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# General * Internally rename `ClassType` to `ExternType`. In definition files, the syntax to define these types has changed to `declare extern type Foo with prop: type end` * Add `luarequire_registermodule` to Luau.Require * Support yieldable Luau C functions calling other functions * Store return types as `AstTypePack*` on Ast nodes ## New Solver * Improve the logic that determines constraint dispatch ordering * Fix a crash in the type solver that arose when using multi-return functions with `string.format` * Fix https://github.com/luau-lang/luau/issues/1736 * Initial steps toward rethinking function generalization: * Instead of generalizing every type in a function all at once, we will instead generalize individual type variables once their bounds have been fully resolved. This will make it possible to properly interleave type function reduction and generalization. * Magic functions are no longer considered magical in cases where they are not explicitly called by the code. * The most prominent example of this is in `for..in` loops where the function call is part of the desugaring process. * Almost all magic functions work by directly inspecting the AST, so they can't work without an AST fragment anyway. * Further, none of the magic functions we have are usefully used in this way. Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Ariel Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Sora Kanosue <skanosue@roblox.com> Co-authored-by: Talha Pathan <tpathan@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
133 lines
3.4 KiB
C++
133 lines
3.4 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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namespace Luau
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{
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class AstExpr;
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using ModuleName = std::string;
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struct SourceCode
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{
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enum Type
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{
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None,
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Module,
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Script,
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Local_DEPRECATED
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};
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std::string source;
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Type type;
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};
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struct ModuleInfo
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{
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ModuleName name;
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bool optional = false;
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};
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struct RequireAlias
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{
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std::string alias; // Unprefixed alias name (no leading `@`).
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std::vector<std::string> tags = {};
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};
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struct RequireNode
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{
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virtual ~RequireNode() {}
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// Get the path component representing this node.
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virtual std::string getPathComponent() const = 0;
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// Get the displayed user-facing label for this node, defaults to getPathComponent()
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virtual std::string getLabel() const
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{
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return getPathComponent();
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}
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// Get tags to attach to this node's RequireSuggestion (defaults to none).
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virtual std::vector<std::string> getTags() const
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{
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return {};
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}
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// TODO: resolvePathToNode() can ultimately be replaced with a call into
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// require-by-string's path resolution algorithm. This will first require
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// generalizing that algorithm to work with a virtual file system.
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virtual std::unique_ptr<RequireNode> resolvePathToNode(const std::string& path) const = 0;
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// Get children of this node, if any (if this node represents a directory).
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virtual std::vector<std::unique_ptr<RequireNode>> getChildren() const = 0;
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// A list of the aliases available to this node.
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virtual std::vector<RequireAlias> getAvailableAliases() const = 0;
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};
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struct RequireSuggestion
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{
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std::string label;
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std::string fullPath;
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std::vector<std::string> tags;
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};
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using RequireSuggestions = std::vector<RequireSuggestion>;
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struct RequireSuggester
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{
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virtual ~RequireSuggester() {}
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std::optional<RequireSuggestions> getRequireSuggestions(const ModuleName& requirer, const std::optional<std::string>& pathString) const;
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protected:
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virtual std::unique_ptr<RequireNode> getNode(const ModuleName& name) const = 0;
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private:
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std::optional<RequireSuggestions> getRequireSuggestionsImpl(const ModuleName& requirer, const std::optional<std::string>& path) const;
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};
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struct FileResolver
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{
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FileResolver() = default;
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FileResolver(std::shared_ptr<RequireSuggester> requireSuggester)
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: requireSuggester(std::move(requireSuggester))
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{
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}
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virtual ~FileResolver() {}
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virtual std::optional<SourceCode> readSource(const ModuleName& name) = 0;
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virtual std::optional<ModuleInfo> resolveModule(const ModuleInfo* context, AstExpr* expr)
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{
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return std::nullopt;
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}
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virtual std::string getHumanReadableModuleName(const ModuleName& name) const
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{
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return name;
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}
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virtual std::optional<std::string> getEnvironmentForModule(const ModuleName& name) const
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{
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return std::nullopt;
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}
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std::optional<RequireSuggestions> getRequireSuggestions(const ModuleName& requirer, const std::optional<std::string>& pathString) const;
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std::shared_ptr<RequireSuggester> requireSuggester;
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};
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struct NullFileResolver : FileResolver
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{
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std::optional<SourceCode> readSource(const ModuleName& name) override
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{
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return std::nullopt;
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}
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};
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} // namespace Luau
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