luau/tests/conformance/debugger.lua
Andy Friesen c1830d8b81
Sync to upstream/release/618 (#1205)
# What's changed

### Debugger

* Values after a 'continue' statement should not be accessible by
debugger in the 'until' condition

### New Type Solver

* Many fixes to crashes and hangs
* Better bidirectional inference of table literal expressions

### Native Code Generation

* Initial steps toward a shared code allocator

---

### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-03-22 10:47:10 -07:00

102 lines
1.7 KiB
Lua

-- This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
print "testing debugger" -- note, this file can't run in isolation from C tests
local a = 5
function foo(b, ...)
print("in foo", b)
a = 6
end
breakpoint(8)
foo(50, 42)
breakpoint(16) -- next line
print("here")
function coro(arg)
print("before coro break")
a = arg
print("after coro break")
return 42
end
breakpoint(20) -- break inside coro()
a = 7
local co = coroutine.create(coro)
local _, res = coroutine.resume(co, 8) -- this breaks and resumes!
assert(res == 42)
local cof = coroutine.wrap(coro)
assert(cof(9) == 42) -- this breaks and resumes!
function corobad()
print("before coro break")
error("oops")
end
assert(a == 9)
breakpoint(38) -- break inside corobad()
local co = coroutine.create(corobad)
assert(coroutine.resume(co) == false) -- this breaks, resumes and dies!
function bar()
print("in bar")
end
breakpoint(49)
breakpoint(49, false) -- validate that disabling breakpoints works
bar()
local function breakpointSetFromMetamethod()
local a = setmetatable({}, {
__index = function()
breakpoint(67)
return 2
end
})
local b = a.x
assert(b == 2)
end
breakpointSetFromMetamethod()
-- break inside function with non-monotonic line info
local function cond(a)
if a then
print('a')
else
print('not a')
end
end
breakpoint(77)
pcall(cond, nil) -- prevent inlining
local function continueLocals()
repeat
local x = tostring(game)
do continue end
local a1, a2, a3, a4, a5, a6
until pcall(
function()
print("1")
print("2")
end, nil
) or true
end
breakpoint(93)
pcall(continueLocals, nil) -- prevent inlining
return 'OK'