luau/Analysis/include/Luau/FragmentAutocomplete.h
menarulalam a8d14596e7
Sync to upstream/release/669 (#1770)
We have lots of new changes for you! 

# What's Changed
## General

- We updated Luau's license year to 2025! 
- We fixed a bug where large amounts of errors were being printed when
deep intersections of unions error.


## Require-by-String
This release introduces the `Luau.Require` library, which exposes the
runtime semantics of require-by-string, including support for the new
`@self` alias described in [this
RFC](https://github.com/luau-lang/rfcs/pull/109).

The library operates on a virtualized filesystem, allowing consumers to
specify navigation rules without assuming a filesystem context.
Documentation in `Require.h` explains how to enable the library, and the
`setupState` function in Repl.cpp demonstrates how we've integrated it
into the luau CLI tool. Note that the interface in `Require.h` is
written in C, which enables any application written in a language with a
C foreign-function interface to link against this library and enable
require-by-string. This makes it straightforward for any application
embedding Luau to support require-by-string, provided that it defines or
operates within an environment resembling a virtual filesystem.

The core navigation semantics of require-by-string have additionally
been pulled into the `Luau.RequireNavigator` library. While
`Luau.Require` internally depends on `Luau.RequireNavigator`, the latter
does not depend on the Luau VM. This library provides an interface for
inspecting require-by-string's navigation behavior and therefore serves
as a useful dependency for static tooling. Documentation for
`Luau.RequireNavigator` is available in `RequireNavigator.h`.
## Autocomplete
- We fixed a memory leak in fragment autocomplete!
## New Solver And Old Solver
- We've found a infinite iteration error over a type pack. We added a
way to detect this error and throw an `InternalCompileError` instead.
- We fix `table.freeze` not accounting for the first argument not
getting type stated. We fall back to regular inference instead.
- We fix a crash in the old solver with `length_error`.
- We fix a crash in the new solver stemming from generalization
reentrancy. Now we correctly generalize interior free types that do not
appear in a function signature.
- We fix a nil refinement. (Fixes
https://github.com/luau-lang/luau/issues/1687 and
https://github.com/luau-lang/luau/issues/1451)



### Internal Contributors
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Talha Pathan <tpathan@roblox.com>
Co-authored-by: Varun Saini <vsaini@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

Full Changelog: https://github.com/luau-lang/luau/compare/0.668...0.669

---------

Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com>
Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
2025-04-11 17:44:21 -07:00

196 lines
5.7 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Ast.h"
#include "Luau/Parser.h"
#include "Luau/AutocompleteTypes.h"
#include "Luau/DenseHash.h"
#include "Luau/Module.h"
#include "Luau/Frontend.h"
#include <memory>
#include <vector>
namespace Luau
{
struct FrontendOptions;
enum class FragmentAutocompleteWaypoint
{
ParseFragmentEnd,
CloneModuleStart,
CloneModuleEnd,
DfgBuildEnd,
CloneAndSquashScopeStart,
CloneAndSquashScopeEnd,
ConstraintSolverStart,
ConstraintSolverEnd,
TypecheckFragmentEnd,
AutocompleteEnd,
COUNT,
};
class IFragmentAutocompleteReporter
{
public:
virtual void reportWaypoint(FragmentAutocompleteWaypoint) = 0;
virtual void reportFragmentString(std::string_view) = 0;
};
enum class FragmentTypeCheckStatus
{
SkipAutocomplete,
Success,
};
struct FragmentAutocompleteAncestryResult
{
DenseHashMap<AstName, AstLocal*> localMap{AstName()};
std::vector<AstLocal*> localStack;
std::vector<AstNode*> ancestry;
AstStat* nearestStatement = nullptr;
AstStatBlock* parentBlock = nullptr;
Location fragmentSelectionRegion;
};
struct FragmentParseResult
{
std::string fragmentToParse;
AstStatBlock* root = nullptr;
std::vector<AstNode*> ancestry;
AstStat* nearestStatement = nullptr;
std::vector<Comment> commentLocations;
std::unique_ptr<Allocator> alloc = std::make_unique<Allocator>();
Position scopePos{0, 0};
};
struct FragmentTypeCheckResult
{
ModulePtr incrementalModule = nullptr;
ScopePtr freshScope;
std::vector<AstNode*> ancestry;
};
struct FragmentAutocompleteResult
{
ModulePtr incrementalModule;
Scope* freshScope;
TypeArena arenaForAutocomplete_DEPRECATED;
AutocompleteResult acResults;
};
struct FragmentRegion
{
Location fragmentLocation;
AstStat* nearestStatement = nullptr; // used for tests
AstStatBlock* parentBlock = nullptr; // used for scope detection
};
std::optional<Position> blockDiffStart(AstStatBlock* blockOld, AstStatBlock* blockNew, AstStat* nearestStatementNewAst);
FragmentRegion getFragmentRegion(AstStatBlock* root, const Position& cursorPosition);
FragmentAutocompleteAncestryResult findAncestryForFragmentParse(AstStatBlock* stale, const Position& cursorPos, AstStatBlock* lastGoodParse);
FragmentAutocompleteAncestryResult findAncestryForFragmentParse_DEPRECATED(AstStatBlock* root, const Position& cursorPos);
std::optional<FragmentParseResult> parseFragment_DEPRECATED(
AstStatBlock* root,
AstNameTable* names,
std::string_view src,
const Position& cursorPos,
std::optional<Position> fragmentEndPosition
);
std::optional<FragmentParseResult> parseFragment(
AstStatBlock* stale,
AstStatBlock* mostRecentParse,
AstNameTable* names,
std::string_view src,
const Position& cursorPos,
std::optional<Position> fragmentEndPosition
);
std::pair<FragmentTypeCheckStatus, FragmentTypeCheckResult> typecheckFragment(
Frontend& frontend,
const ModuleName& moduleName,
const Position& cursorPos,
std::optional<FrontendOptions> opts,
std::string_view src,
std::optional<Position> fragmentEndPosition,
AstStatBlock* recentParse = nullptr,
IFragmentAutocompleteReporter* reporter = nullptr
);
FragmentAutocompleteResult fragmentAutocomplete(
Frontend& frontend,
std::string_view src,
const ModuleName& moduleName,
Position cursorPosition,
std::optional<FrontendOptions> opts,
StringCompletionCallback callback,
std::optional<Position> fragmentEndPosition = std::nullopt,
AstStatBlock* recentParse = nullptr,
IFragmentAutocompleteReporter* reporter = nullptr
);
enum class FragmentAutocompleteStatus
{
Success,
FragmentTypeCheckFail,
InternalIce
};
struct FragmentAutocompleteStatusResult
{
FragmentAutocompleteStatus status;
std::optional<FragmentAutocompleteResult> result;
};
struct FragmentContext
{
std::string_view newSrc;
const ParseResult& freshParse;
std::optional<FrontendOptions> opts;
std::optional<Position> DEPRECATED_fragmentEndPosition;
IFragmentAutocompleteReporter* reporter = nullptr;
};
/**
* @brief Attempts to compute autocomplete suggestions from the fragment context.
*
* This function computes autocomplete suggestions using outdated frontend typechecking data
* by patching the fragment context of the new script source content.
*
* @param frontend The Luau Frontend data structure, which may contain outdated typechecking data.
*
* @param moduleName The name of the target module, specifying which script the caller wants to request autocomplete for.
*
* @param cursorPosition The position in the script where the caller wants to trigger autocomplete.
*
* @param context The fragment context that this API will use to patch the outdated typechecking data.
*
* @param stringCompletionCB A callback function that provides autocomplete suggestions for string contexts.
*
* @return
* The status indicating whether `fragmentAutocomplete` ran successfully or failed, along with the reason for failure.
* Also includes autocomplete suggestions if the status is successful.
*
* @usage
* FragmentAutocompleteStatusResult acStatusResult;
* if (shouldFragmentAC)
* acStatusResult = Luau::tryFragmentAutocomplete(...);
*
* if (acStatusResult.status != Successful)
* {
* frontend.check(moduleName, options);
* acStatusResult.acResult = Luau::autocomplete(...);
* }
* return convertResultWithContext(acStatusResult.acResult);
*/
FragmentAutocompleteStatusResult tryFragmentAutocomplete(
Frontend& frontend,
const ModuleName& moduleName,
Position cursorPosition,
FragmentContext context,
StringCompletionCallback stringCompletionCB
);
} // namespace Luau