luau/bench/gc/test_BinaryTree.lua
Vyacheslav Egorov ce1800746b
Fix 'require' in benchmarks to work with new relative system (#1120)
Old style require is now called with `pcall` to support comparing
against Lua.
New style require is now a third option.

Edit: this will be a temporary solution until the 'paths' support in
.luaurc is fixed.
2023-12-02 14:20:54 -08:00

56 lines
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1.3 KiB
Lua

local bench = script and require(script.Parent.bench_support) or pcall(require, "bench_support") or require("../bench_support")
function test()
-- The Computer Language Benchmarks Game
-- http://benchmarksgame.alioth.debian.org/
-- contributed by Mike Pall
local function BottomUpTree(item, depth)
if depth > 0 then
local i = item + item
depth = depth - 1
local left, right = BottomUpTree(i-1, depth), BottomUpTree(i, depth)
return { item, left, right }
else
return { item }
end
end
local function ItemCheck(tree)
if tree[2] then
return tree[1] + ItemCheck(tree[2]) - ItemCheck(tree[3])
else
return tree[1]
end
end
local N = 10
local mindepth = 4
local maxdepth = mindepth + 2
if maxdepth < N then maxdepth = N end
local ts0 = os.clock()
do
local stretchdepth = maxdepth + 1
local stretchtree = BottomUpTree(0, stretchdepth)
end
local longlivedtree = BottomUpTree(0, maxdepth)
for depth=mindepth,maxdepth,2 do
local iterations = 2 ^ (maxdepth - depth + mindepth)
local check = 0
for i=1,iterations do
check = check + ItemCheck(BottomUpTree(1, depth)) +
ItemCheck(BottomUpTree(-1, depth))
end
end
local ts1 = os.clock()
return ts1 - ts0
end
bench.runCode(test, "BinaryTree")