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216 lines
6.7 KiB
C++
216 lines
6.7 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/TypeArena.h"
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#include "Luau/TypePack.h"
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#include "Luau/TypeVar.h"
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#include "Luau/DenseHash.h"
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// We provide an implementation of substitution on types,
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// which recursively replaces types by other types.
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// Examples include quantification (replacing free types by generics)
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// and instantiation (replacing generic types by free ones).
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//
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// To implement a substitution, implement a subclass of `Substitution`
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// and provide implementations of `isDirty` (which should be true for types that
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// should be replaced) and `clean` which replaces any dirty types.
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//
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// struct MySubst : Substitution
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// {
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// bool isDirty(TypeId ty) override { ... }
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// bool isDirty(TypePackId tp) override { ... }
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// TypeId clean(TypeId ty) override { ... }
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// TypePackId clean(TypePackId tp) override { ... }
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// bool ignoreChildren(TypeId ty) override { ... }
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// bool ignoreChildren(TypePackId tp) override { ... }
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// };
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//
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// For example, `Instantiation` in `TypeInfer.cpp` uses this.
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// The implementation of substitution tries not to copy types
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// unnecessarily. It first finds all the types which can reach
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// a dirty type, and either cleans them (if they are dirty)
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// or clones them (if they are not). It then updates the children
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// of the newly created types. When considering reachability,
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// we do not consider the children of any type where ignoreChildren(ty) is true.
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// There is a gotcha for cyclic types, which means we can't just use
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// a straightforward DFS. For example:
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//
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// type T = { f : () -> T, g: () -> number, h: X }
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//
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// If X is dirty, and is being replaced by X' then the result should be:
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//
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// type T' = { f : () -> T', g: () -> number, h: X' }
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//
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// that is the type of `f` is replaced, but the type of `g` is not.
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//
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// For this reason, we first use Tarjan's algorithm to find strongly
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// connected components. If any type in an SCC can reach a dirty type,
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// them the whole SCC can. For instance, in the above example,
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// `T`, and the type of `f` are in the same SCC, which is why `f` gets
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// replaced.
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namespace Luau
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{
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struct TxnLog;
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enum class TarjanResult
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{
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TooManyChildren,
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Ok
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};
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struct TarjanWorklistVertex
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{
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int index;
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int currEdge;
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int lastEdge;
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};
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// Tarjan's algorithm for finding the SCCs in a cyclic structure.
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// https://en.wikipedia.org/wiki/Tarjan%27s_strongly_connected_components_algorithm
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struct Tarjan
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{
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// Vertices (types and type packs) are indexed, using pre-order traversal.
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DenseHashMap<TypeId, int> typeToIndex{nullptr};
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DenseHashMap<TypePackId, int> packToIndex{nullptr};
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std::vector<TypeId> indexToType;
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std::vector<TypePackId> indexToPack;
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// Tarjan keeps a stack of vertices where we're still in the process
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// of finding their SCC.
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std::vector<int> stack;
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std::vector<bool> onStack;
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// Tarjan calculates the lowlink for each vertex,
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// which is the lowest ancestor index reachable from the vertex.
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std::vector<int> lowlink;
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int childCount = 0;
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int childLimit = 0;
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// This should never be null; ensure you initialize it before calling
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// substitution methods.
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const TxnLog* log = nullptr;
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std::vector<TypeId> edgesTy;
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std::vector<TypePackId> edgesTp;
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std::vector<TarjanWorklistVertex> worklist;
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// This is hot code, so we optimize recursion to a stack.
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TarjanResult loop();
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// Find or create the index for a vertex.
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// Return a boolean which is `true` if it's a freshly created index.
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std::pair<int, bool> indexify(TypeId ty);
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std::pair<int, bool> indexify(TypePackId tp);
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// Recursively visit all the children of a vertex
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void visitChildren(TypeId ty, int index);
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void visitChildren(TypePackId tp, int index);
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void visitChild(TypeId ty);
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void visitChild(TypePackId ty);
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// Visit the root vertex.
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TarjanResult visitRoot(TypeId ty);
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TarjanResult visitRoot(TypePackId ty);
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// Each subclass gets called back once for each edge,
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// and once for each SCC.
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virtual void visitEdge(int index, int parentIndex) {}
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virtual void visitSCC(int index) {}
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// Each subclass can decide to ignore some nodes.
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virtual bool ignoreChildren(TypeId ty)
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{
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return false;
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}
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virtual bool ignoreChildren(TypePackId ty)
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{
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return false;
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}
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};
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// We use Tarjan to calculate dirty bits. We set `dirty[i]` true
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// if the vertex with index `i` can reach a dirty vertex.
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struct FindDirty : Tarjan
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{
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std::vector<bool> dirty;
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void clearTarjan();
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// Get/set the dirty bit for an index (grows the vector if needed)
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bool getDirty(int index);
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void setDirty(int index, bool d);
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// Find all the dirty vertices reachable from `t`.
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TarjanResult findDirty(TypeId t);
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TarjanResult findDirty(TypePackId t);
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// We find dirty vertices using Tarjan
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void visitEdge(int index, int parentIndex) override;
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void visitSCC(int index) override;
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// Subclasses should say which vertices are dirty,
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// and what to do with dirty vertices.
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virtual bool isDirty(TypeId ty) = 0;
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virtual bool isDirty(TypePackId tp) = 0;
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virtual void foundDirty(TypeId ty) = 0;
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virtual void foundDirty(TypePackId tp) = 0;
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};
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// And finally substitution, which finds all the reachable dirty vertices
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// and replaces them with clean ones.
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struct Substitution : FindDirty
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{
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protected:
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Substitution(const TxnLog* log_, TypeArena* arena)
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: arena(arena)
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{
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log = log_;
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LUAU_ASSERT(log);
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LUAU_ASSERT(arena);
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}
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public:
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TypeArena* arena;
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DenseHashMap<TypeId, TypeId> newTypes{nullptr};
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DenseHashMap<TypePackId, TypePackId> newPacks{nullptr};
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DenseHashSet<TypeId> replacedTypes{nullptr};
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DenseHashSet<TypePackId> replacedTypePacks{nullptr};
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std::optional<TypeId> substitute(TypeId ty);
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std::optional<TypePackId> substitute(TypePackId tp);
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TypeId replace(TypeId ty);
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TypePackId replace(TypePackId tp);
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void replaceChildren(TypeId ty);
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void replaceChildren(TypePackId tp);
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TypeId clone(TypeId ty);
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TypePackId clone(TypePackId tp);
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// Substitutions use Tarjan to find dirty nodes and replace them
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void foundDirty(TypeId ty) override;
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void foundDirty(TypePackId tp) override;
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// Implementing subclasses define how to clean a dirty type.
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virtual TypeId clean(TypeId ty) = 0;
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virtual TypePackId clean(TypePackId tp) = 0;
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// Helper functions to create new types (used by subclasses)
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template<typename T>
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TypeId addType(const T& tv)
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{
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return arena->addType(tv);
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}
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template<typename T>
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TypePackId addTypePack(const T& tp)
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{
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return arena->addTypePack(TypePackVar{tp});
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}
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};
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} // namespace Luau
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