luau/Analysis/include/Luau/Frontend.h
vegorov-rbx b570ff0a37
Sync to upstream/release/564 (#841)
This week we only have updates to new type solver and JIT. Both projects
are still in the process of being built out. Neither are ready for
general use yet.

In the new solver, we fixed issues with recursive type aliases.
Duplicated type parameters are once again reported, exported types are
being recorder and function argument names are placed inside function
types.
We also made improvements to restore parts of bidirectional type
tracking.

On native code generation side, namecall instruction lowering was fixed,
we fixed inconsistencies in IR command definitions and added utility
function to help with constant folding.
2023-02-17 15:41:51 -08:00

217 lines
7.4 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Config.h"
#include "Luau/Module.h"
#include "Luau/ModuleResolver.h"
#include "Luau/RequireTracer.h"
#include "Luau/Scope.h"
#include "Luau/TypeInfer.h"
#include "Luau/Variant.h"
#include <string>
#include <vector>
#include <optional>
namespace Luau
{
class AstStat;
class ParseError;
struct Frontend;
struct TypeError;
struct LintWarning;
struct TypeChecker;
struct FileResolver;
struct ModuleResolver;
struct ParseResult;
struct HotComment;
struct LoadDefinitionFileResult
{
bool success;
ParseResult parseResult;
ModulePtr module;
};
LoadDefinitionFileResult loadDefinitionFile(
TypeChecker& typeChecker, ScopePtr targetScope, std::string_view definition, const std::string& packageName);
std::optional<Mode> parseMode(const std::vector<HotComment>& hotcomments);
std::vector<std::string_view> parsePathExpr(const AstExpr& pathExpr);
// Exported only for convenient testing.
std::optional<ModuleName> pathExprToModuleName(const ModuleName& currentModuleName, const std::vector<std::string_view>& expr);
/** Try to convert an AST fragment into a ModuleName.
* Returns std::nullopt if the expression cannot be resolved. This will most likely happen in cases where
* the import path involves some dynamic computation that we cannot see into at typechecking time.
*
* Unintuitively, weirdly-formulated modules (like game.Parent.Parent.Parent.Foo) will successfully produce a ModuleName
* as long as it falls within the permitted syntax. This is ok because we will fail to find the module and produce an
* error when we try during typechecking.
*/
std::optional<ModuleName> pathExprToModuleName(const ModuleName& currentModuleName, const AstExpr& expr);
struct SourceNode
{
bool hasDirtySourceModule() const
{
return dirtySourceModule;
}
bool hasDirtyModule(bool forAutocomplete) const
{
return forAutocomplete ? dirtyModuleForAutocomplete : dirtyModule;
}
ModuleName name;
std::unordered_set<ModuleName> requireSet;
std::vector<std::pair<ModuleName, Location>> requireLocations;
bool dirtySourceModule = true;
bool dirtyModule = true;
bool dirtyModuleForAutocomplete = true;
double autocompleteLimitsMult = 1.0;
};
struct FrontendOptions
{
// When true, we retain full type information about every term in the AST.
// Setting this to false cuts back on RAM and is a good idea for batch
// jobs where the type graph is not deeply inspected after typechecking
// is complete.
bool retainFullTypeGraphs = false;
// Run typechecking only in mode required for autocomplete (strict mode in
// order to get more precise type information)
bool forAutocomplete = false;
// If not empty, randomly shuffle the constraint set before attempting to
// solve. Use this value to seed the random number generator.
std::optional<unsigned> randomizeConstraintResolutionSeed;
};
struct CheckResult
{
std::vector<TypeError> errors;
std::vector<ModuleName> timeoutHits;
};
struct FrontendModuleResolver : ModuleResolver
{
FrontendModuleResolver(Frontend* frontend);
const ModulePtr getModule(const ModuleName& moduleName) const override;
bool moduleExists(const ModuleName& moduleName) const override;
std::optional<ModuleInfo> resolveModuleInfo(const ModuleName& currentModuleName, const AstExpr& pathExpr) override;
std::string getHumanReadableModuleName(const ModuleName& moduleName) const override;
Frontend* frontend;
std::unordered_map<ModuleName, ModulePtr> modules;
};
struct Frontend
{
struct Stats
{
size_t files = 0;
size_t lines = 0;
size_t filesStrict = 0;
size_t filesNonstrict = 0;
double timeRead = 0;
double timeParse = 0;
double timeCheck = 0;
double timeLint = 0;
};
Frontend(FileResolver* fileResolver, ConfigResolver* configResolver, const FrontendOptions& options = {});
CheckResult check(const ModuleName& name, std::optional<FrontendOptions> optionOverride = {}); // new shininess
LintResult lint(const ModuleName& name, std::optional<LintOptions> enabledLintWarnings = {});
LintResult lint(const SourceModule& module, std::optional<LintOptions> enabledLintWarnings = {});
bool isDirty(const ModuleName& name, bool forAutocomplete = false) const;
void markDirty(const ModuleName& name, std::vector<ModuleName>* markedDirty = nullptr);
/** Borrow a pointer into the SourceModule cache.
*
* Returns nullptr if we don't have it. This could mean that the script
* doesn't exist, or simply that its contents have changed since the previous
* check, in which case we do not have its AST.
*
* IMPORTANT: this pointer is only valid until the next call to markDirty. Do not retain it.
*/
SourceModule* getSourceModule(const ModuleName& name);
const SourceModule* getSourceModule(const ModuleName& name) const;
void clearStats();
void clear();
ScopePtr addEnvironment(const std::string& environmentName);
ScopePtr getEnvironmentScope(const std::string& environmentName);
void registerBuiltinDefinition(const std::string& name, std::function<void(TypeChecker&, ScopePtr)>);
void applyBuiltinDefinitionToEnvironment(const std::string& environmentName, const std::string& definitionName);
LoadDefinitionFileResult loadDefinitionFile(std::string_view source, const std::string& packageName);
ScopePtr getGlobalScope();
private:
ModulePtr check(const SourceModule& sourceModule, Mode mode, std::vector<RequireCycle> requireCycles,
bool forAutocomplete = false);
std::pair<SourceNode*, SourceModule*> getSourceNode(const ModuleName& name);
SourceModule parse(const ModuleName& name, std::string_view src, const ParseOptions& parseOptions);
bool parseGraph(std::vector<ModuleName>& buildQueue, const ModuleName& root, bool forAutocomplete);
static LintResult classifyLints(const std::vector<LintWarning>& warnings, const Config& config);
ScopePtr getModuleEnvironment(const SourceModule& module, const Config& config, bool forAutocomplete);
std::unordered_map<std::string, ScopePtr> environments;
std::unordered_map<std::string, std::function<void(TypeChecker&, ScopePtr)>> builtinDefinitions;
BuiltinTypes builtinTypes_;
public:
const NotNull<BuiltinTypes> builtinTypes;
FileResolver* fileResolver;
FrontendModuleResolver moduleResolver;
FrontendModuleResolver moduleResolverForAutocomplete;
TypeChecker typeChecker;
TypeChecker typeCheckerForAutocomplete;
ConfigResolver* configResolver;
FrontendOptions options;
InternalErrorReporter iceHandler;
TypeArena globalTypes;
std::unordered_map<ModuleName, SourceNode> sourceNodes;
std::unordered_map<ModuleName, SourceModule> sourceModules;
std::unordered_map<ModuleName, RequireTraceResult> requireTrace;
Stats stats = {};
private:
ScopePtr globalScope;
};
ModulePtr check(
const SourceModule& sourceModule,
const std::vector<RequireCycle>& requireCycles,
NotNull<BuiltinTypes> builtinTypes,
NotNull<InternalErrorReporter> iceHandler,
NotNull<ModuleResolver> moduleResolver,
NotNull<FileResolver> fileResolver,
const ScopePtr& globalScope,
NotNull<UnifierSharedState> unifierState,
FrontendOptions options
);
} // namespace Luau