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76bea81a7b
* Optimized operations like instantiation and module export for very large types In our new typechecker: * Typechecking of function calls was rewritten to handle more cases correctly * Fixed a crash that can happen after self-referential type is exported from a module * Fixed a false positive error in string comparison * Added handling of `for...in` variable type annotations and fixed issues with the iterator call inside * Self-referential 'hasProp' and 'setProp' constraints are now handled correctly In our native code generation (jit): * Added '--target' argument to luau-compile to test multiple architectures different from host architecture * GC barrier tag check is skipped if type is already known to be GC-collectable * Added GET_TYPE/GET_TYPEOF instructions for type/typeof fast-calls * Improved code size of interrupt handlers on X64
131 lines
3.8 KiB
C++
131 lines
3.8 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#include "Luau/Common.h"
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#include "Luau/Instantiation.h"
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#include "Luau/TxnLog.h"
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#include "Luau/TypeArena.h"
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namespace Luau
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{
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bool Instantiation::isDirty(TypeId ty)
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{
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if (const FunctionType* ftv = log->getMutable<FunctionType>(ty))
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{
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if (ftv->hasNoFreeOrGenericTypes)
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return false;
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return true;
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}
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else
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{
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return false;
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}
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}
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bool Instantiation::isDirty(TypePackId tp)
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{
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return false;
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}
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bool Instantiation::ignoreChildren(TypeId ty)
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{
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if (log->getMutable<FunctionType>(ty))
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return true;
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else if (get<ClassType>(ty))
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return true;
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else
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return false;
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}
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TypeId Instantiation::clean(TypeId ty)
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{
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const FunctionType* ftv = log->getMutable<FunctionType>(ty);
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LUAU_ASSERT(ftv);
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FunctionType clone = FunctionType{level, scope, ftv->argTypes, ftv->retTypes, ftv->definition, ftv->hasSelf};
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clone.magicFunction = ftv->magicFunction;
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clone.dcrMagicFunction = ftv->dcrMagicFunction;
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clone.dcrMagicRefinement = ftv->dcrMagicRefinement;
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clone.tags = ftv->tags;
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clone.argNames = ftv->argNames;
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TypeId result = addType(std::move(clone));
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// Annoyingly, we have to do this even if there are no generics,
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// to replace any generic tables.
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ReplaceGenerics replaceGenerics{log, arena, level, scope, ftv->generics, ftv->genericPacks};
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// TODO: What to do if this returns nullopt?
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// We don't have access to the error-reporting machinery
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result = replaceGenerics.substitute(result).value_or(result);
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asMutable(result)->documentationSymbol = ty->documentationSymbol;
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return result;
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}
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TypePackId Instantiation::clean(TypePackId tp)
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{
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LUAU_ASSERT(false);
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return tp;
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}
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bool ReplaceGenerics::ignoreChildren(TypeId ty)
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{
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if (const FunctionType* ftv = log->getMutable<FunctionType>(ty))
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{
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if (ftv->hasNoFreeOrGenericTypes)
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return true;
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// We aren't recursing in the case of a generic function which
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// binds the same generics. This can happen if, for example, there's recursive types.
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// If T = <a>(a,T)->T then instantiating T should produce T' = (X,T)->T not T' = (X,T')->T'.
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// It's OK to use vector equality here, since we always generate fresh generics
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// whenever we quantify, so the vectors overlap if and only if they are equal.
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return (!generics.empty() || !genericPacks.empty()) && (ftv->generics == generics) && (ftv->genericPacks == genericPacks);
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}
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else if (get<ClassType>(ty))
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return true;
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else
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{
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return false;
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}
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}
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bool ReplaceGenerics::isDirty(TypeId ty)
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{
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if (const TableType* ttv = log->getMutable<TableType>(ty))
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return ttv->state == TableState::Generic;
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else if (log->getMutable<GenericType>(ty))
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return std::find(generics.begin(), generics.end(), ty) != generics.end();
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else
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return false;
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}
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bool ReplaceGenerics::isDirty(TypePackId tp)
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{
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if (log->getMutable<GenericTypePack>(tp))
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return std::find(genericPacks.begin(), genericPacks.end(), tp) != genericPacks.end();
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else
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return false;
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}
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TypeId ReplaceGenerics::clean(TypeId ty)
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{
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LUAU_ASSERT(isDirty(ty));
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if (const TableType* ttv = log->getMutable<TableType>(ty))
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{
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TableType clone = TableType{ttv->props, ttv->indexer, level, scope, TableState::Free};
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clone.definitionModuleName = ttv->definitionModuleName;
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clone.definitionLocation = ttv->definitionLocation;
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return addType(std::move(clone));
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}
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else
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return addType(FreeType{scope, level});
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}
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TypePackId ReplaceGenerics::clean(TypePackId tp)
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{
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LUAU_ASSERT(isDirty(tp));
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return addTypePack(TypePackVar(FreeTypePack{scope, level}));
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}
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} // namespace Luau
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