luau/Analysis/include/Luau/TxnLog.h
Arseny Kapoulkine d01addc625 Sync to upstream/release/501 (#20)
Co-authored-by: Rodactor <rodactor@roblox.com>
2021-11-01 14:52:34 -07:00

46 lines
1.2 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/TypeVar.h"
namespace Luau
{
// Log of where what TypeIds we are rebinding and what they used to be
struct TxnLog
{
TxnLog() = default;
explicit TxnLog(const std::vector<std::pair<TypeId, TypeId>>& seen)
: seen(seen)
{
}
TxnLog(const TxnLog&) = delete;
TxnLog& operator=(const TxnLog&) = delete;
TxnLog(TxnLog&&) = default;
TxnLog& operator=(TxnLog&&) = default;
void operator()(TypeId a);
void operator()(TypePackId a);
void operator()(TableTypeVar* a);
void rollback();
void concat(TxnLog rhs);
bool haveSeen(TypeId lhs, TypeId rhs);
void pushSeen(TypeId lhs, TypeId rhs);
void popSeen(TypeId lhs, TypeId rhs);
private:
std::vector<std::pair<TypeId, TypeVar>> typeVarChanges;
std::vector<std::pair<TypePackId, TypePackVar>> typePackChanges;
std::vector<std::pair<TableTypeVar*, std::optional<TypeId>>> tableChanges;
public:
std::vector<std::pair<TypeId, TypeId>> seen; // used to avoid infinite recursion when types are cyclic
};
} // namespace Luau