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We have lots of new changes for you! # What's Changed ## General - We updated Luau's license year to 2025! - We fixed a bug where large amounts of errors were being printed when deep intersections of unions error. ## Require-by-String This release introduces the `Luau.Require` library, which exposes the runtime semantics of require-by-string, including support for the new `@self` alias described in [this RFC](https://github.com/luau-lang/rfcs/pull/109). The library operates on a virtualized filesystem, allowing consumers to specify navigation rules without assuming a filesystem context. Documentation in `Require.h` explains how to enable the library, and the `setupState` function in Repl.cpp demonstrates how we've integrated it into the luau CLI tool. Note that the interface in `Require.h` is written in C, which enables any application written in a language with a C foreign-function interface to link against this library and enable require-by-string. This makes it straightforward for any application embedding Luau to support require-by-string, provided that it defines or operates within an environment resembling a virtual filesystem. The core navigation semantics of require-by-string have additionally been pulled into the `Luau.RequireNavigator` library. While `Luau.Require` internally depends on `Luau.RequireNavigator`, the latter does not depend on the Luau VM. This library provides an interface for inspecting require-by-string's navigation behavior and therefore serves as a useful dependency for static tooling. Documentation for `Luau.RequireNavigator` is available in `RequireNavigator.h`. ## Autocomplete - We fixed a memory leak in fragment autocomplete! ## New Solver And Old Solver - We've found a infinite iteration error over a type pack. We added a way to detect this error and throw an `InternalCompileError` instead. - We fix `table.freeze` not accounting for the first argument not getting type stated. We fall back to regular inference instead. - We fix a crash in the old solver with `length_error`. - We fix a crash in the new solver stemming from generalization reentrancy. Now we correctly generalize interior free types that do not appear in a function signature. - We fix a nil refinement. (Fixes https://github.com/luau-lang/luau/issues/1687 and https://github.com/luau-lang/luau/issues/1451) ### Internal Contributors Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Talha Pathan <tpathan@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Full Changelog: https://github.com/luau-lang/luau/compare/0.668...0.669 --------- Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com> Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
96 lines
3.1 KiB
C++
96 lines
3.1 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Config.h"
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#include <functional>
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#include <optional>
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#include <string>
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#include <string_view>
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////////////////////////////////////////////////////////////////////////////////
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//
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// The RequireNavigator library provides a C++ interface for navigating the
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// context in which require-by-string operates. This is used internally by the
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// require-by-string runtime library to resolve paths based on the rules defined
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// by its consumers.
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//
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// Directly linking against this library allows for inspection of the
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// require-by-string path resolution algorithm's behavior without enabling the
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// runtime library, which is useful for static tooling as well.
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//
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////////////////////////////////////////////////////////////////////////////////
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namespace Luau::Require
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{
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// The ErrorHandler interface is used to report errors during navigation.
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// The default implementation does nothing but can be overridden to enable
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// custom error handling behavior.
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class ErrorHandler
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{
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public:
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virtual ~ErrorHandler() = default;
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virtual void reportError(std::string message) {}
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};
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// NavigationContext is an pure virtual class that is intended to be implemented
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// and injected into a Navigator.
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//
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// When a Navigator traverses a require path, its NavigationContext's methods
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// are invoked, with the expectation that the NavigationContext will keep track
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// of the current state of the navigation and provide information about the
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// current context as needed.
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class NavigationContext
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{
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public:
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virtual ~NavigationContext() = default;
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virtual std::string getRequirerIdentifier() const = 0;
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enum class NavigateResult
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{
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Success,
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Ambiguous,
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NotFound
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};
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virtual NavigateResult reset(const std::string& identifier) = 0;
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virtual NavigateResult jumpToAlias(const std::string& path) = 0;
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virtual NavigateResult toParent() = 0;
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virtual NavigateResult toChild(const std::string& component) = 0;
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virtual bool isConfigPresent() const = 0;
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virtual std::optional<std::string> getConfig() const = 0;
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};
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// The Navigator class is responsible for traversing a given require path in the
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// context of a given NavigationContext.
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//
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// The Navigator is not intended to be overridden. Rather, it expects a custom
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// injected NavigationContext that provides the desired navigation behavior.
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class Navigator
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{
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public:
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enum class Status
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{
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Success,
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ErrorReported
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};
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Navigator(NavigationContext& navigationContext, ErrorHandler& errorHandler);
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[[nodiscard]] Status navigate(std::string path);
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private:
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using Error = std::optional<std::string>;
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[[nodiscard]] Error navigateImpl(std::string_view path);
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[[nodiscard]] Error navigateThroughPath(std::string_view path);
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[[nodiscard]] Error navigateToAlias(const std::string& alias, const std::string& value);
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[[nodiscard]] Error navigateToAndPopulateConfig(const std::string& desiredAlias);
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NavigationContext& navigationContext;
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ErrorHandler& errorHandler;
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Luau::Config config;
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};
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} // namespace Luau::Require
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