luau/CodeGen/src/IrTranslation.h
Vighnesh-V c755875479
Sync to upstream/release/605 (#1118)
- Implemented [Require by String with Relative
Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md)
RFC
- Implemented [Require by String with
Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md)
RFC with support for `paths` and `alias` arrays in .luarc
- Added SUBRK and DIVRK bytecode instructions to speed up
constant-number and constant/number operations
- Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to
luau-compile to support code with vectors
 
New Solver
- Correctness fixes to subtyping
- Improvements to dataflow analysis

Native Code Generation
- Added bytecode analysis pass to predict type tags used in operations
- Fixed rare cases of numerical loops being generated without an
interrupt instruction
- Restored optimization data propagation into the linear block
- Duplicate buffer length checks are optimized away

Miscellaneous
- Small performance improvements to new non-strict mode
- Introduced more scripts for fuzzing Luau and processing the results,
including fuzzer build support for CMake

Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-01 23:46:57 -08:00

73 lines
4.3 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include <stdint.h>
#include "ltm.h"
typedef uint32_t Instruction;
namespace Luau
{
namespace CodeGen
{
enum class IrCondition : uint8_t;
struct IrOp;
struct IrBuilder;
enum class IrCmd : uint8_t;
void translateInstLoadNil(IrBuilder& build, const Instruction* pc);
void translateInstLoadB(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstLoadN(IrBuilder& build, const Instruction* pc);
void translateInstLoadK(IrBuilder& build, const Instruction* pc);
void translateInstLoadKX(IrBuilder& build, const Instruction* pc);
void translateInstMove(IrBuilder& build, const Instruction* pc);
void translateInstJump(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstJumpBack(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstJumpIf(IrBuilder& build, const Instruction* pc, int pcpos, bool not_);
void translateInstJumpIfEq(IrBuilder& build, const Instruction* pc, int pcpos, bool not_);
void translateInstJumpIfCond(IrBuilder& build, const Instruction* pc, int pcpos, IrCondition cond);
void translateInstJumpX(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstJumpxEqNil(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstJumpxEqB(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstJumpxEqN(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstJumpxEqS(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstBinary(IrBuilder& build, const Instruction* pc, int pcpos, TMS tm);
void translateInstBinaryK(IrBuilder& build, const Instruction* pc, int pcpos, TMS tm);
void translateInstBinaryRK(IrBuilder& build, const Instruction* pc, int pcpos, TMS tm);
void translateInstNot(IrBuilder& build, const Instruction* pc);
void translateInstMinus(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstLength(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstNewTable(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstDupTable(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstGetUpval(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstSetUpval(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstCloseUpvals(IrBuilder& build, const Instruction* pc);
IrOp translateFastCallN(IrBuilder& build, const Instruction* pc, int pcpos, bool customParams, int customParamCount, IrOp customArgs);
void translateInstForNPrep(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstForNLoop(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstForGPrepNext(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstForGPrepInext(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstForGLoopIpairs(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstGetTableN(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstSetTableN(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstGetTable(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstSetTable(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstGetImport(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstGetTableKS(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstSetTableKS(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstGetGlobal(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstSetGlobal(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstConcat(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstCapture(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstNamecall(IrBuilder& build, const Instruction* pc, int pcpos);
void translateInstAndX(IrBuilder& build, const Instruction* pc, int pcpos, IrOp c);
void translateInstOrX(IrBuilder& build, const Instruction* pc, int pcpos, IrOp c);
void translateInstNewClosure(IrBuilder& build, const Instruction* pc, int pcpos);
void beforeInstForNPrep(IrBuilder& build, const Instruction* pc, int pcpos);
void afterInstForNLoop(IrBuilder& build, const Instruction* pc);
} // namespace CodeGen
} // namespace Luau