luau/Ast/include/Luau/Location.h
Andy Friesen e25de95445
Sync to upstream/release/583 (#974)
* Fixed indexing table intersections using `x["prop"]` syntax:
https://github.com/Roblox/luau/pull/971
* Add console output codepage for Windows:
https://github.com/Roblox/luau/pull/967
* Added `Frontend::parse` for a fast source graph preparation
* luau_load should check GC
* Work toward a type-diff system for nicer error messages

New Solver
* Correctly suppress errors in more cases
* Further improvements to typechecking of function calls and return
statements
* Crash fixes
* Propagate refinements drawn from the condition of a while loop into
the loop body

JIT
* Fix accidental bailout for math.frexp/modf/sign in A64
* Work toward bringing type annotation info in
* Do not propagate Luau IR constants of wrong type into load
instructions
* CHECK_SAFEENV exits to VM on failure
* Implement error handling in A64 reg allocator
* Inline the string.len builtin
* Do not enter native code of a function if arguments don’t match

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-07-07 13:10:48 -07:00

49 lines
1.4 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include <string>
namespace Luau
{
struct Position
{
unsigned int line, column;
Position(unsigned int line, unsigned int column);
bool operator==(const Position& rhs) const;
bool operator!=(const Position& rhs) const;
bool operator<(const Position& rhs) const;
bool operator>(const Position& rhs) const;
bool operator<=(const Position& rhs) const;
bool operator>=(const Position& rhs) const;
void shift(const Position& start, const Position& oldEnd, const Position& newEnd);
};
struct Location
{
Position begin, end;
Location();
Location(const Position& begin, const Position& end);
Location(const Position& begin, unsigned int length);
Location(const Location& begin, const Location& end);
bool operator==(const Location& rhs) const;
bool operator!=(const Location& rhs) const;
bool encloses(const Location& l) const;
bool overlaps(const Location& l) const;
bool contains(const Position& p) const;
bool containsClosed(const Position& p) const;
void extend(const Location& other);
void shift(const Position& start, const Position& oldEnd, const Position& newEnd);
/**
* Use offset=1 when displaying for the user.
*/
std::string toString(int offset = 0, bool useBegin = true) const;
};
} // namespace Luau