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# What's changed? * Fixed a bug in type cloning by maintaining persistent types. * We now parse imprecise integer literals to report the imprecision as a warning to developers. * Add a compiler flag to specify the name of the statistics output file. ### New type solver * Renamed `ConstraintGraphBuilder` to `ConstraintGenerator` * LValues now take into account the type being assigned during constraint generation. * Normalization performance has been improved by 33% by replacing the an internal usage of `std::unordered_set` with `DenseHashMap`. * Normalization now has a helper to identify types that are equivalent to `unknown`, which is being used to fix some bugs in subtyping. * Uses of the old unifier in the new type solver have been eliminated. * Improved error explanations for subtyping errors in `TypeChecker2`. ### Native code generation * Expanded some of the statistics recorded during compilation to include the number of instructions and blocks. * Introduce instruction and block count limiters for controlling what bytecode is translated into native code. * Implement code generation for byteswap instruction. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com>
37 lines
1.7 KiB
C++
37 lines
1.7 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "lobject.h"
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namespace Luau
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{
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namespace CodeGen
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{
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bool forgLoopTableIter(lua_State* L, Table* h, int index, TValue* ra);
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bool forgLoopNodeIter(lua_State* L, Table* h, int index, TValue* ra);
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bool forgLoopNonTableFallback(lua_State* L, int insnA, int aux);
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void forgPrepXnextFallback(lua_State* L, TValue* ra, int pc);
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Closure* callProlog(lua_State* L, TValue* ra, StkId argtop, int nresults);
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void callEpilogC(lua_State* L, int nresults, int n);
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#define CALL_FALLBACK_YIELD 1
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Closure* callFallback(lua_State* L, StkId ra, StkId argtop, int nresults);
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const Instruction* executeGETGLOBAL(lua_State* L, const Instruction* pc, StkId base, TValue* k);
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const Instruction* executeSETGLOBAL(lua_State* L, const Instruction* pc, StkId base, TValue* k);
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const Instruction* executeGETTABLEKS(lua_State* L, const Instruction* pc, StkId base, TValue* k);
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const Instruction* executeSETTABLEKS(lua_State* L, const Instruction* pc, StkId base, TValue* k);
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const Instruction* executeNAMECALL(lua_State* L, const Instruction* pc, StkId base, TValue* k);
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const Instruction* executeSETLIST(lua_State* L, const Instruction* pc, StkId base, TValue* k);
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const Instruction* executeFORGPREP(lua_State* L, const Instruction* pc, StkId base, TValue* k);
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void executeGETVARARGSMultRet(lua_State* L, const Instruction* pc, StkId base, int rai);
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void executeGETVARARGSConst(lua_State* L, StkId base, int rai, int b);
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const Instruction* executeDUPCLOSURE(lua_State* L, const Instruction* pc, StkId base, TValue* k);
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const Instruction* executePREPVARARGS(lua_State* L, const Instruction* pc, StkId base, TValue* k);
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} // namespace CodeGen
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} // namespace Luau
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