luau/Analysis/src/Instantiation.cpp
Andy Friesen c5089def6e
Sync to upstream/release/563 (#833)
* Fix a bug where reading a property from an unsealed table caused
inference to improperly infer the existence of that property.
* Fix #827

We have also made a lot of progress on the new solver and the JIT. Both
projects are still in the process of being built out. Neither are ready
for general use yet.

We are mostly working to tighten up how the new solver handles
refinements and updates to unsealed tables to bring it up to the same
level as the old solver.

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-02-10 11:40:38 -08:00

133 lines
3.9 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/Common.h"
#include "Luau/Instantiation.h"
#include "Luau/TxnLog.h"
#include "Luau/TypeArena.h"
LUAU_FASTFLAG(LuauClassTypeVarsInSubstitution)
namespace Luau
{
bool Instantiation::isDirty(TypeId ty)
{
if (const FunctionType* ftv = log->getMutable<FunctionType>(ty))
{
if (ftv->hasNoGenerics)
return false;
return true;
}
else
{
return false;
}
}
bool Instantiation::isDirty(TypePackId tp)
{
return false;
}
bool Instantiation::ignoreChildren(TypeId ty)
{
if (log->getMutable<FunctionType>(ty))
return true;
else if (FFlag::LuauClassTypeVarsInSubstitution && get<ClassType>(ty))
return true;
else
return false;
}
TypeId Instantiation::clean(TypeId ty)
{
const FunctionType* ftv = log->getMutable<FunctionType>(ty);
LUAU_ASSERT(ftv);
FunctionType clone = FunctionType{level, scope, ftv->argTypes, ftv->retTypes, ftv->definition, ftv->hasSelf};
clone.magicFunction = ftv->magicFunction;
clone.dcrMagicFunction = ftv->dcrMagicFunction;
clone.dcrMagicRefinement = ftv->dcrMagicRefinement;
clone.tags = ftv->tags;
clone.argNames = ftv->argNames;
TypeId result = addType(std::move(clone));
// Annoyingly, we have to do this even if there are no generics,
// to replace any generic tables.
ReplaceGenerics replaceGenerics{log, arena, level, scope, ftv->generics, ftv->genericPacks};
// TODO: What to do if this returns nullopt?
// We don't have access to the error-reporting machinery
result = replaceGenerics.substitute(result).value_or(result);
asMutable(result)->documentationSymbol = ty->documentationSymbol;
return result;
}
TypePackId Instantiation::clean(TypePackId tp)
{
LUAU_ASSERT(false);
return tp;
}
bool ReplaceGenerics::ignoreChildren(TypeId ty)
{
if (const FunctionType* ftv = log->getMutable<FunctionType>(ty))
{
if (ftv->hasNoGenerics)
return true;
// We aren't recursing in the case of a generic function which
// binds the same generics. This can happen if, for example, there's recursive types.
// If T = <a>(a,T)->T then instantiating T should produce T' = (X,T)->T not T' = (X,T')->T'.
// It's OK to use vector equality here, since we always generate fresh generics
// whenever we quantify, so the vectors overlap if and only if they are equal.
return (!generics.empty() || !genericPacks.empty()) && (ftv->generics == generics) && (ftv->genericPacks == genericPacks);
}
else if (FFlag::LuauClassTypeVarsInSubstitution && get<ClassType>(ty))
return true;
else
{
return false;
}
}
bool ReplaceGenerics::isDirty(TypeId ty)
{
if (const TableType* ttv = log->getMutable<TableType>(ty))
return ttv->state == TableState::Generic;
else if (log->getMutable<GenericType>(ty))
return std::find(generics.begin(), generics.end(), ty) != generics.end();
else
return false;
}
bool ReplaceGenerics::isDirty(TypePackId tp)
{
if (log->getMutable<GenericTypePack>(tp))
return std::find(genericPacks.begin(), genericPacks.end(), tp) != genericPacks.end();
else
return false;
}
TypeId ReplaceGenerics::clean(TypeId ty)
{
LUAU_ASSERT(isDirty(ty));
if (const TableType* ttv = log->getMutable<TableType>(ty))
{
TableType clone = TableType{ttv->props, ttv->indexer, level, scope, TableState::Free};
clone.definitionModuleName = ttv->definitionModuleName;
clone.definitionLocation = ttv->definitionLocation;
return addType(std::move(clone));
}
else
return addType(FreeType{scope, level});
}
TypePackId ReplaceGenerics::clean(TypePackId tp)
{
LUAU_ASSERT(isDirty(tp));
return addTypePack(TypePackVar(FreeTypePack{level}));
}
} // namespace Luau