luau/Analysis/include/Luau/Def.h
Alexander McCord c2ba1058c3
Sync to upstream/release/603 (#1097)
# What's changed?

- Record the location of properties for table types (closes #802)
- Implement stricter UTF-8 validations as per the RFC
(https://github.com/luau-lang/rfcs/pull/1)
- Implement `buffer` as a new type in both the old and new solvers.
- Changed errors produced by some `buffer` builtins to be a bit more
generic to avoid platform-dependent error messages.
- Fixed a bug where `Unifier` would copy some persistent types, tripping
some internal assertions.
- Type checking rules on relational operators is now a little bit more
lax.
- Improve dead code elimination for some `if` statements with complex
always-false conditions

## New type solver

- Dataflow analysis now generates phi nodes on exit of branches.
- Dataflow analysis avoids producing a new definition for locals or
properties that are not owned by that loop.
- If a function parameter has been constrained to `never`, report errors
at all uses of that parameter within that function.
- Switch to using the new `Luau::Set` to replace `std::unordered_set` to
alleviate some poor allocation characteristics which was negatively
affecting overall performance.
- Subtyping can now report many failing reasons instead of just the
first one that we happened to find during the test.
- Subtyping now also report reasons for type pack mismatches.
- When visiting `if` statements or expressions, the resulting context
are the common terms in both branches.

## Native codegen

- Implement support for `buffer` builtins to its IR for x64 and A64.
- Optimized `table.insert` by not inserting a table barrier if it is
fastcalled with a constant.

## Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Arseny Kapoulkine <arseny@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-11-10 13:10:07 -08:00

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/NotNull.h"
#include "Luau/TypedAllocator.h"
#include "Luau/Variant.h"
#include <string>
#include <optional>
namespace Luau
{
struct Def;
using DefId = NotNull<const Def>;
/**
* A cell is a "single-object" value.
*
* Leaky implementation note: sometimes "multiple-object" values, but none of which were interesting enough to warrant creating a phi node instead.
* That can happen because there's no point in creating a phi node that points to either resultant in `if math.random() > 0.5 then 5 else "hello"`.
* This might become of utmost importance if we wanted to do some backward reasoning, e.g. if `5` is taken, then `cond` must be `truthy`.
*/
struct Cell
{
bool subscripted = false;
};
/**
* A phi node is a union of cells.
*
* We need this because we're statically evaluating a program, and sometimes a place may be assigned with
* different cells, and when that happens, we need a special data type that merges in all the cells
* that will flow into that specific place. For example, consider this simple program:
*
* ```
* x-1
* if cond() then
* x-2 = 5
* else
* x-3 = "hello"
* end
* x-4 : {x-2, x-3}
* ```
*
* At x-4, we know for a fact statically that either `5` or `"hello"` can flow into the variable `x` after the branch, but
* we cannot make any definitive decisions about which one, so we just take in both.
*/
struct Phi
{
std::vector<DefId> operands;
};
/**
* We statically approximate a value at runtime using a symbolic value, which we call a Def.
*
* DataFlowGraphBuilder will allocate these defs as a stand-in for some Luau values, and bind them to places that
* can hold a Luau value, and then observes how those defs will commute as it statically evaluate the program.
*
* It must also be noted that defs are a cyclic graph, so it is not safe to recursively traverse into it expecting it to terminate.
*/
struct Def
{
using V = Variant<struct Cell, struct Phi>;
V v;
};
template<typename T>
const T* get(DefId def)
{
return get_if<T>(&def->v);
}
bool containsSubscriptedDefinition(DefId def);
struct DefArena
{
TypedAllocator<Def> allocator;
DefId freshCell(bool subscripted = false);
DefId phi(DefId a, DefId b);
};
} // namespace Luau