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## What's Changed ### General - Allow types of tables to diverge after using `table.clone` (fixes #1617). - Allow 2-argument vector.create in Luau. - Fix a crash when suggesting autocomplete after encountering parsing errors. - Add lua_tolstringatom C API which returns the string length (whether or not the atom exists) and which extends the existing lua_tostringatom function the same way lua_tolstring/lua_tostring do. - Luau now retains the DFGs of typechecked modules. ### Magic Functions Migration Note We've made a change to the API used to define magic functions. Previously, we had a set of function pointers on each `FunctionType` that would be invoked by the type inference engine at the correct point. The problem we'd run into is that they were all `std::function`s, we'd grown quite a few of them, and Luau allocates tens of thousands of types as it performs type inference. This adds up to a large amount of memory for data that isn't used by 99% of types. To slim things down a bit, we've replaced all of those `std::function`s with a single `shared_ptr` to a new interface called `MagicFunction`. This slims down the memory footprint of each type by about 50 bytes. The virtual methods of `MagicFunction` have roughly 1:1 correspondence with the old interface, so updating things should not be too difficult: * `FunctionType::magicFunction` is now `MagicFunction::handleOldSolver` * `FunctionType::dcrMagicFunction` is now `MagicFunction::infer` * `FunctionType::dcrMagicRefinement` is now `MagicFunction::refine` * `FunctionType::dcrMagicTypeCheck` is now `MagicFunction::typeCheck` **Full Changelog**: https://github.com/luau-lang/luau/compare/0.657...0.658 --- Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Ariel Weiss <aaronweiss@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Talha Pathan <tpathan@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
156 lines
5 KiB
C++
156 lines
5 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Error.h"
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#include "Luau/Linter.h"
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#include "Luau/FileResolver.h"
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#include "Luau/ParseOptions.h"
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#include "Luau/ParseResult.h"
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#include "Luau/Scope.h"
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#include "Luau/TypeArena.h"
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#include "Luau/AnyTypeSummary.h"
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#include "Luau/DataFlowGraph.h"
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#include <memory>
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#include <vector>
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#include <unordered_map>
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#include <optional>
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LUAU_FASTFLAG(LuauIncrementalAutocompleteCommentDetection)
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namespace Luau
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{
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struct Module;
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struct AnyTypeSummary;
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using ScopePtr = std::shared_ptr<struct Scope>;
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using ModulePtr = std::shared_ptr<Module>;
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class AstType;
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class AstTypePack;
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/// Root of the AST of a parsed source file
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struct SourceModule
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{
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ModuleName name; // Module identifier or a filename
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std::string humanReadableName;
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SourceCode::Type type = SourceCode::None;
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std::optional<std::string> environmentName;
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bool cyclic = false;
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std::shared_ptr<Allocator> allocator;
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std::shared_ptr<AstNameTable> names;
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std::vector<ParseError> parseErrors;
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AstStatBlock* root = nullptr;
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std::optional<Mode> mode;
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std::vector<HotComment> hotcomments;
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std::vector<Comment> commentLocations;
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SourceModule()
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: allocator(new Allocator)
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, names(new AstNameTable(*allocator))
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{
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}
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};
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bool isWithinComment(const std::vector<Comment>& commentLocations, Position pos);
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bool isWithinComment(const SourceModule& sourceModule, Position pos);
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bool isWithinComment(const ParseResult& result, Position pos);
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struct RequireCycle
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{
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Location location;
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std::vector<ModuleName> path; // one of the paths for a require() to go all the way back to the originating module
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};
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struct Module
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{
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~Module();
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// TODO: Clip this when we clip FFlagLuauSolverV2
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bool checkedInNewSolver = false;
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ModuleName name;
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std::string humanReadableName;
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TypeArena interfaceTypes;
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TypeArena internalTypes;
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// Summary of Ast Nodes that either contain
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// user annotated anys or typechecker inferred anys
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AnyTypeSummary ats{};
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// Scopes and AST types refer to parse data, so we need to keep that alive
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std::shared_ptr<Allocator> allocator;
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std::shared_ptr<AstNameTable> names;
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std::vector<std::pair<Location, ScopePtr>> scopes; // never empty
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DenseHashMap<const AstExpr*, TypeId> astTypes{nullptr};
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DenseHashMap<const AstExpr*, TypePackId> astTypePacks{nullptr};
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DenseHashMap<const AstExpr*, TypeId> astExpectedTypes{nullptr};
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// For AST nodes that are function calls, this map provides the
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// unspecialized type of the function that was called. If a function call
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// resolves to a __call metamethod application, this map will point at that
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// metamethod.
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//
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// This is useful for type checking and Signature Help.
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DenseHashMap<const AstNode*, TypeId> astOriginalCallTypes{nullptr};
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// The specialization of a function that was selected. If the function is
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// generic, those generic type parameters will be replaced with the actual
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// types that were passed. If the function is an overload, this map will
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// point at the specific overloads that were selected.
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DenseHashMap<const AstNode*, TypeId> astOverloadResolvedTypes{nullptr};
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// Only used with for...in loops. The computed type of the next() function
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// is kept here for type checking.
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DenseHashMap<const AstNode*, TypeId> astForInNextTypes{nullptr};
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DenseHashMap<const AstType*, TypeId> astResolvedTypes{nullptr};
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DenseHashMap<const AstTypePack*, TypePackId> astResolvedTypePacks{nullptr};
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// The computed result type of a compound assignment. (eg foo += 1)
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//
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// Type checking uses this to check that the result of such an operation is
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// actually compatible with the left-side operand.
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DenseHashMap<const AstStat*, TypeId> astCompoundAssignResultTypes{nullptr};
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DenseHashMap<TypeId, std::vector<std::pair<Location, TypeId>>> upperBoundContributors{nullptr};
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// Map AST nodes to the scope they create. Cannot be NotNull<Scope> because
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// we need a sentinel value for the map.
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DenseHashMap<const AstNode*, Scope*> astScopes{nullptr};
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std::unordered_map<Name, TypeId> declaredGlobals;
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ErrorVec errors;
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LintResult lintResult;
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Mode mode;
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SourceCode::Type type;
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double checkDurationSec = 0.0;
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bool timeout = false;
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bool cancelled = false;
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TypePackId returnType = nullptr;
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std::unordered_map<Name, TypeFun> exportedTypeBindings;
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// Arenas related to the DFG must persist after the DFG no longer exists, as
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// Module objects maintain raw pointers to objects in these arenas.
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DefArena defArena;
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RefinementKeyArena keyArena;
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bool hasModuleScope() const;
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ScopePtr getModuleScope() const;
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// Once a module has been typechecked, we clone its public interface into a
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// separate arena. This helps us to force Type ownership into a DAG rather
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// than a DCG.
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void clonePublicInterface(NotNull<BuiltinTypes> builtinTypes, InternalErrorReporter& ice);
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};
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} // namespace Luau
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