luau/CodeGen/include/Luau/CodeGen.h
Vighnesh-V c755875479
Sync to upstream/release/605 (#1118)
- Implemented [Require by String with Relative
Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md)
RFC
- Implemented [Require by String with
Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md)
RFC with support for `paths` and `alias` arrays in .luarc
- Added SUBRK and DIVRK bytecode instructions to speed up
constant-number and constant/number operations
- Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to
luau-compile to support code with vectors
 
New Solver
- Correctness fixes to subtyping
- Improvements to dataflow analysis

Native Code Generation
- Added bytecode analysis pass to predict type tags used in operations
- Fixed rare cases of numerical loops being generated without an
interrupt instruction
- Restored optimization data propagation into the linear block
- Duplicate buffer length checks are optimized away

Miscellaneous
- Small performance improvements to new non-strict mode
- Introduced more scripts for fuzzing Luau and processing the results,
including fuzzer build support for CMake

Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-01 23:46:57 -08:00

167 lines
4.8 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include <algorithm>
#include <string>
#include <vector>
#include <stddef.h>
#include <stdint.h>
struct lua_State;
namespace Luau
{
namespace CodeGen
{
enum CodeGenFlags
{
// Only run native codegen for modules that have been marked with --!native
CodeGen_OnlyNativeModules = 1 << 0,
// Run native codegen for functions that the compiler considers not profitable
CodeGen_ColdFunctions = 1 << 1,
};
enum class CodeGenCompilationResult
{
Success, // Successfully generated code for at least one function
NothingToCompile, // There were no new functions to compile
CodeGenNotInitialized, // Native codegen system is not initialized
CodeGenFailed, // Native codegen failed due to an internal compiler error
AllocationFailed, // Native codegen failed due to an allocation error
};
struct CompilationStats
{
size_t bytecodeSizeBytes = 0;
size_t nativeCodeSizeBytes = 0;
size_t nativeDataSizeBytes = 0;
size_t nativeMetadataSizeBytes = 0;
uint32_t functionsCompiled = 0;
};
using AllocationCallback = void(void* context, void* oldPointer, size_t oldSize, void* newPointer, size_t newSize);
bool isSupported();
void create(lua_State* L, AllocationCallback* allocationCallback, void* allocationCallbackContext);
void create(lua_State* L);
// Builds target function and all inner functions
CodeGenCompilationResult compile(lua_State* L, int idx, unsigned int flags = 0, CompilationStats* stats = nullptr);
using AnnotatorFn = void (*)(void* context, std::string& result, int fid, int instpos);
struct AssemblyOptions
{
enum Target
{
Host,
A64,
A64_NoFeatures,
X64_Windows,
X64_SystemV,
};
Target target = Host;
unsigned int flags = 0;
bool outputBinary = false;
bool includeAssembly = false;
bool includeIr = false;
bool includeOutlinedCode = false;
// Optional annotator function can be provided to describe each instruction, it takes function id and sequential instruction id
AnnotatorFn annotator = nullptr;
void* annotatorContext = nullptr;
};
struct BlockLinearizationStats
{
unsigned int constPropInstructionCount = 0;
double timeSeconds = 0.0;
BlockLinearizationStats& operator+=(const BlockLinearizationStats& that)
{
this->constPropInstructionCount += that.constPropInstructionCount;
this->timeSeconds += that.timeSeconds;
return *this;
}
BlockLinearizationStats operator+(const BlockLinearizationStats& other) const
{
BlockLinearizationStats result(*this);
result += other;
return result;
}
};
struct FunctionStats
{
std::string name;
int line = -1;
unsigned bcodeCount = 0;
unsigned irCount = 0;
unsigned asmCount = 0;
};
struct LoweringStats
{
unsigned totalFunctions = 0;
unsigned skippedFunctions = 0;
int spillsToSlot = 0;
int spillsToRestore = 0;
unsigned maxSpillSlotsUsed = 0;
unsigned blocksPreOpt = 0;
unsigned blocksPostOpt = 0;
unsigned maxBlockInstructions = 0;
int regAllocErrors = 0;
int loweringErrors = 0;
BlockLinearizationStats blockLinearizationStats;
bool collectFunctionStats = false;
std::vector<FunctionStats> functions;
LoweringStats operator+(const LoweringStats& other) const
{
LoweringStats result(*this);
result += other;
return result;
}
LoweringStats& operator+=(const LoweringStats& that)
{
this->totalFunctions += that.totalFunctions;
this->skippedFunctions += that.skippedFunctions;
this->spillsToSlot += that.spillsToSlot;
this->spillsToRestore += that.spillsToRestore;
this->maxSpillSlotsUsed = std::max(this->maxSpillSlotsUsed, that.maxSpillSlotsUsed);
this->blocksPreOpt += that.blocksPreOpt;
this->blocksPostOpt += that.blocksPostOpt;
this->maxBlockInstructions = std::max(this->maxBlockInstructions, that.maxBlockInstructions);
this->regAllocErrors += that.regAllocErrors;
this->loweringErrors += that.loweringErrors;
this->blockLinearizationStats += that.blockLinearizationStats;
if (this->collectFunctionStats)
this->functions.insert(this->functions.end(), that.functions.begin(), that.functions.end());
return *this;
}
};
// Generates assembly for target function and all inner functions
std::string getAssembly(lua_State* L, int idx, AssemblyOptions options = {}, LoweringStats* stats = nullptr);
using PerfLogFn = void (*)(void* context, uintptr_t addr, unsigned size, const char* symbol);
void setPerfLog(void* context, PerfLogFn logFn);
} // namespace CodeGen
} // namespace Luau