mirror of
https://github.com/luau-lang/luau.git
synced 2025-01-10 13:29:09 +00:00
d98256bb80
* Better indentation in multi-line type mismatch error messages * Error message clone can no longer cause a stack overflow (when typechecking with retainFullTypeGraphs set to false); fixes https://github.com/Roblox/luau/issues/975 * `string.format` with %s is now ~2x faster on strings smaller than 100 characters Native code generation: * All VM side exits will block return to the native execution of the current function to preserve correctness * Fixed executable page allocation on Apple platforms when using hardened runtime * Added statistics for code generation (no. of functions compiler, memory used for different areas) * Fixed issue with function entry type checks performed more that once in some functions
360 lines
9.8 KiB
C++
360 lines
9.8 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#include "Luau/CodeGen.h"
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#include "CodeGenLower.h"
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#include "Luau/Common.h"
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#include "Luau/CodeAllocator.h"
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#include "Luau/CodeBlockUnwind.h"
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#include "Luau/IrBuilder.h"
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#include "Luau/UnwindBuilder.h"
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#include "Luau/UnwindBuilderDwarf2.h"
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#include "Luau/UnwindBuilderWin.h"
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#include "Luau/AssemblyBuilderA64.h"
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#include "Luau/AssemblyBuilderX64.h"
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#include "NativeState.h"
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#include "CodeGenA64.h"
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#include "CodeGenX64.h"
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#include "lapi.h"
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#include <memory>
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#include <optional>
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#if defined(__x86_64__) || defined(_M_X64)
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#ifdef _MSC_VER
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#include <intrin.h> // __cpuid
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#else
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#include <cpuid.h> // __cpuid
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#endif
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#endif
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#if defined(__aarch64__)
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#ifdef __APPLE__
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#include <sys/sysctl.h>
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#endif
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#endif
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LUAU_FASTFLAGVARIABLE(DebugCodegenNoOpt, false)
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LUAU_FASTFLAGVARIABLE(DebugCodegenOptSize, false)
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LUAU_FASTFLAGVARIABLE(DebugCodegenSkipNumbering, false)
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namespace Luau
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{
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namespace CodeGen
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{
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static const Instruction kCodeEntryInsn = LOP_NATIVECALL;
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static void* gPerfLogContext = nullptr;
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static PerfLogFn gPerfLogFn = nullptr;
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struct NativeProto
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{
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Proto* p;
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void* execdata;
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uintptr_t exectarget;
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};
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static NativeProto createNativeProto(Proto* proto, const IrBuilder& ir)
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{
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int sizecode = proto->sizecode;
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uint32_t* instOffsets = new uint32_t[sizecode];
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uint32_t instTarget = ir.function.entryLocation;
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for (int i = 0; i < sizecode; i++)
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{
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LUAU_ASSERT(ir.function.bcMapping[i].asmLocation >= instTarget);
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instOffsets[i] = ir.function.bcMapping[i].asmLocation - instTarget;
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}
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// Set first instruction offset to 0 so that entering this function still executes any generated entry code.
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instOffsets[0] = 0;
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// entry target will be relocated when assembly is finalized
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return {proto, instOffsets, instTarget};
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}
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static void destroyExecData(void* execdata)
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{
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delete[] static_cast<uint32_t*>(execdata);
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}
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static void logPerfFunction(Proto* p, uintptr_t addr, unsigned size)
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{
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LUAU_ASSERT(p->source);
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const char* source = getstr(p->source);
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source = (source[0] == '=' || source[0] == '@') ? source + 1 : "[string]";
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char name[256];
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snprintf(name, sizeof(name), "<luau> %s:%d %s", source, p->linedefined, p->debugname ? getstr(p->debugname) : "");
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if (gPerfLogFn)
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gPerfLogFn(gPerfLogContext, addr, size, name);
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}
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template<typename AssemblyBuilder>
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static std::optional<NativeProto> createNativeFunction(AssemblyBuilder& build, ModuleHelpers& helpers, Proto* proto)
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{
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IrBuilder ir;
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ir.buildFunctionIr(proto);
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if (!lowerFunction(ir, build, helpers, proto, {}))
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return std::nullopt;
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return createNativeProto(proto, ir);
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}
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static NativeState* getNativeState(lua_State* L)
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{
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return static_cast<NativeState*>(L->global->ecb.context);
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}
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static void onCloseState(lua_State* L)
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{
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delete getNativeState(L);
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L->global->ecb = lua_ExecutionCallbacks();
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}
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static void onDestroyFunction(lua_State* L, Proto* proto)
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{
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destroyExecData(proto->execdata);
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proto->execdata = nullptr;
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proto->exectarget = 0;
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proto->codeentry = proto->code;
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}
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static int onEnter(lua_State* L, Proto* proto)
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{
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NativeState* data = getNativeState(L);
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LUAU_ASSERT(proto->execdata);
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LUAU_ASSERT(L->ci->savedpc >= proto->code && L->ci->savedpc < proto->code + proto->sizecode);
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uintptr_t target = proto->exectarget + static_cast<uint32_t*>(proto->execdata)[L->ci->savedpc - proto->code];
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// Returns 1 to finish the function in the VM
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return GateFn(data->context.gateEntry)(L, proto, target, &data->context);
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}
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#if defined(__aarch64__)
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unsigned int getCpuFeaturesA64()
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{
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unsigned int result = 0;
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#ifdef __APPLE__
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int jscvt = 0;
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size_t jscvtLen = sizeof(jscvt);
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if (sysctlbyname("hw.optional.arm.FEAT_JSCVT", &jscvt, &jscvtLen, nullptr, 0) == 0 && jscvt == 1)
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result |= A64::Feature_JSCVT;
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#endif
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return result;
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}
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#endif
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bool isSupported()
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{
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if (!LUA_CUSTOM_EXECUTION)
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return false;
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if (LUA_EXTRA_SIZE != 1)
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return false;
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if (sizeof(TValue) != 16)
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return false;
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if (sizeof(LuaNode) != 32)
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return false;
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// Windows CRT uses stack unwinding in longjmp so we have to use unwind data; on other platforms, it's only necessary for C++ EH.
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#if defined(_WIN32)
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if (!isUnwindSupported())
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return false;
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#else
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if (!LUA_USE_LONGJMP && !isUnwindSupported())
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return false;
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#endif
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#if defined(__x86_64__) || defined(_M_X64)
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int cpuinfo[4] = {};
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#ifdef _MSC_VER
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__cpuid(cpuinfo, 1);
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#else
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__cpuid(1, cpuinfo[0], cpuinfo[1], cpuinfo[2], cpuinfo[3]);
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#endif
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// We require AVX1 support for VEX encoded XMM operations
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// We also requre SSE4.1 support for ROUNDSD but the AVX check below covers it
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// https://en.wikipedia.org/wiki/CPUID#EAX=1:_Processor_Info_and_Feature_Bits
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if ((cpuinfo[2] & (1 << 28)) == 0)
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return false;
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return true;
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#elif defined(__aarch64__)
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return true;
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#else
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return false;
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#endif
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}
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void create(lua_State* L, AllocationCallback* allocationCallback, void* allocationCallbackContext)
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{
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LUAU_ASSERT(isSupported());
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std::unique_ptr<NativeState> data = std::make_unique<NativeState>(allocationCallback, allocationCallbackContext);
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#if defined(_WIN32)
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data->unwindBuilder = std::make_unique<UnwindBuilderWin>();
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#else
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data->unwindBuilder = std::make_unique<UnwindBuilderDwarf2>();
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#endif
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data->codeAllocator.context = data->unwindBuilder.get();
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data->codeAllocator.createBlockUnwindInfo = createBlockUnwindInfo;
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data->codeAllocator.destroyBlockUnwindInfo = destroyBlockUnwindInfo;
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initFunctions(*data);
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#if defined(__x86_64__) || defined(_M_X64)
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if (!X64::initHeaderFunctions(*data))
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return;
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#elif defined(__aarch64__)
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if (!A64::initHeaderFunctions(*data))
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return;
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#endif
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if (gPerfLogFn)
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gPerfLogFn(gPerfLogContext, uintptr_t(data->context.gateEntry), 4096, "<luau gate>");
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lua_ExecutionCallbacks* ecb = &L->global->ecb;
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ecb->context = data.release();
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ecb->close = onCloseState;
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ecb->destroy = onDestroyFunction;
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ecb->enter = onEnter;
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}
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void create(lua_State* L)
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{
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create(L, nullptr, nullptr);
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}
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void compile(lua_State* L, int idx, unsigned int flags, CompilationStats* stats)
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{
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LUAU_ASSERT(lua_isLfunction(L, idx));
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const TValue* func = luaA_toobject(L, idx);
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// If initialization has failed, do not compile any functions
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NativeState* data = getNativeState(L);
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if (!data)
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return;
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Proto* root = clvalue(func)->l.p;
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if ((flags & CodeGen_OnlyNativeModules) != 0 && (root->flags & LPF_NATIVE_MODULE) == 0)
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return;
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std::vector<Proto*> protos;
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gatherFunctions(protos, root);
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#if defined(__aarch64__)
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static unsigned int cpuFeatures = getCpuFeaturesA64();
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A64::AssemblyBuilderA64 build(/* logText= */ false, cpuFeatures);
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#else
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X64::AssemblyBuilderX64 build(/* logText= */ false);
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#endif
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ModuleHelpers helpers;
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#if defined(__aarch64__)
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A64::assembleHelpers(build, helpers);
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#else
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X64::assembleHelpers(build, helpers);
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#endif
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std::vector<NativeProto> results;
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results.reserve(protos.size());
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// Skip protos that have been compiled during previous invocations of CodeGen::compile
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for (Proto* p : protos)
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if (p && p->execdata == nullptr)
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if (std::optional<NativeProto> np = createNativeFunction(build, helpers, p))
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results.push_back(*np);
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// Very large modules might result in overflowing a jump offset; in this case we currently abandon the entire module
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if (!build.finalize())
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{
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for (NativeProto result : results)
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destroyExecData(result.execdata);
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return;
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}
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// If no functions were assembled, we don't need to allocate/copy executable pages for helpers
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if (results.empty())
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return;
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uint8_t* nativeData = nullptr;
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size_t sizeNativeData = 0;
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uint8_t* codeStart = nullptr;
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if (!data->codeAllocator.allocate(build.data.data(), int(build.data.size()), reinterpret_cast<const uint8_t*>(build.code.data()),
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int(build.code.size() * sizeof(build.code[0])), nativeData, sizeNativeData, codeStart))
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{
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for (NativeProto result : results)
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destroyExecData(result.execdata);
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return;
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}
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if (gPerfLogFn && results.size() > 0)
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{
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gPerfLogFn(gPerfLogContext, uintptr_t(codeStart), uint32_t(results[0].exectarget), "<luau helpers>");
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for (size_t i = 0; i < results.size(); ++i)
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{
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uint32_t begin = uint32_t(results[i].exectarget);
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uint32_t end = i + 1 < results.size() ? uint32_t(results[i + 1].exectarget) : uint32_t(build.code.size() * sizeof(build.code[0]));
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LUAU_ASSERT(begin < end);
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logPerfFunction(results[i].p, uintptr_t(codeStart) + begin, end - begin);
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}
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}
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for (const NativeProto& result : results)
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{
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// the memory is now managed by VM and will be freed via onDestroyFunction
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result.p->execdata = result.execdata;
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result.p->exectarget = uintptr_t(codeStart) + result.exectarget;
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result.p->codeentry = &kCodeEntryInsn;
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}
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if (stats != nullptr)
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{
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for (const NativeProto& result : results)
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{
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stats->bytecodeSizeBytes += result.p->sizecode * sizeof(Instruction);
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// Account for the native -> bytecode instruction offsets mapping:
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stats->nativeMetadataSizeBytes += result.p->sizecode * sizeof(uint32_t);
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}
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stats->functionsCompiled += uint32_t(results.size());
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stats->nativeCodeSizeBytes += build.code.size();
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stats->nativeDataSizeBytes += build.data.size();
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}
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}
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void setPerfLog(void* context, PerfLogFn logFn)
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{
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gPerfLogContext = context;
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gPerfLogFn = logFn;
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}
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} // namespace CodeGen
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} // namespace Luau
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