luau/Analysis/include/Luau/ConstraintSolver.h
vegorov-rbx 97965c7c0a
Sync to upstream/release/576 (#928)
* `ClassType` can now have an indexer defined on it. This allows custom
types to be used in `t[x]` expressions.
* Fixed search for closest executable breakpoint line. Previously,
breakpoints might have been skipped in `else` blocks at the end of a
function
* Fixed how unification is performed for two optional types `a? <: b?`,
previously it might have unified either 'a' or 'b' with 'nil'. Note that
this fix is not enabled by default yet (see the list in
`ExperimentalFlags.h`)

In the new type solver, a concept of 'Type Families' has been
introduced.
Type families can be thought of as type aliases with custom type
inference/reduction logic included with them.
For example, we can have an `Add<T, U>` type family that will resolve
the type that is the result of adding two values together.
This will help type inference to figure out what 'T' and 'U' might be
when explicit type annotations are not provided.
In this update we don't define any type families, but they will be added
in the near future.
It is also possible for Luau embedders to define their own type families
in the global/environment scope.

Other changes include:
* Fixed scope used to find out which generic types should be included in
the function generic type list
* Fixed a crash after cyclic bound types were created during unification

And in native code generation (jit):
* Use of arm64 target on M1 now requires macOS 13
* Entry into native code has been optimized. This is especially
important for coroutine call/pcall performance as they involve going
through a C call frame
* LOP_LOADK(X) translation into IR has been improved to enable type
tag/constant propagation
* arm64 can use integer immediate values to synthesize floating-point
values
* x64 assembler removes duplicate 64bit numbers from the data section to
save space
* Linux `perf` can now be used to profile native Luau code (when running
with --codegen-perf CLI argument)
2023-05-12 10:50:47 -07:00

263 lines
11 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Constraint.h"
#include "Luau/Error.h"
#include "Luau/Module.h"
#include "Luau/Normalize.h"
#include "Luau/ToString.h"
#include "Luau/Type.h"
#include "Luau/TypeReduction.h"
#include "Luau/Variant.h"
#include <vector>
namespace Luau
{
struct DcrLogger;
// TypeId, TypePackId, or Constraint*. It is impossible to know which, but we
// never dereference this pointer.
using BlockedConstraintId = Variant<TypeId, TypePackId, const Constraint*>;
struct HashBlockedConstraintId
{
size_t operator()(const BlockedConstraintId& bci) const;
};
struct ModuleResolver;
struct InstantiationSignature
{
TypeFun fn;
std::vector<TypeId> arguments;
std::vector<TypePackId> packArguments;
bool operator==(const InstantiationSignature& rhs) const;
bool operator!=(const InstantiationSignature& rhs) const
{
return !((*this) == rhs);
}
};
struct HashInstantiationSignature
{
size_t operator()(const InstantiationSignature& signature) const;
};
struct ConstraintSolver
{
NotNull<TypeArena> arena;
NotNull<BuiltinTypes> builtinTypes;
InternalErrorReporter iceReporter;
NotNull<Normalizer> normalizer;
// The entire set of constraints that the solver is trying to resolve.
std::vector<NotNull<Constraint>> constraints;
NotNull<Scope> rootScope;
ModuleName currentModuleName;
// Constraints that the solver has generated, rather than sourcing from the
// scope tree.
std::vector<std::unique_ptr<Constraint>> solverConstraints;
// This includes every constraint that has not been fully solved.
// A constraint can be both blocked and unsolved, for instance.
std::vector<NotNull<const Constraint>> unsolvedConstraints;
// A mapping of constraint pointer to how many things the constraint is
// blocked on. Can be empty or 0 for constraints that are not blocked on
// anything.
std::unordered_map<NotNull<const Constraint>, size_t> blockedConstraints;
// A mapping of type/pack pointers to the constraints they block.
std::unordered_map<BlockedConstraintId, std::vector<NotNull<const Constraint>>, HashBlockedConstraintId> blocked;
// Memoized instantiations of type aliases.
DenseHashMap<InstantiationSignature, TypeId, HashInstantiationSignature> instantiatedAliases{{}};
// Recorded errors that take place within the solver.
ErrorVec errors;
NotNull<ModuleResolver> moduleResolver;
std::vector<RequireCycle> requireCycles;
DcrLogger* logger;
explicit ConstraintSolver(NotNull<Normalizer> normalizer, NotNull<Scope> rootScope, std::vector<NotNull<Constraint>> constraints,
ModuleName moduleName, NotNull<ModuleResolver> moduleResolver, std::vector<RequireCycle> requireCycles, DcrLogger* logger);
// Randomize the order in which to dispatch constraints
void randomize(unsigned seed);
/**
* Attempts to dispatch all pending constraints and reach a type solution
* that satisfies all of the constraints.
**/
void run();
bool isDone();
void finalizeModule();
/** Attempt to dispatch a constraint. Returns true if it was successful. If
* tryDispatch() returns false, the constraint remains in the unsolved set
* and will be retried later.
*/
bool tryDispatch(NotNull<const Constraint> c, bool force);
bool tryDispatch(const SubtypeConstraint& c, NotNull<const Constraint> constraint, bool force);
bool tryDispatch(const PackSubtypeConstraint& c, NotNull<const Constraint> constraint, bool force);
bool tryDispatch(const GeneralizationConstraint& c, NotNull<const Constraint> constraint, bool force);
bool tryDispatch(const InstantiationConstraint& c, NotNull<const Constraint> constraint, bool force);
bool tryDispatch(const UnaryConstraint& c, NotNull<const Constraint> constraint, bool force);
bool tryDispatch(const BinaryConstraint& c, NotNull<const Constraint> constraint, bool force);
bool tryDispatch(const IterableConstraint& c, NotNull<const Constraint> constraint, bool force);
bool tryDispatch(const NameConstraint& c, NotNull<const Constraint> constraint);
bool tryDispatch(const TypeAliasExpansionConstraint& c, NotNull<const Constraint> constraint);
bool tryDispatch(const FunctionCallConstraint& c, NotNull<const Constraint> constraint);
bool tryDispatch(const PrimitiveTypeConstraint& c, NotNull<const Constraint> constraint);
bool tryDispatch(const HasPropConstraint& c, NotNull<const Constraint> constraint);
bool tryDispatch(const SetPropConstraint& c, NotNull<const Constraint> constraint, bool force);
bool tryDispatch(const SetIndexerConstraint& c, NotNull<const Constraint> constraint, bool force);
bool tryDispatch(const SingletonOrTopTypeConstraint& c, NotNull<const Constraint> constraint);
bool tryDispatch(const UnpackConstraint& c, NotNull<const Constraint> constraint);
bool tryDispatch(const ReduceConstraint& c, NotNull<const Constraint> constraint, bool force);
bool tryDispatch(const ReducePackConstraint& c, NotNull<const Constraint> constraint, bool force);
// for a, ... in some_table do
// also handles __iter metamethod
bool tryDispatchIterableTable(TypeId iteratorTy, const IterableConstraint& c, NotNull<const Constraint> constraint, bool force);
// for a, ... in next_function, t, ... do
bool tryDispatchIterableFunction(
TypeId nextTy, TypeId tableTy, TypeId firstIndexTy, const IterableConstraint& c, NotNull<const Constraint> constraint, bool force);
std::pair<std::vector<TypeId>, std::optional<TypeId>> lookupTableProp(TypeId subjectType, const std::string& propName);
std::pair<std::vector<TypeId>, std::optional<TypeId>> lookupTableProp(TypeId subjectType, const std::string& propName, std::unordered_set<TypeId>& seen);
void block(NotNull<const Constraint> target, NotNull<const Constraint> constraint);
/**
* Block a constraint on the resolution of a Type.
* @returns false always. This is just to allow tryDispatch to return the result of block()
*/
bool block(TypeId target, NotNull<const Constraint> constraint);
bool block(TypePackId target, NotNull<const Constraint> constraint);
/**
* For all constraints that are blocked on one constraint, make them block
* on a new constraint.
* @param source the constraint to copy blocks from.
* @param addition the constraint that other constraints should now block on.
*/
void inheritBlocks(NotNull<const Constraint> source, NotNull<const Constraint> addition);
// Traverse the type. If any blocked or pending types are found, block
// the constraint on them.
//
// Returns false if a type blocks the constraint.
//
// FIXME: This use of a boolean for the return result is an appalling
// interface.
bool recursiveBlock(TypeId target, NotNull<const Constraint> constraint);
bool recursiveBlock(TypePackId target, NotNull<const Constraint> constraint);
void unblock(NotNull<const Constraint> progressed);
void unblock(TypeId progressed);
void unblock(TypePackId progressed);
void unblock(const std::vector<TypeId>& types);
void unblock(const std::vector<TypePackId>& packs);
/**
* @returns true if the TypeId is in a blocked state.
*/
bool isBlocked(TypeId ty);
/**
* @returns true if the TypePackId is in a blocked state.
*/
bool isBlocked(TypePackId tp);
/**
* Returns whether the constraint is blocked on anything.
* @param constraint the constraint to check.
*/
bool isBlocked(NotNull<const Constraint> constraint);
/**
* Creates a new Unifier and performs a single unification operation. Commits
* the result.
* @param subType the sub-type to unify.
* @param superType the super-type to unify.
*/
void unify(TypeId subType, TypeId superType, NotNull<Scope> scope);
/**
* Creates a new Unifier and performs a single unification operation. Commits
* the result.
* @param subPack the sub-type pack to unify.
* @param superPack the super-type pack to unify.
*/
void unify(TypePackId subPack, TypePackId superPack, NotNull<Scope> scope);
/** Pushes a new solver constraint to the solver.
* @param cv the body of the constraint.
**/
NotNull<Constraint> pushConstraint(NotNull<Scope> scope, const Location& location, ConstraintV cv);
/**
* Attempts to resolve a module from its module information. Returns the
* module-level return type of the module, or the error type if one cannot
* be found. Reports errors to the solver if the module cannot be found or
* the require is illegal.
* @param module the module information to look up.
* @param location the location where the require is taking place; used for
* error locations.
**/
TypeId resolveModule(const ModuleInfo& module, const Location& location);
void reportError(TypeErrorData&& data, const Location& location);
void reportError(TypeError e);
private:
/** Helper used by tryDispatch(SubtypeConstraint) and
* tryDispatch(PackSubtypeConstraint)
*
* Attempts to unify subTy with superTy. If doing so would require unifying
* BlockedTypes, fail and block the constraint on those BlockedTypes.
*
* If unification fails, replace all free types with errorType.
*
* If unification succeeds, unblock every type changed by the unification.
*/
template <typename TID>
bool tryUnify(NotNull<const Constraint> constraint, TID subTy, TID superTy);
/**
* Marks a constraint as being blocked on a type or type pack. The constraint
* solver will not attempt to dispatch blocked constraints until their
* dependencies have made progress.
* @param target the type or type pack pointer that the constraint is blocked on.
* @param constraint the constraint to block.
**/
void block_(BlockedConstraintId target, NotNull<const Constraint> constraint);
/**
* Informs the solver that progress has been made on a type or type pack. The
* solver will wake up all constraints that are blocked on the type or type pack,
* and will resume attempting to dispatch them.
* @param progressed the type or type pack pointer that has progressed.
**/
void unblock_(BlockedConstraintId progressed);
TypeId errorRecoveryType() const;
TypePackId errorRecoveryTypePack() const;
TypeId unionOfTypes(TypeId a, TypeId b, NotNull<Scope> scope, bool unifyFreeTypes);
ToStringOptions opts;
};
void dump(NotNull<Scope> rootScope, struct ToStringOptions& opts);
} // namespace Luau