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a36a3c41cc
### What's New? * Fragment Autocomplete: a new API allows for type checking a small fragment of code against an existing file, significantly speeding up autocomplete performance in large files. ### New Solver * E-Graphs have landed: this is an ongoing approach to make the new type solver simplify types in a more consistent and principled manner, based on similar work (see: https://egraphs-good.github.io/). * Adds support for exporting / local user type functions (previously they were always exported). * Fixes a set of bugs in which the new solver will fail to complete inference for simple expressions with just literals and operators. ### General Updates * Requiring a path with a ".lua" or ".luau" extension will now have a bespoke error suggesting to remove said extension. * Fixes a bug in which whether two `Luau::Symbol`s are equal depends on whether the new solver is enabled. --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/ConstraintGenerator.h"
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#include "Luau/ConstraintSolver.h"
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#include "Luau/DcrLogger.h"
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#include "Luau/EqSatSimplification.h"
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#include "Luau/Module.h"
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#include "Luau/TypeArena.h"
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#include "Fixture.h"
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#include "ScopedFlags.h"
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namespace Luau
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{
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struct ConstraintGeneratorFixture : Fixture
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{
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TypeArena arena;
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ModulePtr mainModule;
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DcrLogger logger;
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UnifierSharedState sharedState{&ice};
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Normalizer normalizer{&arena, builtinTypes, NotNull{&sharedState}};
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SimplifierPtr simplifier;
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TypeCheckLimits limits;
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TypeFunctionRuntime typeFunctionRuntime{NotNull{&ice}, NotNull{&limits}};
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std::unique_ptr<DataFlowGraph> dfg;
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std::unique_ptr<ConstraintGenerator> cg;
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Scope* rootScope = nullptr;
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std::vector<NotNull<Constraint>> constraints;
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ScopedFastFlag forceTheFlag;
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ConstraintGeneratorFixture();
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void generateConstraints(const std::string& code);
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void solve(const std::string& code);
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};
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} // namespace Luau
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