luau/CodeGen/src/EmitCommonA64.h
vegorov-rbx 4b267aa5c5
Sync to upstream/release/574 (#910)
* Added a limit on how many instructions the Compiler can safely produce
(reported by @TheGreatSageEqualToHeaven)

C++ API Changes:
* With work started on read-only and write-only properties,
`Property::type` member variable has been replaced with `TypeId type()`
and `setType(TypeId)` functions.
* New `LazyType` unwrap callback now has a `void` return type, all
that's required from the callback is to write into `unwrapped` field.

In our work on the new type solver, the following issues were fixed:

* Work has started to support https://github.com/Roblox/luau/pull/77 and
https://github.com/Roblox/luau/pull/79
* Refinements are no longer applied on l-values, removing some
false-positive errors
* Improved overload resolution against expected result type
* `Frontend::prepareModuleScope` now works in the new solver
* Cofinite strings are now comparable

And these are the changes in native code generation (JIT):

* Fixed MIN_NUM and MAX_NUM constant fold when one of the arguments is
NaN
* Added constant folding for number conversions and bit operations
* Value spilling and rematerialization is now supported on arm64
* Improved FASTCALL2K IR generation to support second argument constant
* Added value numbering and load/store propagation optimizations
* Added STORE_VECTOR on arm64, completing the IR lowering on this target
2023-04-28 12:55:13 -07:00

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C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/AssemblyBuilderA64.h"
#include "EmitCommon.h"
#include "lobject.h"
#include "ltm.h"
#include "lstate.h"
// AArch64 ABI reminder:
// Arguments: x0-x7, v0-v7
// Return: x0, v0 (or x8 that points to the address of the resulting structure)
// Volatile: x9-x15, v16-v31 ("caller-saved", any call may change them)
// Intra-procedure-call temporary: x16-x17 (any call or relocated jump may change them, as linker may point branches to veneers to perform long jumps)
// Non-volatile: x19-x28, v8-v15 ("callee-saved", preserved after calls, only bottom half of SIMD registers is preserved!)
// Reserved: x18: reserved for platform use; x29: frame pointer (unless omitted); x30: link register; x31: stack pointer
namespace Luau
{
namespace CodeGen
{
struct NativeState;
namespace A64
{
// Data that is very common to access is placed in non-volatile registers:
// 1. Constant registers (only loaded during codegen entry)
constexpr RegisterA64 rState = x19; // lua_State* L
constexpr RegisterA64 rNativeContext = x20; // NativeContext* context
// 2. Frame registers (reloaded when call frame changes; rBase is also reloaded after all calls that may reallocate stack)
constexpr RegisterA64 rConstants = x21; // TValue* k
constexpr RegisterA64 rClosure = x22; // Closure* cl
constexpr RegisterA64 rCode = x23; // Instruction* code
constexpr RegisterA64 rBase = x24; // StkId base
// Native code is as stackless as the interpreter, so we can place some data on the stack once and have it accessible at any point
// See CodeGenA64.cpp for layout
constexpr unsigned kStashSlots = 8; // stashed non-volatile registers
constexpr unsigned kSpillSlots = 22; // slots for spilling temporary registers
constexpr unsigned kTempSlots = 2; // 16 bytes of temporary space, such luxury!
constexpr unsigned kStackSize = (kStashSlots + kSpillSlots + kTempSlots) * 8;
constexpr AddressA64 sSpillArea = mem(sp, kStashSlots * 8);
constexpr AddressA64 sTemporary = mem(sp, (kStashSlots + kSpillSlots) * 8);
inline void emitUpdateBase(AssemblyBuilderA64& build)
{
build.ldr(rBase, mem(rState, offsetof(lua_State, base)));
}
} // namespace A64
} // namespace CodeGen
} // namespace Luau