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https://github.com/luau-lang/luau.git
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c755875479
- Implemented [Require by String with Relative Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md) RFC - Implemented [Require by String with Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md) RFC with support for `paths` and `alias` arrays in .luarc - Added SUBRK and DIVRK bytecode instructions to speed up constant-number and constant/number operations - Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to luau-compile to support code with vectors New Solver - Correctness fixes to subtyping - Improvements to dataflow analysis Native Code Generation - Added bytecode analysis pass to predict type tags used in operations - Fixed rare cases of numerical loops being generated without an interrupt instruction - Restored optimization data propagation into the linear block - Duplicate buffer length checks are optimized away Miscellaneous - Small performance improvements to new non-strict mode - Introduced more scripts for fuzzing Luau and processing the results, including fuzzer build support for CMake Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
167 lines
4.8 KiB
C++
167 lines
4.8 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include <algorithm>
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#include <string>
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#include <vector>
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#include <stddef.h>
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#include <stdint.h>
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struct lua_State;
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namespace Luau
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{
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namespace CodeGen
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{
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enum CodeGenFlags
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{
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// Only run native codegen for modules that have been marked with --!native
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CodeGen_OnlyNativeModules = 1 << 0,
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// Run native codegen for functions that the compiler considers not profitable
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CodeGen_ColdFunctions = 1 << 1,
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};
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enum class CodeGenCompilationResult
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{
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Success, // Successfully generated code for at least one function
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NothingToCompile, // There were no new functions to compile
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CodeGenNotInitialized, // Native codegen system is not initialized
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CodeGenFailed, // Native codegen failed due to an internal compiler error
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AllocationFailed, // Native codegen failed due to an allocation error
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};
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struct CompilationStats
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{
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size_t bytecodeSizeBytes = 0;
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size_t nativeCodeSizeBytes = 0;
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size_t nativeDataSizeBytes = 0;
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size_t nativeMetadataSizeBytes = 0;
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uint32_t functionsCompiled = 0;
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};
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using AllocationCallback = void(void* context, void* oldPointer, size_t oldSize, void* newPointer, size_t newSize);
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bool isSupported();
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void create(lua_State* L, AllocationCallback* allocationCallback, void* allocationCallbackContext);
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void create(lua_State* L);
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// Builds target function and all inner functions
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CodeGenCompilationResult compile(lua_State* L, int idx, unsigned int flags = 0, CompilationStats* stats = nullptr);
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using AnnotatorFn = void (*)(void* context, std::string& result, int fid, int instpos);
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struct AssemblyOptions
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{
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enum Target
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{
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Host,
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A64,
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A64_NoFeatures,
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X64_Windows,
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X64_SystemV,
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};
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Target target = Host;
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unsigned int flags = 0;
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bool outputBinary = false;
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bool includeAssembly = false;
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bool includeIr = false;
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bool includeOutlinedCode = false;
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// Optional annotator function can be provided to describe each instruction, it takes function id and sequential instruction id
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AnnotatorFn annotator = nullptr;
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void* annotatorContext = nullptr;
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};
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struct BlockLinearizationStats
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{
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unsigned int constPropInstructionCount = 0;
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double timeSeconds = 0.0;
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BlockLinearizationStats& operator+=(const BlockLinearizationStats& that)
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{
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this->constPropInstructionCount += that.constPropInstructionCount;
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this->timeSeconds += that.timeSeconds;
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return *this;
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}
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BlockLinearizationStats operator+(const BlockLinearizationStats& other) const
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{
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BlockLinearizationStats result(*this);
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result += other;
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return result;
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}
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};
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struct FunctionStats
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{
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std::string name;
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int line = -1;
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unsigned bcodeCount = 0;
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unsigned irCount = 0;
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unsigned asmCount = 0;
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};
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struct LoweringStats
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{
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unsigned totalFunctions = 0;
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unsigned skippedFunctions = 0;
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int spillsToSlot = 0;
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int spillsToRestore = 0;
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unsigned maxSpillSlotsUsed = 0;
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unsigned blocksPreOpt = 0;
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unsigned blocksPostOpt = 0;
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unsigned maxBlockInstructions = 0;
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int regAllocErrors = 0;
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int loweringErrors = 0;
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BlockLinearizationStats blockLinearizationStats;
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bool collectFunctionStats = false;
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std::vector<FunctionStats> functions;
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LoweringStats operator+(const LoweringStats& other) const
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{
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LoweringStats result(*this);
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result += other;
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return result;
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}
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LoweringStats& operator+=(const LoweringStats& that)
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{
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this->totalFunctions += that.totalFunctions;
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this->skippedFunctions += that.skippedFunctions;
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this->spillsToSlot += that.spillsToSlot;
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this->spillsToRestore += that.spillsToRestore;
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this->maxSpillSlotsUsed = std::max(this->maxSpillSlotsUsed, that.maxSpillSlotsUsed);
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this->blocksPreOpt += that.blocksPreOpt;
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this->blocksPostOpt += that.blocksPostOpt;
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this->maxBlockInstructions = std::max(this->maxBlockInstructions, that.maxBlockInstructions);
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this->regAllocErrors += that.regAllocErrors;
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this->loweringErrors += that.loweringErrors;
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this->blockLinearizationStats += that.blockLinearizationStats;
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if (this->collectFunctionStats)
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this->functions.insert(this->functions.end(), that.functions.begin(), that.functions.end());
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return *this;
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}
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};
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// Generates assembly for target function and all inner functions
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std::string getAssembly(lua_State* L, int idx, AssemblyOptions options = {}, LoweringStats* stats = nullptr);
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using PerfLogFn = void (*)(void* context, uintptr_t addr, unsigned size, const char* symbol);
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void setPerfLog(void* context, PerfLogFn logFn);
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} // namespace CodeGen
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} // namespace Luau
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