luau/CodeGen/src/EmitBuiltinsX64.h
vegorov-rbx 4b267aa5c5
Sync to upstream/release/574 (#910)
* Added a limit on how many instructions the Compiler can safely produce
(reported by @TheGreatSageEqualToHeaven)

C++ API Changes:
* With work started on read-only and write-only properties,
`Property::type` member variable has been replaced with `TypeId type()`
and `setType(TypeId)` functions.
* New `LazyType` unwrap callback now has a `void` return type, all
that's required from the callback is to write into `unwrapped` field.

In our work on the new type solver, the following issues were fixed:

* Work has started to support https://github.com/Roblox/luau/pull/77 and
https://github.com/Roblox/luau/pull/79
* Refinements are no longer applied on l-values, removing some
false-positive errors
* Improved overload resolution against expected result type
* `Frontend::prepareModuleScope` now works in the new solver
* Cofinite strings are now comparable

And these are the changes in native code generation (JIT):

* Fixed MIN_NUM and MAX_NUM constant fold when one of the arguments is
NaN
* Added constant folding for number conversions and bit operations
* Value spilling and rematerialization is now supported on arm64
* Improved FASTCALL2K IR generation to support second argument constant
* Added value numbering and load/store propagation optimizations
* Added STORE_VECTOR on arm64, completing the IR lowering on this target
2023-04-28 12:55:13 -07:00

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C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
namespace Luau
{
namespace CodeGen
{
struct Label;
struct IrOp;
namespace X64
{
class AssemblyBuilderX64;
struct OperandX64;
struct IrRegAllocX64;
void emitBuiltin(IrRegAllocX64& regs, AssemblyBuilderX64& build, int bfid, int ra, int arg, OperandX64 arg2, int nparams, int nresults);
} // namespace X64
} // namespace CodeGen
} // namespace Luau