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d141a5c48d
* Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/RegisterX64.h"
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#include <stddef.h>
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#include <stdint.h>
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namespace Luau
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{
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namespace CodeGen
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{
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// This value is used in 'finishFunction' to mark the function that spans to the end of the whole code block
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static uint32_t kFullBlockFuncton = ~0u;
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class UnwindBuilder
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{
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public:
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virtual ~UnwindBuilder() = default;
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virtual void setBeginOffset(size_t beginOffset) = 0;
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virtual size_t getBeginOffset() const = 0;
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virtual void startInfo() = 0;
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virtual void startFunction() = 0;
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virtual void spill(int espOffset, X64::RegisterX64 reg) = 0;
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virtual void save(X64::RegisterX64 reg) = 0;
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virtual void allocStack(int size) = 0;
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virtual void setupFrameReg(X64::RegisterX64 reg, int espOffset) = 0;
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virtual void finishFunction(uint32_t beginOffset, uint32_t endOffset) = 0;
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virtual void finishInfo() = 0;
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virtual size_t getSize() const = 0;
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virtual size_t getFunctionCount() const = 0;
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// This will place the unwinding data at the target address and might update values of some fields
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virtual void finalize(char* target, size_t offset, void* funcAddress, size_t funcSize) const = 0;
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};
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} // namespace CodeGen
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} // namespace Luau
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