mirror of
https://github.com/luau-lang/luau.git
synced 2024-12-12 21:10:37 +00:00
9a4bc6aeb8
Closes #1441 Brings behavior to parity with the old solver by filling in definitionLocation and definitionModuleName for Luau-consuming programs/libraries to use.
798 lines
20 KiB
C++
798 lines
20 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
|
|
|
|
#include "Luau/AstQuery.h"
|
|
#include "Luau/BuiltinDefinitions.h"
|
|
#include "Luau/Scope.h"
|
|
#include "Luau/TypeInfer.h"
|
|
#include "Luau/Type.h"
|
|
|
|
#include "Fixture.h"
|
|
|
|
#include "doctest.h"
|
|
|
|
LUAU_FASTFLAG(LuauInstantiateInSubtyping)
|
|
LUAU_FASTFLAG(LuauRequireCyclesDontAlwaysReturnAny)
|
|
LUAU_FASTFLAG(LuauSolverV2)
|
|
LUAU_FASTFLAG(LuauTypestateBuiltins2)
|
|
LUAU_FASTFLAG(LuauNewSolverPopulateTableLocations)
|
|
|
|
using namespace Luau;
|
|
|
|
TEST_SUITE_BEGIN("TypeInferModules");
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "dcr_require_basic")
|
|
{
|
|
fileResolver.source["game/A"] = R"(
|
|
--!strict
|
|
return {
|
|
a = 1,
|
|
}
|
|
)";
|
|
|
|
fileResolver.source["game/B"] = R"(
|
|
--!strict
|
|
local A = require(game.A)
|
|
|
|
local b = A.a
|
|
)";
|
|
|
|
CheckResult aResult = frontend.check("game/A");
|
|
LUAU_REQUIRE_NO_ERRORS(aResult);
|
|
|
|
CheckResult bResult = frontend.check("game/B");
|
|
LUAU_REQUIRE_NO_ERRORS(bResult);
|
|
|
|
ModulePtr b = frontend.moduleResolver.getModule("game/B");
|
|
REQUIRE(b != nullptr);
|
|
std::optional<TypeId> bType = requireType(b, "b");
|
|
REQUIRE(bType);
|
|
CHECK(toString(*bType) == "number");
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "require")
|
|
{
|
|
fileResolver.source["game/A"] = R"(
|
|
local function hooty(x: number): string
|
|
return "Hi there!"
|
|
end
|
|
|
|
return {hooty=hooty}
|
|
)";
|
|
|
|
if (FFlag::LuauSolverV2)
|
|
{
|
|
fileResolver.source["game/B"] = R"(
|
|
local Hooty = require(game.A)
|
|
|
|
local h = 4
|
|
local i = Hooty.hooty(h)
|
|
)";
|
|
}
|
|
else
|
|
{
|
|
fileResolver.source["game/B"] = R"(
|
|
local Hooty = require(game.A)
|
|
|
|
local h -- free!
|
|
local i = Hooty.hooty(h)
|
|
)";
|
|
}
|
|
|
|
CheckResult aResult = frontend.check("game/A");
|
|
dumpErrors(aResult);
|
|
LUAU_REQUIRE_NO_ERRORS(aResult);
|
|
|
|
CheckResult bResult = frontend.check("game/B");
|
|
dumpErrors(bResult);
|
|
LUAU_REQUIRE_NO_ERRORS(bResult);
|
|
|
|
ModulePtr b = frontend.moduleResolver.getModule("game/B");
|
|
|
|
REQUIRE(b != nullptr);
|
|
|
|
dumpErrors(bResult);
|
|
|
|
std::optional<TypeId> iType = requireType(b, "i");
|
|
REQUIRE_EQ("string", toString(*iType));
|
|
|
|
std::optional<TypeId> hType = requireType(b, "h");
|
|
REQUIRE_EQ("number", toString(*hType));
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "require_types")
|
|
{
|
|
fileResolver.source["workspace/A"] = R"(
|
|
export type Point = {x: number, y: number}
|
|
|
|
return {}
|
|
)";
|
|
|
|
fileResolver.source["workspace/B"] = R"(
|
|
local Hooty = require(workspace.A)
|
|
|
|
local h: Hooty.Point
|
|
)";
|
|
|
|
CheckResult bResult = frontend.check("workspace/B");
|
|
LUAU_REQUIRE_NO_ERRORS(bResult);
|
|
|
|
ModulePtr b = frontend.moduleResolver.getModule("workspace/B");
|
|
REQUIRE(b != nullptr);
|
|
|
|
TypeId hType = requireType(b, "h");
|
|
REQUIRE_MESSAGE(bool(get<TableType>(hType)), "Expected table but got " << toString(hType));
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "require_a_variadic_function")
|
|
{
|
|
fileResolver.source["game/A"] = R"(
|
|
local T = {}
|
|
function T.f(...) end
|
|
return T
|
|
)";
|
|
|
|
fileResolver.source["game/B"] = R"(
|
|
local A = require(game.A)
|
|
local f = A.f
|
|
)";
|
|
|
|
CheckResult result = frontend.check("game/B");
|
|
|
|
ModulePtr bModule = frontend.moduleResolver.getModule("game/B");
|
|
REQUIRE(bModule != nullptr);
|
|
|
|
TypeId f = follow(requireType(bModule, "f"));
|
|
|
|
const FunctionType* ftv = get<FunctionType>(f);
|
|
REQUIRE(ftv);
|
|
|
|
auto iter = begin(ftv->argTypes);
|
|
auto endIter = end(ftv->argTypes);
|
|
|
|
REQUIRE(iter == endIter);
|
|
REQUIRE(iter.tail());
|
|
|
|
CHECK(get<VariadicTypePack>(*iter.tail()));
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "cross_module_table_freeze")
|
|
{
|
|
fileResolver.source["game/A"] = R"(
|
|
--!strict
|
|
return {
|
|
a = 1,
|
|
}
|
|
)";
|
|
|
|
fileResolver.source["game/B"] = R"(
|
|
--!strict
|
|
return table.freeze(require(game.A))
|
|
)";
|
|
|
|
CheckResult aResult = frontend.check("game/A");
|
|
LUAU_REQUIRE_NO_ERRORS(aResult);
|
|
|
|
CheckResult bResult = frontend.check("game/B");
|
|
LUAU_REQUIRE_NO_ERRORS(bResult);
|
|
|
|
ModulePtr a = frontend.moduleResolver.getModule("game/A");
|
|
REQUIRE(a != nullptr);
|
|
// confirm that no cross-module mutation happened here!
|
|
if (FFlag::LuauSolverV2)
|
|
CHECK(toString(a->returnType) == "{ a: number }");
|
|
else
|
|
CHECK(toString(a->returnType) == "{| a: number |}");
|
|
|
|
ModulePtr b = frontend.moduleResolver.getModule("game/B");
|
|
REQUIRE(b != nullptr);
|
|
// confirm that no cross-module mutation happened here!
|
|
if (FFlag::LuauSolverV2 && FFlag::LuauTypestateBuiltins2)
|
|
CHECK(toString(b->returnType) == "{ read a: number }");
|
|
else if (FFlag::LuauSolverV2)
|
|
CHECK(toString(b->returnType) == "{ a: number }");
|
|
else
|
|
CHECK(toString(b->returnType) == "{| a: number |}");
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(Fixture, "type_error_of_unknown_qualified_type")
|
|
{
|
|
CheckResult result = check(R"(
|
|
local p: SomeModule.DoesNotExist
|
|
)");
|
|
|
|
LUAU_REQUIRE_ERROR_COUNT(1, result);
|
|
|
|
REQUIRE_EQ(result.errors[0], (TypeError{Location{{1, 17}, {1, 40}}, UnknownSymbol{"SomeModule.DoesNotExist"}}));
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "require_module_that_does_not_export")
|
|
{
|
|
const std::string sourceA = R"(
|
|
)";
|
|
|
|
const std::string sourceB = R"(
|
|
local Hooty = require(script.Parent.A)
|
|
)";
|
|
|
|
fileResolver.source["game/Workspace/A"] = sourceA;
|
|
fileResolver.source["game/Workspace/B"] = sourceB;
|
|
|
|
frontend.check("game/Workspace/A");
|
|
frontend.check("game/Workspace/B");
|
|
|
|
ModulePtr aModule = frontend.moduleResolver.getModule("game/Workspace/A");
|
|
ModulePtr bModule = frontend.moduleResolver.getModule("game/Workspace/B");
|
|
|
|
CHECK(aModule->errors.empty());
|
|
REQUIRE_EQ(1, bModule->errors.size());
|
|
CHECK_MESSAGE(get<IllegalRequire>(bModule->errors[0]), "Should be IllegalRequire: " << toString(bModule->errors[0]));
|
|
|
|
auto hootyType = requireType(bModule, "Hooty");
|
|
|
|
CHECK_EQ("*error-type*", toString(hootyType));
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "warn_if_you_try_to_require_a_non_modulescript")
|
|
{
|
|
fileResolver.source["Modules/A"] = "";
|
|
fileResolver.sourceTypes["Modules/A"] = SourceCode::Local;
|
|
|
|
fileResolver.source["Modules/B"] = R"(
|
|
local M = require(script.Parent.A)
|
|
)";
|
|
|
|
CheckResult result = frontend.check("Modules/B");
|
|
|
|
LUAU_REQUIRE_ERROR_COUNT(1, result);
|
|
|
|
CHECK(get<IllegalRequire>(result.errors[0]));
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "general_require_call_expression")
|
|
{
|
|
fileResolver.source["game/A"] = R"(
|
|
--!strict
|
|
return { def = 4 }
|
|
)";
|
|
|
|
fileResolver.source["game/B"] = R"(
|
|
--!strict
|
|
local tbl = { abc = require(game.A) }
|
|
local a : string = ""
|
|
a = tbl.abc.def
|
|
)";
|
|
|
|
CheckResult result = frontend.check("game/B");
|
|
LUAU_REQUIRE_ERROR_COUNT(1, result);
|
|
CHECK_EQ("Type 'number' could not be converted into 'string'", toString(result.errors[0]));
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "general_require_type_mismatch")
|
|
{
|
|
fileResolver.source["game/A"] = R"(
|
|
return { def = 4 }
|
|
)";
|
|
|
|
fileResolver.source["game/B"] = R"(
|
|
local tbl: string = require(game.A)
|
|
)";
|
|
|
|
CheckResult result = frontend.check("game/B");
|
|
LUAU_REQUIRE_ERROR_COUNT(1, result);
|
|
if (FFlag::LuauSolverV2)
|
|
CHECK_EQ("Type '{ def: number }' could not be converted into 'string'", toString(result.errors[0]));
|
|
else
|
|
CHECK_EQ("Type '{| def: number |}' could not be converted into 'string'", toString(result.errors[0]));
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(Fixture, "bound_free_table_export_is_ok")
|
|
{
|
|
CheckResult result = check(R"(
|
|
local n = {}
|
|
function n:Clone() end
|
|
|
|
local m = {}
|
|
|
|
function m.a(x)
|
|
x:Clone()
|
|
end
|
|
|
|
function m.b()
|
|
m.a(n)
|
|
end
|
|
|
|
return m
|
|
)");
|
|
|
|
LUAU_REQUIRE_NO_ERRORS(result);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "custom_require_global")
|
|
{
|
|
CheckResult result = check(R"(
|
|
--!nonstrict
|
|
require = function(a) end
|
|
|
|
local crash = require(game.A)
|
|
)");
|
|
|
|
LUAU_REQUIRE_NO_ERRORS(result);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "require_failed_module")
|
|
{
|
|
fileResolver.source["game/A"] = R"(
|
|
return unfortunately()
|
|
)";
|
|
|
|
CheckResult aResult = frontend.check("game/A");
|
|
LUAU_REQUIRE_ERRORS(aResult);
|
|
|
|
CheckResult result = check(R"(
|
|
local ModuleA = require(game.A)
|
|
)");
|
|
LUAU_REQUIRE_NO_ERRORS(result);
|
|
|
|
std::optional<TypeId> oty = requireType("ModuleA");
|
|
|
|
CHECK_EQ("*error-type*", toString(*oty));
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "do_not_modify_imported_types")
|
|
{
|
|
fileResolver.source["game/A"] = R"(
|
|
export type Type = { unrelated: boolean }
|
|
return {}
|
|
)";
|
|
|
|
fileResolver.source["game/B"] = R"(
|
|
local types = require(game.A)
|
|
type Type = types.Type
|
|
local x: Type = {}
|
|
function x:Destroy(): () end
|
|
)";
|
|
|
|
CheckResult result = frontend.check("game/B");
|
|
LUAU_REQUIRE_ERROR_COUNT(2, result);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "do_not_modify_imported_types_2")
|
|
{
|
|
fileResolver.source["game/A"] = R"(
|
|
export type Type = { x: { a: number } }
|
|
return {}
|
|
)";
|
|
|
|
fileResolver.source["game/B"] = R"(
|
|
local types = require(game.A)
|
|
type Type = types.Type
|
|
local x: Type = { x = { a = 2 } }
|
|
type Rename = typeof(x.x)
|
|
)";
|
|
|
|
CheckResult result = frontend.check("game/B");
|
|
LUAU_REQUIRE_NO_ERRORS(result);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "do_not_modify_imported_types_3")
|
|
{
|
|
fileResolver.source["game/A"] = R"(
|
|
local y = setmetatable({}, {})
|
|
export type Type = { x: typeof(y) }
|
|
return { x = y }
|
|
)";
|
|
|
|
fileResolver.source["game/B"] = R"(
|
|
local types = require(game.A)
|
|
type Type = types.Type
|
|
local x: Type = types
|
|
type Rename = typeof(x.x)
|
|
)";
|
|
|
|
CheckResult result = frontend.check("game/B");
|
|
LUAU_REQUIRE_NO_ERRORS(result);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "do_not_modify_imported_types_4")
|
|
{
|
|
fileResolver.source["game/A"] = R"(
|
|
export type Array<T> = {T}
|
|
local arrayops = {}
|
|
function arrayops.foo(x: Array<any>) end
|
|
return arrayops
|
|
)";
|
|
|
|
CheckResult result = check(R"(
|
|
local arrayops = require(game.A)
|
|
|
|
local tbl = {}
|
|
tbl.a = 2
|
|
function tbl:foo(b: number, c: number)
|
|
-- introduce BoundType to imported type
|
|
arrayops.foo(self._regions)
|
|
end
|
|
-- this alias decreases function type level and causes a demotion of its type
|
|
type Table = typeof(tbl)
|
|
)");
|
|
|
|
LUAU_REQUIRE_NO_ERRORS(result);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "do_not_modify_imported_types_5")
|
|
{
|
|
fileResolver.source["game/A"] = R"(
|
|
export type Type = {x: number, y: number}
|
|
local arrayops = {}
|
|
function arrayops.foo(x: Type) end
|
|
return arrayops
|
|
)";
|
|
|
|
CheckResult result = check(R"(
|
|
local arrayops = require(game.A)
|
|
|
|
local tbl = {}
|
|
tbl.a = 2
|
|
function tbl:foo(b: number, c: number)
|
|
-- introduce boundTo TableType to imported type
|
|
self.x.a = 2
|
|
arrayops.foo(self.x)
|
|
end
|
|
-- this alias decreases function type level and causes a demotion of its type
|
|
type Table = typeof(tbl)
|
|
)");
|
|
|
|
LUAU_REQUIRE_NO_ERRORS(result);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "module_type_conflict")
|
|
{
|
|
fileResolver.source["game/A"] = R"(
|
|
export type T = { x: number }
|
|
return {}
|
|
)";
|
|
|
|
fileResolver.source["game/B"] = R"(
|
|
export type T = { x: string }
|
|
return {}
|
|
)";
|
|
|
|
fileResolver.source["game/C"] = R"(
|
|
local A = require(game.A)
|
|
local B = require(game.B)
|
|
local a: A.T = { x = 2 }
|
|
local b: B.T = a
|
|
)";
|
|
|
|
CheckResult result = frontend.check("game/C");
|
|
LUAU_REQUIRE_ERROR_COUNT(1, result);
|
|
|
|
if (FFlag::LuauSolverV2)
|
|
{
|
|
if (FFlag::LuauNewSolverPopulateTableLocations)
|
|
CHECK(
|
|
toString(result.errors.at(0)) ==
|
|
"Type 'T' from 'game/A' could not be converted into 'T' from 'game/B'; at [read \"x\"], number is not exactly string"
|
|
);
|
|
else
|
|
CHECK(toString(result.errors.at(0)) == "Type 'T' could not be converted into 'T'; at [read \"x\"], number is not exactly string");
|
|
}
|
|
else
|
|
{
|
|
const std::string expected = R"(Type 'T' from 'game/A' could not be converted into 'T' from 'game/B'
|
|
caused by:
|
|
Property 'x' is not compatible.
|
|
Type 'number' could not be converted into 'string' in an invariant context)";
|
|
CHECK_EQ(expected, toString(result.errors[0]));
|
|
}
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "module_type_conflict_instantiated")
|
|
{
|
|
fileResolver.source["game/A"] = R"(
|
|
export type Wrap<T> = { x: T }
|
|
return {}
|
|
)";
|
|
|
|
fileResolver.source["game/B"] = R"(
|
|
local A = require(game.A)
|
|
export type T = A.Wrap<number>
|
|
return {}
|
|
)";
|
|
|
|
fileResolver.source["game/C"] = R"(
|
|
local A = require(game.A)
|
|
export type T = A.Wrap<string>
|
|
return {}
|
|
)";
|
|
|
|
fileResolver.source["game/D"] = R"(
|
|
local A = require(game.B)
|
|
local B = require(game.C)
|
|
local a: A.T = { x = 2 }
|
|
local b: B.T = a
|
|
)";
|
|
|
|
CheckResult result = frontend.check("game/D");
|
|
LUAU_REQUIRE_ERROR_COUNT(1, result);
|
|
|
|
if (FFlag::LuauSolverV2)
|
|
{
|
|
if (FFlag::LuauNewSolverPopulateTableLocations)
|
|
CHECK(
|
|
toString(result.errors.at(0)) ==
|
|
"Type 'T' from 'game/B' could not be converted into 'T' from 'game/C'; at [read \"x\"], number is not exactly string"
|
|
);
|
|
else
|
|
CHECK(toString(result.errors.at(0)) == "Type 'T' could not be converted into 'T'; at [read \"x\"], number is not exactly string");
|
|
}
|
|
else
|
|
{
|
|
const std::string expected = R"(Type 'T' from 'game/B' could not be converted into 'T' from 'game/C'
|
|
caused by:
|
|
Property 'x' is not compatible.
|
|
Type 'number' could not be converted into 'string' in an invariant context)";
|
|
CHECK_EQ(expected, toString(result.errors[0]));
|
|
}
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "constrained_anyification_clone_immutable_types")
|
|
{
|
|
fileResolver.source["game/A"] = R"(
|
|
return function(...) end
|
|
)";
|
|
|
|
fileResolver.source["game/B"] = R"(
|
|
local l0 = require(game.A)
|
|
return l0
|
|
)";
|
|
|
|
CheckResult result = frontend.check("game/B");
|
|
LUAU_REQUIRE_NO_ERRORS(result);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "fuzz_anyify_variadic_return_must_follow")
|
|
{
|
|
CheckResult result = check(R"(
|
|
return unpack(l0[_])
|
|
)");
|
|
|
|
LUAU_REQUIRE_ERRORS(result);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "check_imported_module_names")
|
|
{
|
|
fileResolver.source["game/A"] = R"(
|
|
return function(...) end
|
|
)";
|
|
|
|
fileResolver.source["game/B"] = R"(
|
|
local l0 = require(game.A)
|
|
return l0
|
|
)";
|
|
|
|
CheckResult result = check(R"(
|
|
local l0 = require(game.B)
|
|
if true then
|
|
local l1 = require(game.A)
|
|
end
|
|
return l0
|
|
)");
|
|
|
|
LUAU_REQUIRE_NO_ERRORS(result);
|
|
|
|
ModulePtr mod = getMainModule();
|
|
REQUIRE(mod);
|
|
|
|
REQUIRE(mod->scopes.size() == 4);
|
|
CHECK(mod->scopes[0].second->importedModules["l0"] == "game/B");
|
|
CHECK(mod->scopes[3].second->importedModules["l1"] == "game/A");
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "ensure_scope_is_nullptr_after_shallow_copy")
|
|
{
|
|
ScopedFastFlag _{FFlag::LuauSolverV2, true};
|
|
frontend.options.retainFullTypeGraphs = false;
|
|
|
|
fileResolver.source["game/A"] = R"(
|
|
-- Roughly taken from ReactTypes.lua
|
|
type CoreBinding<T> = {}
|
|
type BindingMap = {}
|
|
export type Binding<T> = CoreBinding<T> & BindingMap
|
|
|
|
return {}
|
|
)";
|
|
|
|
LUAU_REQUIRE_NO_ERRORS(check(R"(
|
|
local Types = require(game.A)
|
|
type Binding<T> = Types.Binding<T>
|
|
)"));
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "ensure_free_variables_are_generialized_across_function_boundaries")
|
|
{
|
|
ScopedFastFlag _{FFlag::LuauSolverV2, true};
|
|
|
|
fileResolver.source["game/A"] = R"(
|
|
-- Roughly taken from react-shallow-renderer
|
|
function createUpdater(renderer)
|
|
local updater = {
|
|
_renderer = renderer,
|
|
}
|
|
|
|
function updater.enqueueForceUpdate(publicInstance, callback, _callerName)
|
|
updater._renderer.render(
|
|
updater._renderer,
|
|
updater._renderer._element,
|
|
updater._renderer._context
|
|
)
|
|
end
|
|
|
|
function updater.enqueueReplaceState(
|
|
publicInstance,
|
|
completeState,
|
|
callback,
|
|
_callerName
|
|
)
|
|
updater._renderer.render(
|
|
updater._renderer,
|
|
updater._renderer._element,
|
|
updater._renderer._context
|
|
)
|
|
end
|
|
|
|
function updater.enqueueSetState(publicInstance, partialState, callback, _callerName)
|
|
local currentState = updater._renderer._newState or publicInstance.state
|
|
updater._renderer.render(
|
|
updater._renderer,
|
|
updater._renderer._element,
|
|
updater._renderer._context
|
|
)
|
|
end
|
|
|
|
return updater
|
|
end
|
|
|
|
local ReactShallowRenderer = {}
|
|
|
|
function ReactShallowRenderer:_reset()
|
|
self._updater = createUpdater(self)
|
|
end
|
|
|
|
return ReactShallowRenderer
|
|
)";
|
|
|
|
LUAU_REQUIRE_NO_ERRORS(check(R"(
|
|
local ReactShallowRenderer = require(game.A);
|
|
)"));
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "untitled_segfault_number_13")
|
|
{
|
|
ScopedFastFlag _{FFlag::LuauSolverV2, true};
|
|
|
|
fileResolver.source["game/A"] = R"(
|
|
-- minimized from roblox-requests/http/src/response.lua
|
|
local Response = {}
|
|
Response.__index = Response
|
|
function Response.new(content_type)
|
|
-- creates response object from original request and roblox http response
|
|
local self = setmetatable({}, Response)
|
|
self.content_type = content_type
|
|
return self
|
|
end
|
|
|
|
function Response:xml(ignore_content_type)
|
|
if ignore_content_type or self.content_type:find("+xml") or self.content_type:find("/xml") then
|
|
else
|
|
end
|
|
end
|
|
|
|
---------------
|
|
|
|
return Response
|
|
)";
|
|
|
|
LUAU_REQUIRE_NO_ERRORS(check(R"(
|
|
local _ = require(game.A);
|
|
)"));
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "spooky_blocked_type_laundered_by_bound_type")
|
|
{
|
|
ScopedFastFlag _{FFlag::LuauSolverV2, true};
|
|
|
|
fileResolver.source["game/A"] = R"(
|
|
local Cache = {}
|
|
|
|
Cache.settings = {}
|
|
|
|
Cache.data = {}
|
|
|
|
function Cache.should_cache(url)
|
|
url = url:split("?")[1]
|
|
|
|
for key, _ in pairs(Cache.settings) do
|
|
if url:match('') then
|
|
return key
|
|
end
|
|
end
|
|
|
|
return ""
|
|
end
|
|
|
|
function Cache.is_cached(url, req_id)
|
|
-- check local server cache first
|
|
|
|
local setting_key = Cache.should_cache(url)
|
|
local settings = Cache.settings[setting_key]
|
|
|
|
if not setting_key then
|
|
return false
|
|
end
|
|
|
|
if Cache.data[req_id] ~= nil then
|
|
return true
|
|
end
|
|
|
|
if Cache.settings[setting_key].cache_globally then
|
|
return false
|
|
else
|
|
return true
|
|
end
|
|
end
|
|
|
|
function Cache.get_expire(url)
|
|
local setting_key = Cache.should_cache(url)
|
|
return Cache.settings[setting_key].expires or math.huge
|
|
end
|
|
|
|
return Cache
|
|
)";
|
|
|
|
LUAU_REQUIRE_NO_ERRORS(check(R"(
|
|
local _ = require(game.A);
|
|
)"));
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "cycles_dont_make_everything_any")
|
|
{
|
|
ScopedFastFlag sff{FFlag::LuauRequireCyclesDontAlwaysReturnAny, true};
|
|
|
|
fileResolver.source["game/A"] = R"(
|
|
--!strict
|
|
local module = {}
|
|
|
|
function module.foo()
|
|
return 2
|
|
end
|
|
|
|
function module.bar()
|
|
local m = require(game.B)
|
|
return m.foo() + 1
|
|
end
|
|
|
|
return module
|
|
)";
|
|
|
|
fileResolver.source["game/B"] = R"(
|
|
--!strict
|
|
local module = {}
|
|
|
|
function module.foo()
|
|
return 2
|
|
end
|
|
|
|
function module.bar()
|
|
local m = require(game.A)
|
|
return m.foo() + 1
|
|
end
|
|
|
|
return module
|
|
)";
|
|
|
|
frontend.check("game/A");
|
|
|
|
CHECK("module" == toString(frontend.moduleResolver.getModule("game/B")->returnType));
|
|
}
|
|
|
|
TEST_SUITE_END();
|