luau/Require/Navigator/include/Luau/RequireNavigator.h
menarulalam a8d14596e7
Sync to upstream/release/669 (#1770)
We have lots of new changes for you! 

# What's Changed
## General

- We updated Luau's license year to 2025! 
- We fixed a bug where large amounts of errors were being printed when
deep intersections of unions error.


## Require-by-String
This release introduces the `Luau.Require` library, which exposes the
runtime semantics of require-by-string, including support for the new
`@self` alias described in [this
RFC](https://github.com/luau-lang/rfcs/pull/109).

The library operates on a virtualized filesystem, allowing consumers to
specify navigation rules without assuming a filesystem context.
Documentation in `Require.h` explains how to enable the library, and the
`setupState` function in Repl.cpp demonstrates how we've integrated it
into the luau CLI tool. Note that the interface in `Require.h` is
written in C, which enables any application written in a language with a
C foreign-function interface to link against this library and enable
require-by-string. This makes it straightforward for any application
embedding Luau to support require-by-string, provided that it defines or
operates within an environment resembling a virtual filesystem.

The core navigation semantics of require-by-string have additionally
been pulled into the `Luau.RequireNavigator` library. While
`Luau.Require` internally depends on `Luau.RequireNavigator`, the latter
does not depend on the Luau VM. This library provides an interface for
inspecting require-by-string's navigation behavior and therefore serves
as a useful dependency for static tooling. Documentation for
`Luau.RequireNavigator` is available in `RequireNavigator.h`.
## Autocomplete
- We fixed a memory leak in fragment autocomplete!
## New Solver And Old Solver
- We've found a infinite iteration error over a type pack. We added a
way to detect this error and throw an `InternalCompileError` instead.
- We fix `table.freeze` not accounting for the first argument not
getting type stated. We fall back to regular inference instead.
- We fix a crash in the old solver with `length_error`.
- We fix a crash in the new solver stemming from generalization
reentrancy. Now we correctly generalize interior free types that do not
appear in a function signature.
- We fix a nil refinement. (Fixes
https://github.com/luau-lang/luau/issues/1687 and
https://github.com/luau-lang/luau/issues/1451)



### Internal Contributors
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Talha Pathan <tpathan@roblox.com>
Co-authored-by: Varun Saini <vsaini@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

Full Changelog: https://github.com/luau-lang/luau/compare/0.668...0.669

---------

Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com>
Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
2025-04-11 17:44:21 -07:00

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C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Config.h"
#include <functional>
#include <optional>
#include <string>
#include <string_view>
////////////////////////////////////////////////////////////////////////////////
//
// The RequireNavigator library provides a C++ interface for navigating the
// context in which require-by-string operates. This is used internally by the
// require-by-string runtime library to resolve paths based on the rules defined
// by its consumers.
//
// Directly linking against this library allows for inspection of the
// require-by-string path resolution algorithm's behavior without enabling the
// runtime library, which is useful for static tooling as well.
//
////////////////////////////////////////////////////////////////////////////////
namespace Luau::Require
{
// The ErrorHandler interface is used to report errors during navigation.
// The default implementation does nothing but can be overridden to enable
// custom error handling behavior.
class ErrorHandler
{
public:
virtual ~ErrorHandler() = default;
virtual void reportError(std::string message) {}
};
// NavigationContext is an pure virtual class that is intended to be implemented
// and injected into a Navigator.
//
// When a Navigator traverses a require path, its NavigationContext's methods
// are invoked, with the expectation that the NavigationContext will keep track
// of the current state of the navigation and provide information about the
// current context as needed.
class NavigationContext
{
public:
virtual ~NavigationContext() = default;
virtual std::string getRequirerIdentifier() const = 0;
enum class NavigateResult
{
Success,
Ambiguous,
NotFound
};
virtual NavigateResult reset(const std::string& identifier) = 0;
virtual NavigateResult jumpToAlias(const std::string& path) = 0;
virtual NavigateResult toParent() = 0;
virtual NavigateResult toChild(const std::string& component) = 0;
virtual bool isConfigPresent() const = 0;
virtual std::optional<std::string> getConfig() const = 0;
};
// The Navigator class is responsible for traversing a given require path in the
// context of a given NavigationContext.
//
// The Navigator is not intended to be overridden. Rather, it expects a custom
// injected NavigationContext that provides the desired navigation behavior.
class Navigator
{
public:
enum class Status
{
Success,
ErrorReported
};
Navigator(NavigationContext& navigationContext, ErrorHandler& errorHandler);
[[nodiscard]] Status navigate(std::string path);
private:
using Error = std::optional<std::string>;
[[nodiscard]] Error navigateImpl(std::string_view path);
[[nodiscard]] Error navigateThroughPath(std::string_view path);
[[nodiscard]] Error navigateToAlias(const std::string& alias, const std::string& value);
[[nodiscard]] Error navigateToAndPopulateConfig(const std::string& desiredAlias);
NavigationContext& navigationContext;
ErrorHandler& errorHandler;
Luau::Config config;
};
} // namespace Luau::Require