A fast, small, safe, gradually typed embeddable scripting language derived from Lua
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Andy Friesen e25b0a6275
Sync to upstream/release/591 (#1012)
* Fix a use-after-free bug in the new type cloning algorithm
* Tighten up the type of `coroutine.wrap`. It is now `<A..., R...>(f:
(A...) -> R...) -> ((A...) -> R...)`
* Break `.luaurc` out into a separate library target `Luau.Config`. This
makes it easier for applications to reason about config files without
also depending on the type inference engine.
* Move typechecking limits into `FrontendOptions`. This allows embedders
more finely-grained control over autocomplete's internal time limits.
* Fix stability issue with debugger onprotectederror callback allowing
break in non-yieldable contexts

New solver:

* Initial work toward [Local Type
Inference](0e1082108f/rfcs/local-type-inference.md)
* Introduce a new subtyping test. This will be much nicer than the old
test because it is completely separate both from actual type inference
and from error reporting.

Native code generation:

* Added function to compute iterated dominance frontier
* Optimize barriers in SET_UPVALUE when tag is known
* Cache lua_State::global in a register on A64
* Optimize constant stores in A64 lowering
* Track table array size state to optimize array size checks
* Add split tag/value store into a VM register
* Check that spills can outlive the block only in specific conditions

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-08-18 11:15:41 -07:00
.github Remove old benchmark-dev workflows 2023-08-08 12:15:10 -07:00
Analysis Sync to upstream/release/591 (#1012) 2023-08-18 11:15:41 -07:00
Ast Sync to upstream/release/584 (#977) 2023-07-14 11:08:53 -07:00
bench Sync to upstream/release/590 (#1008) 2023-08-11 07:42:37 -07:00
CLI Sync to upstream/release/588 (#992) 2023-07-28 08:13:53 -07:00
CodeGen Sync to upstream/release/591 (#1012) 2023-08-18 11:15:41 -07:00
Common/include/Luau Sync to upstream/release/591 (#1012) 2023-08-18 11:15:41 -07:00
Compiler Sync to upstream/release/591 (#1012) 2023-08-18 11:15:41 -07:00
Config Sync to upstream/release/591 (#1012) 2023-08-18 11:15:41 -07:00
docs Fix some EBNF cases in grammar.md (#999) 2023-08-02 13:20:57 -07:00
extern Sync to upstream/release/536 (#592) 2022-07-14 15:52:26 -07:00
fuzz Sync to upstream/release/584 (#977) 2023-07-14 11:08:53 -07:00
papers HATRA 23 paper (#979) 2023-07-21 15:05:26 -05:00
rfcs RFC: Floor division operator (#832) 2023-03-20 15:12:48 -07:00
tests Sync to upstream/release/591 (#1012) 2023-08-18 11:15:41 -07:00
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Luau CI codecov

Luau (lowercase u, /ˈlu.aʊ/) is a fast, small, safe, gradually typed embeddable scripting language derived from Lua.

It is designed to be backwards compatible with Lua 5.1, as well as incorporating some features from future Lua releases, but also expands the feature set (most notably with type annotations). Luau is largely implemented from scratch, with the language runtime being a very heavily modified version of Lua 5.1 runtime, with completely rewritten interpreter and other performance innovations. The runtime mostly preserves Lua 5.1 API, so existing bindings should be more or less compatible with a few caveats.

Luau is used by Roblox game developers to write game code, as well as by Roblox engineers to implement large parts of the user-facing application code as well as portions of the editor (Roblox Studio) as plugins. Roblox chose to open-source Luau to foster collaboration within the Roblox community as well as to allow other companies and communities to benefit from the ongoing language and runtime innovation.

This repository hosts source code for the language implementation and associated tooling, documentation for the language as well as RFCs and other materials. The documentation portion of this repository can be viewed at https://luau-lang.org/

Usage

Luau is an embeddable language, but it also comes with two command-line tools by default, luau and luau-analyze.

luau is a command-line REPL and can also run input files. Note that REPL runs in a sandboxed environment and as such doesn't have access to the underlying file system except for ability to require modules.

luau-analyze is a command-line type checker and linter; given a set of input files, it produces errors/warnings according to the file configuration, which can be customized by using --! comments in the files or .luaurc files. For details please refer to type checking and linting documentation.

Installation

You can install and run Luau by downloading the compiled binaries from a recent release; note that luau and luau-analyze binaries from the archives will need to be added to PATH or copied to a directory like /usr/local/bin on Linux/macOS.

Alternatively, you can use one of the packaged distributions (note that these are not maintained by Luau development team):

  • macOS: Install Homebrew and run brew install luau
  • Arch Linux: From the AUR (Arch Linux User Repository), install one of these packages via a AUR helper or manually (by cloning their repo and using makepkg): luau (manual build), luau-git (manual build by cloning this repo), or luau-bin (pre-built binaries from releases)
  • Alpine Linux: Enable community repositories and run apk add luau
  • Gentoo Linux: Luau is officially packaged by Gentoo and can be installed using emerge dev-lang/luau. You may have to unmask the package first before installing it (which can be done by including the --autounmask=y option in the emerge command).

After installing, you will want to validate the installation was successful by running the test case here.

Building

On all platforms, you can use CMake to run the following commands to build Luau binaries from source:

mkdir cmake && cd cmake
cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo
cmake --build . --target Luau.Repl.CLI --config RelWithDebInfo
cmake --build . --target Luau.Analyze.CLI --config RelWithDebInfo

Alternatively, on Linux/macOS you can use make:

make config=release luau luau-analyze

To integrate Luau into your CMake application projects as a library, at the minimum you'll need to depend on Luau.Compiler and Luau.VM projects. From there you need to create a new Luau state (using Lua 5.x API such as lua_newstate), compile source to bytecode and load it into the VM like this:

// needs lua.h and luacode.h
size_t bytecodeSize = 0;
char* bytecode = luau_compile(source, strlen(source), NULL, &bytecodeSize);
int result = luau_load(L, chunkname, bytecode, bytecodeSize, 0);
free(bytecode);

if (result == 0)
    return 1; /* return chunk main function */

For more details about the use of host API you currently need to consult Lua 5.x API. Luau closely tracks that API but has a few deviations, such as the need to compile source separately (which is important to be able to deploy VM without a compiler), or lack of __gc support (use lua_newuserdatadtor instead).

To gain advantage of many performance improvements it's highly recommended to use safeenv feature, which sandboxes individual scripts' global tables from each other as well as protects builtin libraries from monkey-patching. For this to work you need to call luaL_sandbox for the global state and luaL_sandboxthread for each new script's execution thread.

Testing

Luau has an internal test suite; in CMake builds it is split into two targets, Luau.UnitTest (for bytecode compiler and type checker/linter tests) and Luau.Conformance (for VM tests). The unit tests are written in C++, whereas the conformance tests are largely written in Luau (see tests/conformance).

Makefile builds combine both into a single target and can be ran via make test.

Dependencies

Luau uses C++ as its implementation language. The runtime requires C++11, whereas the compiler and analysis components require C++17. It should build without issues using Microsoft Visual Studio 2017 or later, or gcc-7 or clang-7 or later.

Other than the STL/CRT, Luau library components don't have external dependencies. The test suite depends on doctest testing framework, and the REPL command-line depends on isocline.

License

Luau implementation is distributed under the terms of MIT License. It is based on Lua 5.x implementation that is MIT licensed as well.

When Luau is integrated into external projects, we ask to honor the license agreement and include Luau attribution into the user-facing product documentation. The attribution using Luau logo is also encouraged.