luau/CLI/src/Web.cpp
aaron 8f94786ceb
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Refactor CLI structure to match the include/src split that our other projects have. (#1573)
This PR refactors the CLI folder to use the same project split between
include and src directories that we have for all the other artifacts in
luau. It also includes the require-by-string implementation we already
have as a feature of `Luau.CLI.lib`. Both of these changes are targeted
at making it easier for embedding projects to setup an effective
equivalent to the standalone `luau` executable with whatever runtime
libraries they need attached and without having to unnecessarily
duplicate code from luau itself.
2024-12-17 13:50:27 -08:00

114 lines
2.6 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "lua.h"
#include "lualib.h"
#include "luacode.h"
#include "Luau/Common.h"
#include <string>
#include <string.h>
static void setupState(lua_State* L)
{
luaL_openlibs(L);
luaL_sandbox(L);
}
static std::string runCode(lua_State* L, const std::string& source)
{
size_t bytecodeSize = 0;
char* bytecode = luau_compile(source.data(), source.length(), nullptr, &bytecodeSize);
int result = luau_load(L, "=stdin", bytecode, bytecodeSize, 0);
free(bytecode);
if (result != 0)
{
size_t len;
const char* msg = lua_tolstring(L, -1, &len);
std::string error(msg, len);
lua_pop(L, 1);
return error;
}
lua_State* T = lua_newthread(L);
lua_pushvalue(L, -2);
lua_remove(L, -3);
lua_xmove(L, T, 1);
int status = lua_resume(T, NULL, 0);
if (status == 0)
{
int n = lua_gettop(T);
if (n)
{
luaL_checkstack(T, LUA_MINSTACK, "too many results to print");
lua_getglobal(T, "print");
lua_insert(T, 1);
lua_pcall(T, n, 0, 0);
}
lua_pop(L, 1); // pop T
return std::string();
}
else
{
std::string error;
lua_Debug ar;
if (lua_getinfo(L, 0, "sln", &ar))
{
error += ar.short_src;
error += ':';
error += std::to_string(ar.currentline);
error += ": ";
}
if (status == LUA_YIELD)
{
error += "thread yielded unexpectedly";
}
else if (const char* str = lua_tostring(T, -1))
{
error += str;
}
error += "\nstack backtrace:\n";
error += lua_debugtrace(T);
lua_pop(L, 1); // pop T
return error;
}
}
extern "C" const char* executeScript(const char* source)
{
// setup flags
for (Luau::FValue<bool>* flag = Luau::FValue<bool>::list; flag; flag = flag->next)
if (strncmp(flag->name, "Luau", 4) == 0)
flag->value = true;
// create new state
std::unique_ptr<lua_State, void (*)(lua_State*)> globalState(luaL_newstate(), lua_close);
lua_State* L = globalState.get();
// setup state
setupState(L);
// sandbox thread
luaL_sandboxthread(L);
// static string for caching result (prevents dangling ptr on function exit)
static std::string result;
// run code + collect error
result = runCode(L, source);
return result.empty() ? NULL : result.c_str();
}