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* General - Fix the benchmark require wrapper function to work in Lua - Fix memory leak in the new Luau C API test * New Solver - Luau: type functions should be able to signal whether or not irreducibility is due to an error - Do not generate extra expansion constraint for uninvoked user-defined type functions - Print in a user-defined type function should be reported as an error instead of logging to stdout - Many e-graphs bugfixes and performance improvements - Many general bugfixes and improvements to the new solver as a whole - Fixed issue with Luau used-defined type functions not having all environments initialized - Infer types of globals under new type solver * Fragment Autocomplete - Miscellaneous fixes to make interop with the old solver better * Runtime - Support disabling specific Luau built-in functions from being fast-called or constant-evaluated - Added constant folding for vector arithmetic - Added constant propagation and type inference for Vector3 globals ---------------------------------------------------------- 9 contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Daniel Angel <danielangel@roblox.com> Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Ast.h"
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#include "Luau/Bytecode.h"
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#include "Luau/Compiler.h"
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#include "Luau/DenseHash.h"
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#include "ValueTracking.h"
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#include <string>
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namespace Luau
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{
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class BytecodeBuilder;
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struct BuiltinAstTypes
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{
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BuiltinAstTypes(const char* hostVectorType)
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: hostVectorType{{}, std::nullopt, AstName{hostVectorType}, std::nullopt, {}}
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{
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}
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// AstName use here will not match the AstNameTable, but the way we use them here always forces a full string compare
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AstTypeReference booleanType{{}, std::nullopt, AstName{"boolean"}, std::nullopt, {}};
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AstTypeReference numberType{{}, std::nullopt, AstName{"number"}, std::nullopt, {}};
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AstTypeReference stringType{{}, std::nullopt, AstName{"string"}, std::nullopt, {}};
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AstTypeReference vectorType{{}, std::nullopt, AstName{"vector"}, std::nullopt, {}};
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AstTypeReference hostVectorType;
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};
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void buildTypeMap(
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DenseHashMap<AstExprFunction*, std::string>& functionTypes,
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DenseHashMap<AstLocal*, LuauBytecodeType>& localTypes,
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DenseHashMap<AstExpr*, LuauBytecodeType>& exprTypes,
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AstNode* root,
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const char* hostVectorType,
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const DenseHashMap<AstName, uint8_t>& userdataTypes,
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const BuiltinAstTypes& builtinTypes,
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const DenseHashMap<AstExprCall*, int>& builtinCalls,
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const DenseHashMap<AstName, Compile::Global>& globals,
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LibraryMemberTypeCallback libraryMemberTypeCb,
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BytecodeBuilder& bytecode
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);
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} // namespace Luau
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