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![]() ## What's Changed General performance improvements and bug fixes. `lua_clonetable` was added too. ### General ## Runtime - Improvements were made to Luau's performance, including a `lua_clonetable` function and optimizations to string caching. Buffer read/write operations were optimized for big-endian machines. ## New Solver - Crashes related to duplicate keys in table literals, fragment AC crashes, and potential hash collisions in the StringCache. - We now handle user-defined type functions as opaque and track interior free table types. ## Require By String - Require-by-string path resolution was simplified. **Full Changelog**: https://github.com/luau-lang/luau/compare/0.658...0.659 --- Co-authored-by: Ariel Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Yohoo Lin <yohoo@roblox.com> --------- Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com> Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com> |
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lua.h | ||
luaconf.h | ||
lualib.h |