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fe7621ee8c
* Work toward affording parallel type checking * The interface to `LazyType` has changed: * `LazyType` now takes a second callback that is passed the `LazyType&` itself. This new callback is responsible for populating the field `TypeId LazyType::unwrapped`. Multithreaded implementations should acquire a lock in this callback. * Modules now retain their `humanReadableNames`. This reduces the number of cases where type checking has to call back to a `ModuleResolver`. * https://github.com/Roblox/luau/pull/902 * Add timing info to the Luau REPL compilation output We've also fixed some bugs and crashes in the new solver as we march toward readiness. * Thread ICEs (Internal Compiler Errors) back to the Frontend properly * Refinements are no longer applied to lvalues * More miscellaneous stability improvements Lots of activity in the new JIT engine: * Implement register spilling/restore for A64 * Correct Luau IR value restore location tracking * Fixed use-after-free in x86 register allocator spill restore * Use btz for bit tests * Finish branch assembly support for A64 * Codesize and performance improvements for A64 * The bit32 library has been implemented for arm and x64 --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#include "ConstraintGraphBuilderFixture.h"
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#include "Luau/TypeReduction.h"
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namespace Luau
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{
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ConstraintGraphBuilderFixture::ConstraintGraphBuilderFixture()
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: Fixture()
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, mainModule(new Module)
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, forceTheFlag{"DebugLuauDeferredConstraintResolution", true}
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{
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mainModule->name = "MainModule";
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mainModule->humanReadableName = "MainModule";
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mainModule->reduction = std::make_unique<TypeReduction>(NotNull{&mainModule->internalTypes}, builtinTypes, NotNull{&ice});
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BlockedType::DEPRECATED_nextIndex = 0;
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BlockedTypePack::nextIndex = 0;
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}
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void ConstraintGraphBuilderFixture::generateConstraints(const std::string& code)
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{
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AstStatBlock* root = parse(code);
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dfg = std::make_unique<DataFlowGraph>(DataFlowGraphBuilder::build(root, NotNull{&ice}));
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cgb = std::make_unique<ConstraintGraphBuilder>(
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mainModule, &arena, NotNull(&moduleResolver), builtinTypes, NotNull(&ice), frontend.globals.globalScope, &logger, NotNull{dfg.get()});
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cgb->visit(root);
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rootScope = cgb->rootScope;
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constraints = Luau::borrowConstraints(cgb->constraints);
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}
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void ConstraintGraphBuilderFixture::solve(const std::string& code)
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{
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generateConstraints(code);
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ConstraintSolver cs{NotNull{&normalizer}, NotNull{rootScope}, constraints, "MainModule", NotNull(&moduleResolver), {}, &logger};
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cs.run();
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}
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} // namespace Luau
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