luau/tests/IostreamOptional.h
Alexander McCord c2ba1058c3
Sync to upstream/release/603 (#1097)
# What's changed?

- Record the location of properties for table types (closes #802)
- Implement stricter UTF-8 validations as per the RFC
(https://github.com/luau-lang/rfcs/pull/1)
- Implement `buffer` as a new type in both the old and new solvers.
- Changed errors produced by some `buffer` builtins to be a bit more
generic to avoid platform-dependent error messages.
- Fixed a bug where `Unifier` would copy some persistent types, tripping
some internal assertions.
- Type checking rules on relational operators is now a little bit more
lax.
- Improve dead code elimination for some `if` statements with complex
always-false conditions

## New type solver

- Dataflow analysis now generates phi nodes on exit of branches.
- Dataflow analysis avoids producing a new definition for locals or
properties that are not owned by that loop.
- If a function parameter has been constrained to `never`, report errors
at all uses of that parameter within that function.
- Switch to using the new `Luau::Set` to replace `std::unordered_set` to
alleviate some poor allocation characteristics which was negatively
affecting overall performance.
- Subtyping can now report many failing reasons instead of just the
first one that we happened to find during the test.
- Subtyping now also report reasons for type pack mismatches.
- When visiting `if` statements or expressions, the resulting context
are the common terms in both branches.

## Native codegen

- Implement support for `buffer` builtins to its IR for x64 and A64.
- Optimized `table.insert` by not inserting a table barrier if it is
fastcalled with a constant.

## Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Arseny Kapoulkine <arseny@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-11-10 13:10:07 -08:00

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C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/DenseHash.h"
#include <ostream>
#include <optional>
namespace std
{
inline std::ostream& operator<<(std::ostream& lhs, const std::nullopt_t&)
{
return lhs << "none";
}
template<typename T>
auto operator<<(std::ostream& lhs, const std::optional<T>& t) -> decltype(lhs << *t) // SFINAE to only instantiate << for supported types
{
if (t)
return lhs << *t;
else
return lhs << "none";
}
template<typename T>
auto operator<<(std::ostream& lhs, const std::vector<T>& t) -> decltype(lhs << t[0])
{
lhs << "{ ";
bool first = true;
for (const T& element : t)
{
if (first)
first = false;
else
lhs << ", ";
lhs << element;
}
return lhs << " }";
}
template<typename K, typename H, typename E>
auto operator<<(std::ostream& lhs, const Luau::DenseHashSet<K, H, E>& set) -> decltype(lhs << *set.begin())
{
lhs << "{ ";
bool first = true;
for (const K& element : set)
{
if (first)
first = false;
else
lhs << ", ";
lhs << element;
}
return lhs << " }";
}
} // namespace std