luau/CodeGen/include/Luau/CodeGen.h
aaron 7105c81579
Sync to upstream/release/602 (#1089)
# What's changed?

* Fixed a bug in type cloning by maintaining persistent types.
* We now parse imprecise integer literals to report the imprecision as a
warning to developers.
* Add a compiler flag to specify the name of the statistics output file.

### New type solver

* Renamed `ConstraintGraphBuilder` to `ConstraintGenerator`
* LValues now take into account the type being assigned during
constraint generation.
* Normalization performance has been improved by 33% by replacing the an
internal usage of `std::unordered_set` with `DenseHashMap`.
* Normalization now has a helper to identify types that are equivalent
to `unknown`, which is being used to fix some bugs in subtyping.
* Uses of the old unifier in the new type solver have been eliminated.
* Improved error explanations for subtyping errors in `TypeChecker2`.

### Native code generation

* Expanded some of the statistics recorded during compilation to include
the number of instructions and blocks.
* Introduce instruction and block count limiters for controlling what
bytecode is translated into native code.
* Implement code generation for byteswap instruction.

### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
2023-11-03 16:45:04 -07:00

152 lines
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C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include <algorithm>
#include <string>
#include <stddef.h>
#include <stdint.h>
struct lua_State;
namespace Luau
{
namespace CodeGen
{
enum CodeGenFlags
{
// Only run native codegen for modules that have been marked with --!native
CodeGen_OnlyNativeModules = 1 << 0,
// Run native codegen for functions that the compiler considers not profitable
CodeGen_ColdFunctions = 1 << 1,
};
enum class CodeGenCompilationResult
{
Success, // Successfully generated code for at least one function
NothingToCompile, // There were no new functions to compile
CodeGenNotInitialized, // Native codegen system is not initialized
CodeGenFailed, // Native codegen failed due to an internal compiler error
AllocationFailed, // Native codegen failed due to an allocation error
};
struct CompilationStats
{
size_t bytecodeSizeBytes = 0;
size_t nativeCodeSizeBytes = 0;
size_t nativeDataSizeBytes = 0;
size_t nativeMetadataSizeBytes = 0;
uint32_t functionsCompiled = 0;
};
using AllocationCallback = void(void* context, void* oldPointer, size_t oldSize, void* newPointer, size_t newSize);
bool isSupported();
void create(lua_State* L, AllocationCallback* allocationCallback, void* allocationCallbackContext);
void create(lua_State* L);
// Builds target function and all inner functions
CodeGenCompilationResult compile(lua_State* L, int idx, unsigned int flags = 0, CompilationStats* stats = nullptr);
using AnnotatorFn = void (*)(void* context, std::string& result, int fid, int instpos);
struct AssemblyOptions
{
enum Target
{
Host,
A64,
A64_NoFeatures,
X64_Windows,
X64_SystemV,
};
Target target = Host;
unsigned int flags = 0;
bool outputBinary = false;
bool includeAssembly = false;
bool includeIr = false;
bool includeOutlinedCode = false;
// Optional annotator function can be provided to describe each instruction, it takes function id and sequential instruction id
AnnotatorFn annotator = nullptr;
void* annotatorContext = nullptr;
};
struct BlockLinearizationStats
{
unsigned int constPropInstructionCount = 0;
double timeSeconds = 0.0;
BlockLinearizationStats& operator+=(const BlockLinearizationStats& that)
{
this->constPropInstructionCount += that.constPropInstructionCount;
this->timeSeconds += that.timeSeconds;
return *this;
}
BlockLinearizationStats operator+(const BlockLinearizationStats& other) const
{
BlockLinearizationStats result(*this);
result += other;
return result;
}
};
struct LoweringStats
{
unsigned totalFunctions = 0;
unsigned skippedFunctions = 0;
int spillsToSlot = 0;
int spillsToRestore = 0;
unsigned maxSpillSlotsUsed = 0;
unsigned blocksPreOpt = 0;
unsigned blocksPostOpt = 0;
unsigned maxBlockInstructions = 0;
int regAllocErrors = 0;
int loweringErrors = 0;
BlockLinearizationStats blockLinearizationStats;
LoweringStats operator+(const LoweringStats& other) const
{
LoweringStats result(*this);
result += other;
return result;
}
LoweringStats& operator+=(const LoweringStats& that)
{
this->totalFunctions += that.totalFunctions;
this->skippedFunctions += that.skippedFunctions;
this->spillsToSlot += that.spillsToSlot;
this->spillsToRestore += that.spillsToRestore;
this->maxSpillSlotsUsed = std::max(this->maxSpillSlotsUsed, that.maxSpillSlotsUsed);
this->blocksPreOpt += that.blocksPreOpt;
this->blocksPostOpt += that.blocksPostOpt;
this->maxBlockInstructions = std::max(this->maxBlockInstructions, that.maxBlockInstructions);
this->regAllocErrors += that.regAllocErrors;
this->loweringErrors += that.loweringErrors;
this->blockLinearizationStats += that.blockLinearizationStats;
return *this;
}
};
// Generates assembly for target function and all inner functions
std::string getAssembly(lua_State* L, int idx, AssemblyOptions options = {}, LoweringStats* stats = nullptr);
using PerfLogFn = void (*)(void* context, uintptr_t addr, unsigned size, const char* symbol);
void setPerfLog(void* context, PerfLogFn logFn);
} // namespace CodeGen
} // namespace Luau