luau/Compiler/src/ValueTracking.cpp
LoganDark 2b03c8f72a
Use const char* const* over const char** (#1005)
The FFI difference becomes significant in languages like Rust where you
can't necessarily just cast a const pointer.
2023-08-07 13:45:04 -07:00

103 lines
2.7 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "ValueTracking.h"
#include "Luau/Lexer.h"
namespace Luau
{
namespace Compile
{
struct ValueVisitor : AstVisitor
{
DenseHashMap<AstName, Global>& globals;
DenseHashMap<AstLocal*, Variable>& variables;
ValueVisitor(DenseHashMap<AstName, Global>& globals, DenseHashMap<AstLocal*, Variable>& variables)
: globals(globals)
, variables(variables)
{
}
void assign(AstExpr* var)
{
if (AstExprLocal* lv = var->as<AstExprLocal>())
{
variables[lv->local].written = true;
}
else if (AstExprGlobal* gv = var->as<AstExprGlobal>())
{
globals[gv->name] = Global::Written;
}
else
{
// we need to be able to track assignments in all expressions, including crazy ones like t[function() t = nil end] = 5
var->visit(this);
}
}
bool visit(AstStatLocal* node) override
{
for (size_t i = 0; i < node->vars.size && i < node->values.size; ++i)
variables[node->vars.data[i]].init = node->values.data[i];
for (size_t i = node->values.size; i < node->vars.size; ++i)
variables[node->vars.data[i]].init = nullptr;
return true;
}
bool visit(AstStatAssign* node) override
{
for (size_t i = 0; i < node->vars.size; ++i)
assign(node->vars.data[i]);
for (size_t i = 0; i < node->values.size; ++i)
node->values.data[i]->visit(this);
return false;
}
bool visit(AstStatCompoundAssign* node) override
{
assign(node->var);
node->value->visit(this);
return false;
}
bool visit(AstStatLocalFunction* node) override
{
variables[node->name].init = node->func;
return true;
}
bool visit(AstStatFunction* node) override
{
assign(node->name);
node->func->visit(this);
return false;
}
};
void assignMutable(DenseHashMap<AstName, Global>& globals, const AstNameTable& names, const char* const* mutableGlobals)
{
if (AstName name = names.get("_G"); name.value)
globals[name] = Global::Mutable;
if (mutableGlobals)
for (const char* const* ptr = mutableGlobals; *ptr; ++ptr)
if (AstName name = names.get(*ptr); name.value)
globals[name] = Global::Mutable;
}
void trackValues(DenseHashMap<AstName, Global>& globals, DenseHashMap<AstLocal*, Variable>& variables, AstNode* root)
{
ValueVisitor visitor{globals, variables};
root->visit(&visitor);
}
} // namespace Compile
} // namespace Luau