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https://github.com/luau-lang/luau.git
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e905e30570
## What's new? * Add support for mixed-mode type checking, which allows modules checked in the old type solver to be checked and autocompleted by the new one. * Generalize `RequireResolver` to support require-by-string semantics in `luau-analyze`. * Fix a bug in incremental autocomplete where `DefId`s associated with index expressions were not correctly picked up. * Fix a bug that prevented "complex" types in generic parameters (for example, `local x: X<(() -> ())?>`). ### Issues fixed * #1507 * #1518 --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
329 lines
11 KiB
C++
329 lines
11 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Config.h"
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#include "Luau/Differ.h"
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#include "Luau/Error.h"
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#include "Luau/FileResolver.h"
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#include "Luau/Frontend.h"
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#include "Luau/IostreamHelpers.h"
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#include "Luau/Linter.h"
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#include "Luau/Location.h"
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#include "Luau/ModuleResolver.h"
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#include "Luau/Scope.h"
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#include "Luau/ToString.h"
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#include "Luau/Type.h"
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#include "Luau/TypeFunction.h"
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#include "IostreamOptional.h"
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#include "ScopedFlags.h"
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#include "doctest.h"
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#include <string>
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#include <string_view>
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#include <unordered_map>
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#include <optional>
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#include <vector>
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LUAU_FASTFLAG(DebugLuauFreezeArena)
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LUAU_FASTFLAG(DebugLuauForceAllNewSolverTests)
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#define DOES_NOT_PASS_NEW_SOLVER_GUARD_IMPL(line) \
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ScopedFastFlag sff_##line{FFlag::LuauSolverV2, FFlag::DebugLuauForceAllNewSolverTests};
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#define DOES_NOT_PASS_NEW_SOLVER_GUARD() DOES_NOT_PASS_NEW_SOLVER_GUARD_IMPL(__LINE__)
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namespace Luau
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{
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struct TypeChecker;
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struct TestFileResolver
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: FileResolver
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, ModuleResolver
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{
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std::optional<ModuleInfo> resolveModuleInfo(const ModuleName& currentModuleName, const AstExpr& pathExpr) override;
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const ModulePtr getModule(const ModuleName& moduleName) const override;
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bool moduleExists(const ModuleName& moduleName) const override;
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std::optional<SourceCode> readSource(const ModuleName& name) override;
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std::optional<ModuleInfo> resolveModule(const ModuleInfo* context, AstExpr* expr) override;
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std::string getHumanReadableModuleName(const ModuleName& name) const override;
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std::optional<std::string> getEnvironmentForModule(const ModuleName& name) const override;
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std::unordered_map<ModuleName, std::string> source;
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std::unordered_map<ModuleName, SourceCode::Type> sourceTypes;
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std::unordered_map<ModuleName, std::string> environments;
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};
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struct TestConfigResolver : ConfigResolver
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{
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Config defaultConfig;
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std::unordered_map<ModuleName, Config> configFiles;
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const Config& getConfig(const ModuleName& name) const override;
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};
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struct Fixture
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{
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explicit Fixture(bool prepareAutocomplete = false);
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~Fixture();
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// Throws Luau::ParseErrors if the parse fails.
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AstStatBlock* parse(const std::string& source, const ParseOptions& parseOptions = {});
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CheckResult check(Mode mode, const std::string& source, std::optional<FrontendOptions> = std::nullopt);
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CheckResult check(const std::string& source, std::optional<FrontendOptions> = std::nullopt);
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LintResult lint(const std::string& source, const std::optional<LintOptions>& lintOptions = {});
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LintResult lintModule(const ModuleName& moduleName, const std::optional<LintOptions>& lintOptions = {});
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/// Parse with all language extensions enabled
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ParseResult parseEx(const std::string& source, const ParseOptions& parseOptions = {});
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ParseResult tryParse(const std::string& source, const ParseOptions& parseOptions = {});
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ParseResult matchParseError(const std::string& source, const std::string& message, std::optional<Location> location = std::nullopt);
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// Verify a parse error occurs and the parse error message has the specified prefix
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ParseResult matchParseErrorPrefix(const std::string& source, const std::string& prefix);
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ModulePtr getMainModule();
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SourceModule* getMainSourceModule();
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std::optional<PrimitiveType::Type> getPrimitiveType(TypeId ty);
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std::optional<TypeId> getType(const std::string& name);
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TypeId requireType(const std::string& name);
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TypeId requireType(const ModuleName& moduleName, const std::string& name);
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TypeId requireType(const ModulePtr& module, const std::string& name);
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TypeId requireType(const ScopePtr& scope, const std::string& name);
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std::optional<TypeId> findTypeAtPosition(Position position);
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TypeId requireTypeAtPosition(Position position);
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std::optional<TypeId> findExpectedTypeAtPosition(Position position);
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std::optional<TypeId> lookupType(const std::string& name);
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std::optional<TypeId> lookupImportedType(const std::string& moduleAlias, const std::string& name);
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TypeId requireTypeAlias(const std::string& name);
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TypeId requireExportedType(const ModuleName& moduleName, const std::string& name);
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// While most flags can be flipped inside the unit test, some code changes affect the state that is part of Fixture initialization
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// Most often those are changes related to builtin type definitions.
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// In that case, flag can be forced to 'true' using the example below:
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// ScopedFastFlag sff_LuauExampleFlagDefinition{FFlag::LuauExampleFlagDefinition, true};
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// Arena freezing marks the `TypeArena`'s underlying memory as read-only, raising an access violation whenever you mutate it.
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// This is useful for tracking down violations of Luau's memory model.
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ScopedFastFlag sff_DebugLuauFreezeArena{FFlag::DebugLuauFreezeArena, true};
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TestFileResolver fileResolver;
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TestConfigResolver configResolver;
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NullModuleResolver moduleResolver;
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std::unique_ptr<SourceModule> sourceModule;
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Frontend frontend;
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InternalErrorReporter ice;
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NotNull<BuiltinTypes> builtinTypes;
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std::string decorateWithTypes(const std::string& code);
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void dumpErrors(std::ostream& os, const std::vector<TypeError>& errors);
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void dumpErrors(const CheckResult& cr);
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void dumpErrors(const ModulePtr& module);
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void dumpErrors(const Module& module);
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void validateErrors(const std::vector<TypeError>& errors);
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std::string getErrors(const CheckResult& cr);
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void registerTestTypes();
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LoadDefinitionFileResult loadDefinition(const std::string& source);
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};
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struct BuiltinsFixture : Fixture
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{
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BuiltinsFixture(bool prepareAutocomplete = false);
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};
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std::optional<std::string> pathExprToModuleName(const ModuleName& currentModuleName, const std::vector<std::string_view>& segments);
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std::optional<std::string> pathExprToModuleName(const ModuleName& currentModuleName, const AstExpr& pathExpr);
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ModuleName fromString(std::string_view name);
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template<typename T>
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std::optional<T> get(const std::map<Name, T>& map, const Name& name)
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{
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auto it = map.find(name);
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if (it != map.end())
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return std::optional<T>(it->second);
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else
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return std::nullopt;
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}
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std::string rep(const std::string& s, size_t n);
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bool isInArena(TypeId t, const TypeArena& arena);
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void dumpErrors(const ModulePtr& module);
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void dumpErrors(const Module& module);
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void dump(const std::string& name, TypeId ty);
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void dump(const std::vector<Constraint>& constraints);
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std::optional<TypeId> lookupName(ScopePtr scope, const std::string& name); // Warning: This function runs in O(n**2)
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std::optional<TypeId> linearSearchForBinding(Scope* scope, const char* name);
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void registerHiddenTypes(Frontend* frontend);
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void createSomeClasses(Frontend* frontend);
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template<typename BaseFixture>
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struct DifferFixtureGeneric : BaseFixture
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{
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std::string normalizeWhitespace(std::string msg)
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{
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std::string normalizedMsg = "";
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bool wasWhitespace = true;
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for (char c : msg)
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{
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bool isWhitespace = c == ' ' || c == '\n';
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if (wasWhitespace && isWhitespace)
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continue;
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normalizedMsg += isWhitespace ? ' ' : c;
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wasWhitespace = isWhitespace;
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}
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if (wasWhitespace)
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normalizedMsg.pop_back();
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return normalizedMsg;
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}
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void compareNe(TypeId left, TypeId right, const std::string& expectedMessage, bool multiLine)
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{
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compareNe(left, std::nullopt, right, std::nullopt, expectedMessage, multiLine);
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}
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void compareNe(
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TypeId left,
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std::optional<std::string> symbolLeft,
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TypeId right,
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std::optional<std::string> symbolRight,
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const std::string& expectedMessage,
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bool multiLine
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)
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{
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DifferResult diffRes = diffWithSymbols(left, right, symbolLeft, symbolRight);
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REQUIRE_MESSAGE(diffRes.diffError.has_value(), "Differ did not report type error, even though types are unequal");
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std::string diffMessage = diffRes.diffError->toString(multiLine);
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CHECK_EQ(expectedMessage, diffMessage);
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}
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void compareTypesNe(
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const std::string& leftSymbol,
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const std::string& rightSymbol,
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const std::string& expectedMessage,
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bool forwardSymbol = false,
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bool multiLine = false
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)
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{
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if (forwardSymbol)
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{
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compareNe(
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BaseFixture::requireType(leftSymbol), leftSymbol, BaseFixture::requireType(rightSymbol), rightSymbol, expectedMessage, multiLine
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);
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}
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else
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{
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compareNe(
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BaseFixture::requireType(leftSymbol), std::nullopt, BaseFixture::requireType(rightSymbol), std::nullopt, expectedMessage, multiLine
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);
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}
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}
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void compareEq(TypeId left, TypeId right)
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{
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DifferResult diffRes = diff(left, right);
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CHECK(!diffRes.diffError);
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if (diffRes.diffError)
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INFO(diffRes.diffError->toString());
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}
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void compareTypesEq(const std::string& leftSymbol, const std::string& rightSymbol)
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{
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compareEq(BaseFixture::requireType(leftSymbol), BaseFixture::requireType(rightSymbol));
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}
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};
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using DifferFixture = DifferFixtureGeneric<Fixture>;
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using DifferFixtureWithBuiltins = DifferFixtureGeneric<BuiltinsFixture>;
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} // namespace Luau
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#define LUAU_REQUIRE_ERRORS(result) \
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do \
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{ \
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auto&& r = (result); \
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validateErrors(r.errors); \
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REQUIRE(!r.errors.empty()); \
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} while (false)
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#define LUAU_REQUIRE_ERROR_COUNT(count, result) \
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do \
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{ \
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auto&& r = (result); \
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validateErrors(r.errors); \
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REQUIRE_MESSAGE(count == r.errors.size(), getErrors(r)); \
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} while (false)
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#define LUAU_REQUIRE_NO_ERRORS(result) LUAU_REQUIRE_ERROR_COUNT(0, result)
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#define LUAU_CHECK_ERRORS(result) \
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do \
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{ \
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auto&& r = (result); \
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validateErrors(r.errors); \
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CHECK(!r.errors.empty()); \
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} while (false)
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#define LUAU_CHECK_ERROR_COUNT(count, result) \
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do \
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{ \
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auto&& r = (result); \
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validateErrors(r.errors); \
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CHECK_MESSAGE(count == r.errors.size(), getErrors(r)); \
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} while (false)
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#define LUAU_CHECK_NO_ERRORS(result) LUAU_CHECK_ERROR_COUNT(0, result)
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#define LUAU_CHECK_HAS_KEY(map, key) \
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do \
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{ \
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auto&& _m = (map); \
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auto&& _k = (key); \
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const size_t count = _m.count(_k); \
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CHECK_MESSAGE(count, "Map should have key \"" << _k << "\""); \
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if (!count) \
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{ \
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MESSAGE("Keys: (count " << _m.size() << ")"); \
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for (const auto& [k, v] : _m) \
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{ \
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MESSAGE("\tkey: " << k); \
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} \
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} \
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} while (false)
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#define LUAU_CHECK_HAS_NO_KEY(map, key) \
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do \
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{ \
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auto&& _m = (map); \
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auto&& _k = (key); \
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const size_t count = _m.count(_k); \
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CHECK_MESSAGE(!count, "Map should not have key \"" << _k << "\""); \
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if (count) \
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{ \
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MESSAGE("Keys: (count " << _m.size() << ")"); \
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for (const auto& [k, v] : _m) \
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{ \
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MESSAGE("\tkey: " << k); \
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} \
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} \
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} while (false)
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