luau/CodeGen/src/CodeGenX64.cpp
2023-03-17 16:59:30 +02:00

166 lines
4.8 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "CodeGenX64.h"
#include "Luau/AssemblyBuilderX64.h"
#include "Luau/UnwindBuilder.h"
#include "CustomExecUtils.h"
#include "NativeState.h"
#include "EmitCommonX64.h"
#include "lstate.h"
/* An overview of native environment stack setup that we are making in the entry function:
* Each line is 8 bytes, stack grows downwards.
*
* | ... previous frames ...
* | rdx home space | (unused)
* | rcx home space | (unused)
* | return address |
* | ... saved non-volatile registers ... <-- rsp + kStackSize + kLocalsSize
* | unused | for 16 byte alignment of the stack
* | sCode |
* | sClosure | <-- rsp + kStackSize
* | argument 6 | <-- rsp + 40
* | argument 5 | <-- rsp + 32
* | r9 home space |
* | r8 home space |
* | rdx home space |
* | rcx home space | <-- rsp points here
*
* Arguments to our entry function are saved to home space only on Windows.
* Space for arguments to function we call is always reserved, but used only on Windows.
*
* Right now we use a frame pointer, but because of a fixed layout we can omit it in the future
*/
namespace Luau
{
namespace CodeGen
{
namespace X64
{
bool initEntryFunction(NativeState& data)
{
AssemblyBuilderX64 build(/* logText= */ false);
UnwindBuilder& unwind = *data.unwindBuilder.get();
unwind.start();
// Save common non-volatile registers
build.push(rbp);
unwind.save(rbp);
if (build.abi == ABIX64::SystemV)
{
build.mov(rbp, rsp);
unwind.setupFrameReg(rbp, 0);
}
build.push(rbx);
unwind.save(rbx);
build.push(r12);
unwind.save(r12);
build.push(r13);
unwind.save(r13);
build.push(r14);
unwind.save(r14);
build.push(r15);
unwind.save(r15);
if (build.abi == ABIX64::Windows)
{
// Save non-volatile registers that are specific to Windows x64 ABI
build.push(rdi);
unwind.save(rdi);
build.push(rsi);
unwind.save(rsi);
// TODO: once we start using non-volatile SIMD registers on Windows, we will save those here
}
// Allocate stack space (reg home area + local data)
build.sub(rsp, kStackSize + kLocalsSize);
unwind.allocStack(kStackSize + kLocalsSize);
unwind.finish();
size_t prologueSize = build.setLabel().location;
// Setup native execution environment
build.mov(rState, rArg1);
build.mov(rNativeContext, rArg4);
build.mov(rBase, qword[rState + offsetof(lua_State, base)]); // L->base
build.mov(rax, qword[rState + offsetof(lua_State, ci)]); // L->ci
build.mov(rax, qword[rax + offsetof(CallInfo, func)]); // L->ci->func
build.mov(rax, qword[rax + offsetof(TValue, value.gc)]); // L->ci->func->value.gc aka cl
build.mov(sClosure, rax);
build.mov(rConstants, qword[rArg2 + offsetof(Proto, k)]); // proto->k
build.mov(rax, qword[rArg2 + offsetof(Proto, code)]); // proto->code
build.mov(sCode, rax);
// Jump to the specified instruction; further control flow will be handled with custom ABI with register setup from EmitCommonX64.h
build.jmp(rArg3);
// Even though we jumped away, we will return here in the end
Label returnOff = build.setLabel();
// Cleanup and exit
build.add(rsp, kStackSize + kLocalsSize);
if (build.abi == ABIX64::Windows)
{
build.pop(rsi);
build.pop(rdi);
}
build.pop(r15);
build.pop(r14);
build.pop(r13);
build.pop(r12);
build.pop(rbx);
build.pop(rbp);
build.ret();
build.finalize();
LUAU_ASSERT(build.data.empty());
if (!data.codeAllocator.allocate(build.data.data(), int(build.data.size()), build.code.data(), int(build.code.size()), data.gateData,
data.gateDataSize, data.context.gateEntry))
{
LUAU_ASSERT(!"failed to create entry function");
return false;
}
// Set the offset at the begining so that functions in new blocks will not overlay the locations
// specified by the unwind information of the entry function
unwind.setBeginOffset(prologueSize);
data.context.gateExit = data.context.gateEntry + returnOff.location;
return true;
}
void assembleHelpers(X64::AssemblyBuilderX64& build, ModuleHelpers& helpers)
{
if (build.logText)
build.logAppend("; exitContinueVm\n");
helpers.exitContinueVm = build.setLabel();
emitExit(build, /* continueInVm */ true);
if (build.logText)
build.logAppend("; exitNoContinueVm\n");
helpers.exitNoContinueVm = build.setLabel();
emitExit(build, /* continueInVm */ false);
if (build.logText)
build.logAppend("; continueCallInVm\n");
helpers.continueCallInVm = build.setLabel();
emitContinueCallInVm(build);
}
} // namespace X64
} // namespace CodeGen
} // namespace Luau