luau/tests/ConstraintGraphBuilderFixture.cpp
Andy Friesen d2ab5df62b
Sync to upstream/release/565 (#845)
We've made a few small changes to reduce the amount of stack we use when
typechecking nested method calls (eg `foo:bar():baz():quux()`).

We've also fixed a small bytecode compiler issue that caused us to emit
redundant jump instructions in code that conditionally uses `break` or
`continue`.

On the new solver, we've switched to a new, better way to handle
augmentations to unsealed tables. We've also made some substantial
improvements to type inference and error reporting on function calls.
These things should both be on par with the old solver now.

The main improvements to the native code generator have been elimination
of some redundant type tag checks. Also, we are starting to inline
particular fastcalls directly to IR.

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-02-24 13:49:38 -08:00

39 lines
1.4 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "ConstraintGraphBuilderFixture.h"
#include "Luau/TypeReduction.h"
namespace Luau
{
ConstraintGraphBuilderFixture::ConstraintGraphBuilderFixture()
: Fixture()
, mainModule(new Module)
, forceTheFlag{"DebugLuauDeferredConstraintResolution", true}
{
mainModule->reduction = std::make_unique<TypeReduction>(NotNull{&mainModule->internalTypes}, builtinTypes, NotNull{&ice});
BlockedType::nextIndex = 0;
BlockedTypePack::nextIndex = 0;
}
void ConstraintGraphBuilderFixture::generateConstraints(const std::string& code)
{
AstStatBlock* root = parse(code);
dfg = std::make_unique<DataFlowGraph>(DataFlowGraphBuilder::build(root, NotNull{&ice}));
cgb = std::make_unique<ConstraintGraphBuilder>("MainModule", mainModule, &arena, NotNull(&moduleResolver), builtinTypes, NotNull(&ice),
frontend.getGlobalScope(), &logger, NotNull{dfg.get()});
cgb->visit(root);
rootScope = cgb->rootScope;
constraints = Luau::borrowConstraints(cgb->constraints);
}
void ConstraintGraphBuilderFixture::solve(const std::string& code)
{
generateConstraints(code);
ConstraintSolver cs{NotNull{&normalizer}, NotNull{rootScope}, constraints, "MainModule", NotNull{mainModule->reduction.get()},
NotNull(&moduleResolver), {}, &logger};
cs.run();
}
} // namespace Luau