luau/Config/include/Luau/Config.h
Hunter Goldstein c799a548e4 Sync to version/652
> What's new?

* Fragment Autocomplete: a new API allows for type checking a small
  fragment of code against an existing file, significantly speeding up
  autocomplete performance in large files.

> New Solver

* E-Graphs have landed: this is an ongoing approach to make the new type solver
  simplify types in a more consistent and principled manner, based on
  similar work (e.g.: https://egraphs-good.github.io/).
* Adds support for exported / local user type functions.
* Fixes a set of bugs in which the new solver will fail to complete
  inference for simple expressions with just literals and operators.

> General

* It is now an explicit runtime error to `require` a path with a ".lua" or
  ".luau" extension, and the error message will suggest removing the extension.
  ```
  require("path/to/mymodule.lua")
  ```
* Fixes a bug in which whether two `Symbol`s are equal depends on
  whether the new solver is enabled.
2024-11-08 11:01:20 -08:00

95 lines
2.3 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/DenseHash.h"
#include "Luau/LinterConfig.h"
#include "Luau/ParseOptions.h"
#include <memory>
#include <optional>
#include <string>
#include <string_view>
#include <vector>
namespace Luau
{
using ModuleName = std::string;
constexpr const char* kConfigName = ".luaurc";
struct Config
{
Config();
Config(const Config& other) noexcept;
Config& operator=(const Config& other) noexcept;
Config(Config&& other) noexcept = default;
Config& operator=(Config&& other) noexcept = default;
Mode mode = Mode::Nonstrict;
ParseOptions parseOptions;
LintOptions enabledLint;
LintOptions fatalLint;
bool lintErrors = false;
bool typeErrors = true;
std::vector<std::string> globals;
struct AliasInfo
{
std::string value;
std::string_view configLocation;
};
DenseHashMap<std::string, AliasInfo> aliases{""};
void setAlias(std::string alias, const std::string& value, const std::string configLocation);
private:
// Prevents making unnecessary copies of the same config location string.
DenseHashMap<std::string, std::unique_ptr<std::string>> configLocationCache{""};
};
struct ConfigResolver
{
virtual ~ConfigResolver() {}
virtual const Config& getConfig(const ModuleName& name) const = 0;
};
struct NullConfigResolver : ConfigResolver
{
Config defaultConfig;
virtual const Config& getConfig(const ModuleName& name) const override;
};
std::optional<std::string> parseModeString(Mode& mode, const std::string& modeString, bool compat = false);
std::optional<std::string> parseLintRuleString(
LintOptions& enabledLints,
LintOptions& fatalLints,
const std::string& warningName,
const std::string& value,
bool compat = false
);
bool isValidAlias(const std::string& alias);
struct ConfigOptions
{
bool compat = false;
struct AliasOptions
{
std::string configLocation;
bool overwriteAliases;
};
std::optional<AliasOptions> aliasOptions = std::nullopt;
};
std::optional<std::string> parseConfig(const std::string& contents, Config& config, const ConfigOptions& options = ConfigOptions{});
} // namespace Luau