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* Rerun clang-format on the code * Fix the variance on indexer result subtyping. This fixes some issues with inconsistent error reporting. * Fix a bug in the normalization logic for intersections of strings New Type Solver * New overload selection logic * Subtype tests now correctly treat a generic as its upper bound within that generic's scope * Semantic subtyping for negation types * Semantic subtyping between strings and compatible table types like `{lower: (string) -> string}` * Further work toward finalizing our new subtype test * Correctly generalize module-scope symbols Native Codegen * Lowering statistics for assembly * Make executable allocation size/limit configurable without a rebuild. Use `FInt::LuauCodeGenBlockSize` and `FInt::LuauCodeGenMaxTotalSize`. --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com>
34 lines
1.5 KiB
C++
34 lines
1.5 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#include "Luau/GlobalTypes.h"
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LUAU_FASTFLAG(LuauInitializeStringMetatableInGlobalTypes)
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namespace Luau
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{
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GlobalTypes::GlobalTypes(NotNull<BuiltinTypes> builtinTypes)
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: builtinTypes(builtinTypes)
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{
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globalScope = std::make_shared<Scope>(globalTypes.addTypePack(TypePackVar{FreeTypePack{TypeLevel{}}}));
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globalScope->addBuiltinTypeBinding("any", TypeFun{{}, builtinTypes->anyType});
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globalScope->addBuiltinTypeBinding("nil", TypeFun{{}, builtinTypes->nilType});
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globalScope->addBuiltinTypeBinding("number", TypeFun{{}, builtinTypes->numberType});
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globalScope->addBuiltinTypeBinding("string", TypeFun{{}, builtinTypes->stringType});
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globalScope->addBuiltinTypeBinding("boolean", TypeFun{{}, builtinTypes->booleanType});
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globalScope->addBuiltinTypeBinding("thread", TypeFun{{}, builtinTypes->threadType});
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globalScope->addBuiltinTypeBinding("unknown", TypeFun{{}, builtinTypes->unknownType});
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globalScope->addBuiltinTypeBinding("never", TypeFun{{}, builtinTypes->neverType});
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if (FFlag::LuauInitializeStringMetatableInGlobalTypes)
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{
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unfreeze(*builtinTypes->arena);
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TypeId stringMetatableTy = makeStringMetatable(builtinTypes);
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asMutable(builtinTypes->stringType)->ty.emplace<PrimitiveType>(PrimitiveType::String, stringMetatableTy);
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persist(stringMetatableTy);
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freeze(*builtinTypes->arena);
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}
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}
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} // namespace Luau
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