REQUIRE_MESSAGE(false, "Expected to find no " #Type " error"); \
} \
} while (false)
#define LUAU_CHECK_NO_ERROR(result, Type) \
do \
{ \
using T = Type; \
const auto& res = (result); \
if (findError<T>(res)) \
{ \
dumpErrors(res); \
CHECK_MESSAGE(false, "Expected to find no " #Type " error"); \
} \
} while (false)