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* Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
96 lines
2.6 KiB
C++
96 lines
2.6 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#include "Luau/CodeBlockUnwind.h"
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#include "Luau/CodeAllocator.h"
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#include "Luau/UnwindBuilder.h"
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#include <string.h>
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#if defined(_WIN32) && defined(_M_X64)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <Windows.h>
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#elif !defined(_WIN32)
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// Defined in unwind.h which may not be easily discoverable on various platforms
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extern "C" void __register_frame(const void*);
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extern "C" void __deregister_frame(const void*);
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#endif
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#if defined(__APPLE__)
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// On Mac, each FDE inside eh_frame section has to be handled separately
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static void visitFdeEntries(char* pos, void (*cb)(const void*))
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{
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for (;;)
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{
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unsigned partLength;
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memcpy(&partLength, pos, sizeof(partLength));
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if (partLength == 0) // Zero-length section signals completion
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break;
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unsigned partId;
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memcpy(&partId, pos + 4, sizeof(partId));
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if (partId != 0) // Skip CIE part
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cb(pos); // CIE is found using an offset in FDE
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pos += partLength + 4;
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}
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}
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#endif
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namespace Luau
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{
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namespace CodeGen
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{
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void* createBlockUnwindInfo(void* context, uint8_t* block, size_t blockSize, size_t& beginOffset)
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{
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UnwindBuilder* unwind = (UnwindBuilder*)context;
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// All unwinding related data is placed together at the start of the block
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size_t unwindSize = unwind->getSize();
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unwindSize = (unwindSize + (kCodeAlignment - 1)) & ~(kCodeAlignment - 1); // Match code allocator alignment
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LUAU_ASSERT(blockSize >= unwindSize);
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char* unwindData = (char*)block;
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unwind->finalize(unwindData, unwindSize, block, blockSize);
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#if defined(_WIN32) && defined(_M_X64)
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if (!RtlAddFunctionTable((RUNTIME_FUNCTION*)block, uint32_t(unwind->getFunctionCount()), uintptr_t(block)))
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{
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LUAU_ASSERT(!"failed to allocate function table");
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return nullptr;
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}
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#elif defined(__APPLE__)
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visitFdeEntries(unwindData, __register_frame);
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#elif !defined(_WIN32)
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__register_frame(unwindData);
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#endif
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beginOffset = unwindSize + unwind->getBeginOffset();
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return block;
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}
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void destroyBlockUnwindInfo(void* context, void* unwindData)
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{
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#if defined(_WIN32) && defined(_M_X64)
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if (!RtlDeleteFunctionTable((RUNTIME_FUNCTION*)unwindData))
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LUAU_ASSERT(!"failed to deallocate function table");
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#elif defined(__APPLE__)
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visitFdeEntries((char*)unwindData, __deregister_frame);
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#elif !defined(_WIN32)
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__deregister_frame(unwindData);
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#endif
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}
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} // namespace CodeGen
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} // namespace Luau
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